hambone88 2015-04-22 03:43
This was fun, great job!
Foon → Ludum Dare Explorer → LD32 → Baguettes!
By jglrxavpok
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 585 | 2.47 | ||
| Graphics | 888 | 2.33 | ||
| Theme | 916 | 2.59 | ||
| Overall | 944 | 2.65 | ||
| Fun | 951 | 2.35 | ||
| Innovation | 993 | 2.06 | ||
| Coolness | 2054 | 28 |
This was fun, great job!
Hey man, a cool Jam entry, whats this genre called a "miami-like"? There are a few rotation issues however where occasionally I found myself looking at a wall while my mouse was in the opposite direction. That said I think you did a good job.
Thanks for the comments!
We found out why the rotations is a bit weird with the mouse but we're not sure we're allowed to upload a new version for that.
Also I don't think there's a name for this genre. Maybe "top-down action-puzzle 2D shooter" ? ^^
Hey, I could not run it on OSX 10.10
Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: /Users/JerreAE/LudumEngine/natives/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1083)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:96)
at org.lwjgl.Sys.<clinit>(Sys.java:117)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.lengine.render.Window.setResizable(Window.scala:44)
at org.lengine.render.Window.<init>(Window.scala:8)
at org.lengine.GameBase.initOpenGL(GameBase.scala:36)
at org.lengine.GameBase.delayedEndpoint$org$lengine$GameBase$1(GameBase.scala:270)
at org.lengine.GameBase$delayedInit$body.apply(GameBase.scala:14)
at scala.Function0$class.apply$mcV$sp(Function0.scala:40)
at scala.runtime.AbstractFunction0.apply$mcV$sp(AbstractFunction0.scala:12)
at scala.App$$anonfun$main$1.apply(App.scala:76)
at scala.App$$anonfun$main$1.apply(App.scala:76)
at scala.collection.immutable.List.foreach(List.scala:381)
at scala.collection.generic.TraversableForwarder$class.foreach(TraversableForwarder.scala:35)
at scala.App$class.main(App.scala:76)
at org.lengine.GameBase.main(GameBase.scala:14)
at org.oc.ld32.Game.main(Game.scala)
Ditto Jerre -- could not run on OSX.
Looks cool, though.
:(
This game is very similar to Hotline. I it not bad, but playing with controller was difficult, because you have to control movement and rotation and character go slightly down all time.Polish it an it will be really good game.
Jerre and diiq, I'll take a look about it
I think I've found why the game didn't work on OSX, LWJGL changed the name of the natives from 2.9.1 to 2.9.3 and my old native extractor didn't work anymore.
A 1.1 version is now available to hopefully fix it along the mouse controls behaving weirdly.
Sorry, jglrxavpok, it's still a no-go for me: https://gist.github.com/diiq/43bf154a48e30ad7d625
I found two problems there:
- it seems I forgot to fix a typo about the jinput natives
- your graphical card does not seem to support OpenGL 3.0
I'll fix the typo asap
after i start a new game, it runs for a second or two and then it turns itself off :/
Dejvo, Try launching it with the command:
"java -jar PathToTheJar"
And send the content of it after the game turned itself off