FoonLudum Dare ExplorerLD23 → Science 101 - The Sewer Chronicles

Science 101 - The Sewer Chronicles

By mrainwater

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CategoryRankScoreCount
Humor44.21
Audio513.50
Mood873.08
Fun883.00
Innovation1043.10
Overall1063.16
Theme1143.05
Graphics1383.15
Coolness74841

Comments

liger13 2012-04-24 00:25

Loved the voice acting and artwork. A little buggy with collisions but fun concept.

flannelvindicate 2012-04-24 00:31

If the included xna installer doesn't work, go to

http://www.microsoft.com/download/en/confirmation.aspx?id=20914

murilo 2012-04-24 02:17

I get a clrjit.dll error even though I already have XNA installed.

ziomorti 2012-04-24 16:30

Awesome sound effects and a nice mechanic. The game gets repetitive pretty fast but it really made me laugh :D

kibertoad 2012-04-24 19:06

Voiceover added so much to the game! Nice twist on the genre, was fun (even though punishingly hard).

mikesoylu 2012-04-24 22:06

I LOLd at the voiceovers xD good job!

toadd-y 2012-04-30 17:29

One more XNA based game... the graphics look sooo awesome! I would like to be able to test it out :(

jeffalisk 2012-04-30 20:30

Can't run this, as my graphics card isn't compatible with the HiDef profile in XNA. Second game this compo that I've had that problem with. As an XNA user myself, I would strongly recommend setting your build to the more compatible graphics mode, as it will still do pretty much everything you need to do in a 2D game but will work with onboard gfx chips, which the HiDef profile doesn't.

cltatman 2012-04-30 20:53

Couldn't play - I'm on computer without XNA and I don't have admin rights. :(

vigrid 2012-04-30 21:04

SCIENCE!!! I like the mechanics - constantly having to fight against growing self, balancing it with shrinking to get to the goal. Voice acting is fun, the game itself is crazy-professor-humorous. Well done!

jeffalisk 2012-04-30 21:45

Sorry for the double-comment, I just need to clear some unplayable games off my list.

deejorg 2012-05-02 15:40

Nice mechanics and story. The collisions were a bit glitchy when he is growing but still very much playable. I really liked it :)

lawrence-esswood 2012-05-07 19:18

MAD XD. I loved the sound, and I was pleased with the mechanics, not just another platformer.

icefox 2012-05-10 09:15

Difficult! Painful! Wonderful! Reminds me of Chem 2...

jellyfame 2012-05-12 23:37

Cannot play, don't have access to windows.

schnerble 2012-05-13 17:05

I like the idea and the style. The graphics were also very nice, and the sound seemed to fit it well - though the voice overs, while initially cool, got old too quickly when I was just constantly dying.
The killer for me was that there didn't seem to be any way out of the first section. No matter which way I moved, the scientist always died within about five seconds or so. Maybe he was growing faster than he should've been on my machine for some reason? I don't know. Would've probably given this a high score if I could've gotten anywhere with it!

cheesescape-ltd 2012-05-13 18:08

Novel idea. Was an excellent challenge and is fun to play. Keep up the innovation!

pabloam 2012-05-13 18:28

Funny game, not bad :)

alexandervrs 2012-05-13 19:25

Seems I couldn't pass the science class. xD

Fun with the growing/shrinking concept, collision was weird at some times and the voice acting was funny, maybe it needed some more variant quotes when you died so it would get that old.

airrider3 2012-05-13 20:59

Try to make a web/Mac version next time! :)

fireslash 2012-05-13 21:29

it's an interesting idea, but I found the constant growing a bit frustrating at times. Cleaning up the collision might solve this. In games like this it's usually best to undersize your collision rects and be a bit forgiving where possible. Obviously that can cause other problems with pushes and the like so sometimes it's good to have multiple collision shapes depending on what you're colliding against.

I've got a quick post on using Reach in XNA here: http://www.ludumdare.com/compo/2011/08/19/xna-users-increase-compatibility-with-reach/

As others have mentioned, you should always build XNA games with the Reach profile where possible.