FoonLudum Dare ExplorerLD41 → Art of the Kill

Art of the Kill

By adrenallen

View on ldjam.com

CategoryRankScoreCount
Overall2073.6022
Fun2853.3722
Innovation1093.8222
Theme2033.8722
Graphics2753.4222
Audio3472.8022
Humor3702.5521
Mood4542.8121

Comments

blazedragon 2018-04-23 02:14

super hard but good stuff

vinegarlove 2018-04-23 02:20

Hey @Adrenallen, when i toggle the music the character keep walking left! Check if there's a bug :v: maybe it's only for me.

adrenallen 2018-04-23 02:26

@VinegarLove it appears to be an error with the HTML5 version specifically :( Not sure what all I can do to resolve it but I will definitely dig in. Thanks for the heads up!

EDIT: I've uploaded the executable versions now, give one of those a shot if you're having trouble.

fussenkuh 2018-04-23 04:12

Really makes me want to paint a Happy Little Tree or two... in monster blood! Very cool concept! The game ran very smoothly and I appreciated the art style (no pun intended). Though, I'd recommend that you make it a bit more obvious when the player completes the level. It took me longer than I'd like to admit to realize that I beat the first level. Great Job!

blackatlas 2018-04-23 04:15

Wow, viciously hard but satisfying when you lead the enemy over the spot. Concept was on point and perfectly executed, great work!

adrenallen 2018-04-23 04:25

@FussenKuh @BlackAtlas I appreciate the feedback! I'm debating uploading a *slightly* easier version where the red guys have 30% less health and do 20% less damage. It starts to get good when the color suckers and slugs show up and I don't want people to miss that content!

jack-hipson 2018-04-23 04:26

The concept was awesome, and it certainly was a challenge. Awesome work!

fanttum 2018-04-23 04:40

What a great idea! Sometimes times are too hectic and others you are just waiting around. Would have liked some more options, either movement to attacks, but fun idea to play around with and good style!

carvster 2018-04-24 16:56

Quite difficult but interesting concept!

q-ro 2018-04-24 17:06

I like the concept but it's really hard to play, I would say maybe have an indicator of sorts to let the player know where an enemy is standing, i can't count the amount of times were it seemed like the I was good to kill and enemy and fill the square only to be off by one square, the controller is also really slippery and floaty but it's a really cool concept, I love the enemy sprites, cools stuff :smile_cat:

adrenallen 2018-04-24 17:12

@Q-ro thanks for the feedback! I agree about the indicator. It's something I unfortunately didn't revisit due to time. I think even just adding shadows would help a lot.

@Carvster I agree it's pretty hard, I may upload an easier version here soon so people can see more of the game.

adrenallen 2018-04-24 23:11

@Q-ro I increased the player slow-down rate to help with the floaty feeling. I've noted it in the post-deadline changelog above. I also made the game slightly easier by decreasing the clawer damage/health and decreased the overall enemy count in various levels.

gonz0 2018-04-24 23:29

Tough game, fun though, Music can get a bit maddening after a while. Nice job

Would you mind playing mine https://ldjam.com/events/ludum-dare/41/spacescape

kr4ft3r 2018-04-25 11:40

Very good idea and a challenging game. Good job on the characters. I'd prefer if weapon range wasn't as big (happens that I paint all the tiles adjecent to but not the one i was supposed to). With this approach you thought of, you could implement an actual image paint, like if all tiles in a room had some correct color they should be assigned to in order to see the whole image, but yea that would take lot more time to make and you chose to focus on design of character which is a good decision as well. GJ.

polegar 2018-04-27 16:27

Really good idea of gameplay and nice graphics ! I think the game become too hard to play as the level goes by, because there are too much enemy packed and our weapon is too short to hit them without being hit back. Rewarding the player with new weapon when he finishes a level could work. But i'm sure you are aware of that you just didn't have the time to implement it. Anyway that's a good game !

a-a 2018-04-28 02:08

Initial experience was good, the part where I have to understand how to play the game in the heat of battle, and lure the enemy over the squares. This is kind of the Bioshock mentality of luring the Bid Daddy. I did not finish the game. After multiple attempts, I gave up because I was spending too long trying to get through. Lining up the player sprite was a challenge for a number of reasons. The frictional slide drift, while it looks cool, doesn't allow me to line up for the best angle of attack. And I wasn't always sure about the hit boxes, and whether the enemy was going to be over the square of interest.

kappa-b 2018-04-28 05:56

Very interesting game, I wasn't able to get passed the 5 round but Well done, it quite a challenging game. The Use of both themes was really well executed!

nutriz 2018-04-28 17:38

If you need a quickly server/database for a online leaderboard, firebase will be a good solution, will get free database JSON based, will be very easy for a game jam. Feel free to look and vote for our entry also made with Godot Engine: [Way Out](https://ldjam.com/events/ludum-dare/41/way-out)