Into the hell by wallie 2018-04-24T22:42:36Z ♥ 1
The game despite appearing​ simple was actually really fun. I didn't really get the card game aspect of it, but it felt like it got rid of most of the drag of rouge games and got right to the action. Great first LD.
LD50 — Delay the inevitable (9)
Artemis-17 by Grumpy Gecko 2022-04-17T02:14:07Z ♥ 1
I thought the spark effect was a cool one when breaking, I think a little screen shake when breaking would have been really cool. For me, the zoom was a little annoying not being able to really see stuff till it was pretty close, but I get if that was a difficulty thing. I was really confused about the fist until it punched something, lol. Def would give it another play with some power ups and stuff.
Chaos Vault by Zykra 2022-04-17T02:05:41Z ♥ 1
I really enjoyed the game, as others have said I def thought that slowly ramping up would be better, even if it was just only turning on more and more traps as the game progresses, but I had a fun time either way, and would def check a longer post jam version.
Doomsday Survivors by Who 2022-04-10T02:39:27Z ♥ 1
I had a fun time playing, I got to round 21 and stopped, although I think the scaling was getting to a point that I was probably gonna lose soon. I think my only problems were the balance being a little boring at sometimes, I think round 10-17 I didn't move, and the movement kinda being a little boring just going around in circles. Other than those two things I had a great time, and enjoyed the varieties of items and their descriptions, would def play a version just updated with some more stuff if you're working on it.
Help Pete Delay The Inevitable by zell 2022-04-10T02:15:12Z ♥ 0
I had a good time playing and was a polished experience. I think for me it would have been more fun if I was stronger and the blocks just started falling faster if that made the game too easy. Sometimes I noticed blocks floating because you destroyed a middle piece, which at first I kinda thought was a bug, but the longer I thought about it I wasn't really sure how you would fix it without breaking the game. Did you try any other block falling rules?
Multiplanetary by stevepdp 2022-04-10T00:57:51Z ♥ 1
I feel that the hardest part is the rush of launches at the start, if I could deal with that then I could usually play for a little bit. The controls (in my mind, it probably made sense to others) were backwards as I think I expected right to go clockwise. As others have said I think some more choices would make it a more interesting game, maybe being able to boost in and out, farther out and you move slower but can catch more fleeing rockets, farther in and you can move faster. I thought the year starting in the 60s was interesting, kinda implying we've been trying to settle on other planets for a while, or some conspiracy.
Support Simulator by Chinchilla 2022-04-06T01:32:38Z ♥ 1
I wiped 3 times on the boss (or what I assume was the boss) and no one raged. I def would have grinded more on the boss but it felt like the early levels weren't any challenge, and without the dialogue it lost a bit of its charm. That being said, I did really enjoy it, had a fun time figuring out in what order to cast the spells and listening to rodney complain. Is there an end or does it just keep going with harder and harder fights?
Shotgun King: the Final Checkmate by benjamin 2022-04-06T00:29:31Z ♥ 3
I really enjoyed this one, super polished. I will def be playing a ton of this in the coming weeks. My only complaint is I felt some of the rules were a bit unclear, like if you were in check but able to kill the king that was not a valid move even though it would win you round. The spread was also a little unclear, I was never really sure how much damage I was going to do, but I'm sure as I play more it'll make more sense. Thanks for such a cool game! (edit:) I realize now if I keep clicking I can force an illegal move, so basically no complaints lol
RUN COFFEE RUN by aerloth 2022-04-05T23:19:05Z ♥ 1
It's a game I wanted to play more. The eye closing effect kinda hurt my head for some reason, and I often got stuck on the tree geometry where I couldn't walk or jump (this was on the web version). With these two things fixed I think I would play alot more. As is I got to double jump inc and then couldn't find the ceo and the constant eyes closing was frustrating. I felt the physics felt really good and was fun just jumping around, I also thought the art had a cool vibe. Thanks for making it!
transaction failed by riley9 2022-04-05T20:38:59Z ♥ 1
I found the exit! The pun at the end was pretty good, to me some of the dialogue was a bit too much tell not show, but that's just me. I really enjoyed the music and felt it set the theme well. I wish there had been a way to show if something had new dialogue if I talked to it again cause I found myself not doing that just so i didn't get stuck in the talking loop again. I think on your itch the window size might be wrong as I had to change to fullscreen to see everything, but that again might just be me.