FoonLudum Dare ExplorerLD32 → Baguettes!

Baguettes!

By jglrxavpok

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CategoryRankScoreCount
Audio5852.47
Graphics8882.33
Theme9162.59
Overall9442.65
Fun9512.35
Innovation9932.06
Coolness205428

Comments

hambone88 2015-04-22 03:43

This was fun, great job!

bensonance 2015-04-22 13:53

Hey man, a cool Jam entry, whats this genre called a "miami-like"? There are a few rotation issues however where occasionally I found myself looking at a wall while my mouse was in the opposite direction. That said I think you did a good job.

jglrxavpok 2015-04-23 18:06

Thanks for the comments!
We found out why the rotations is a bit weird with the mouse but we're not sure we're allowed to upload a new version for that.

Also I don't think there's a name for this genre. Maybe "top-down action-puzzle 2D shooter" ? ^^

jerrre 2015-04-23 19:00

Hey, I could not run it on OSX 10.10

Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: /Users/JerreAE/LudumEngine/natives/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1083)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:96)
at org.lwjgl.Sys.<clinit>(Sys.java:117)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.lengine.render.Window.setResizable(Window.scala:44)
at org.lengine.render.Window.<init>(Window.scala:8)
at org.lengine.GameBase.initOpenGL(GameBase.scala:36)
at org.lengine.GameBase.delayedEndpoint$org$lengine$GameBase$1(GameBase.scala:270)
at org.lengine.GameBase$delayedInit$body.apply(GameBase.scala:14)
at scala.Function0$class.apply$mcV$sp(Function0.scala:40)
at scala.runtime.AbstractFunction0.apply$mcV$sp(AbstractFunction0.scala:12)
at scala.App$$anonfun$main$1.apply(App.scala:76)
at scala.App$$anonfun$main$1.apply(App.scala:76)
at scala.collection.immutable.List.foreach(List.scala:381)
at scala.collection.generic.TraversableForwarder$class.foreach(TraversableForwarder.scala:35)
at scala.App$class.main(App.scala:76)
at org.lengine.GameBase.main(GameBase.scala:14)
at org.oc.ld32.Game.main(Game.scala)

diiq2 2015-04-23 19:17

Ditto Jerre -- could not run on OSX.

Looks cool, though.

:(

ermrk 2015-04-23 19:21

This game is very similar to Hotline. I it not bad, but playing with controller was difficult, because you have to control movement and rotation and character go slightly down all time.Polish it an it will be really good game.

jglrxavpok 2015-04-23 19:57

Jerre and diiq, I'll take a look about it

jglrxavpok 2015-04-23 20:27

I think I've found why the game didn't work on OSX, LWJGL changed the name of the natives from 2.9.1 to 2.9.3 and my old native extractor didn't work anymore.
A 1.1 version is now available to hopefully fix it along the mouse controls behaving weirdly.

diiq2 2015-04-24 22:32

Sorry, jglrxavpok, it's still a no-go for me: https://gist.github.com/diiq/43bf154a48e30ad7d625

jglrxavpok 2015-04-25 10:34

I found two problems there:
- it seems I forgot to fix a typo about the jinput natives
- your graphical card does not seem to support OpenGL 3.0

I'll fix the typo asap

dejvo 2015-04-25 11:21

after i start a new game, it runs for a second or two and then it turns itself off :/

jglrxavpok 2015-04-26 12:18

Dejvo, Try launching it with the command:
"java -jar PathToTheJar"
And send the content of it after the game turned itself off