Daunting Dungeon by Jiri_One 2018-04-24T19:10:00Z
Really liked the concept, i think the enemy spawn needs a bit more tweaking, sometimes they either spawn on top of me, or right next to me and I die instantly , but overall nice game :smile_cat:
Foon → Ludum Dare Explorer → Users → Q-ro
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Super Hyperspace Rythm Plus Ultra | jam | 241 | 3.80 | 3.75 | 3.08 | 3.25 | 3.90 | 3.81 | 3.58 |
Really liked the concept, i think the enemy spawn needs a bit more tweaking, sometimes they either spawn on top of me, or right next to me and I die instantly , but overall nice game :smile_cat:
The graphics look really good and the theme was implement really well, sadly it's just a bit hard and clunky to play, maybe if there was a count down between exiting build mode and race mode it would be a bit easier to switch between the mode, also build mode was a bit hard to control at least with the mouse, and it didn't seem like the collectables did anything so i was a bit lost as to what was the point of going out of my way to pick them up. really cool idea, hope you get to iron out everything in the future.
Save for some minor difficulties with the controller scheme (mouse can exit the window making it hard to not get hit) or moving from room to room being a bit finicky some times i really likes this game, awesome work :D .
I liked the graphics and the concept, although the ability that lets you kick the ball with 2 times the strength is pretty broken once i got it i easily scored 3 goals back to back without a hitch, maybe look into balancing the game a bit more, or the position of the characters after a goal is made, i mean, the one that scores the goal shouldn't get to kick off the ball again, and he he does, the enemy should at least have a unit that's in the path of the ball to stop the other player from scoring clean goals like that :P
solid 4 game, cute art, cool concept, but a bit glitchy, I sadly don't have 2 other friends to play it with me so I played it by myself as well but didn't managed to get too far, i basically managed to soft-lock myself and without a way to restart the lvl easily it was the end of my journey as i didn't felt like replaying the previous "puzzle" again only to get back to where I was :(.
Dude this is pretty awesome, my only 2 complains are:
#1 the power-ups seem to be off the grid where you move which makes it hard to pick them up as it's never clear if i'm gonna be close enough to pick it up or not and I just end up dancing around the power-up (which i guess fits the game :p). #2 the power up that shoots 3 bullets in a stream seems to be a hindrance rather than a power-up, specially on the last level where the, let's call it "shoot cool down" can end up leaving you in an "off beat"position and so you just lose your chain and can make it so you end up in a bad spot while you try to pick up the rhythm again.
Other than that really cool stuff, the last song is pretty awesome :D.
Interesting mix, really digging the idea but took me a while to figure out I wasn't suppose to continuously scroll up to make my ship go faster (although i wish i could it just seemed to not speed up fast enough), there were some weird glitches here and there but overall is a solid entry, really interesting combination, cool stuff :)
I think you truly found an incompatible combination, damn this game is hard, pretty fun idea, but level 2 is too hard, the car is just so big and the road so slippery :cry:, good job tho, really creative :smiley:
The art is gorgeous, I loved the game aesthetics , the puns are hilarious or at least tickled my funny bone, I thing the only thing i don't like was not being able to press 2 keys at the same time, i meant i tried but it always seemed like it didn't work and i either lost my combo or got hit, i get that the instructions said that was the idea of the game but I rather have that ability but have the keys come at a steady pace that seeing the hit coming from a mile away and not being able to do much other that drop the combo or get hit :P.
Awesome game dude, the controllers are a bit hard to get used to, and a bit too slippery but i liked it, also, really wish that there was a city building element to the game like, if you place a hospital next to an apartment complex it should grant more points than, say, next to a radio tower, , anyways, nice game, loved it.
The game is really fun, the graphics are minimalistic yet really vivid and the animations make it feel more dynamic, really fun little game :D
Cool concept, really liked it :D, love the cartoony way the hands move, although i wish i could aim so that i could shoot diagonally
Sad to read you couldn't implement the shop system would have loved to play that portion of the game, cool graphics and the sounds really fits the mood of the game, hope to see it finished soon :d.
Hey, thanks for your feedback in our game, I have to say I tried yours and managed to glitch it almost right away, i cannot lose the game and now I'm stuck, like the walls push me to the edge of the map and then i don't die,also my bullets can't kill the walls either so I suppose i'm now going to be the sole holder of the most brutal high score in the history of your game xD, while the Simon says idea seems really cool although I don't understand why the squares on the floor light up, I thought at first that was a safe area for me to stand and avoid the walls, but it seems like it's just for decoration (?), either way, it seems like a fun fast paced game although it could use some rocking tunes ;).
UPDATE; !! OMG i just glitched it even more and managed to escape the map, I am now outside the box, so i guess what i'm saying is, I guess I win !? xD
Capture.PNG
@Crown Games I believe i was using the latest one yeah, ad for solving it, I suppose you could restrict the player Z position to be fixed/never change, i think that's what caused the issue, I probably managed to bump myself up and that's how i broke the game, something else that could be done is adding a "dead plane" so that if the player gets bumped up or thrown out of bounds it ends the game intermediately
uhm, did you load and save the file using the unity Resources.Load function ? remember that while in development the folder structure of the project is different to that of the build, I had a similar issue before and learnt that one had to load stuff using the Resources.Load function rather than the C# File library as this won't work during build.
The game looks gorgeous and the mechanic is pretty cool, really solid game, I guess the only thing I personally don't like is accidentally going back one room and having to redo the room all over again but other than that is pretty cool, great work :D.
The game was ok, i think it's unfair how much dmg the fishes do to you, like you end up having to focus almost exclusively on killing fishes than on fishing, but other than that is a good combination.
Well, the game was ok until i died 3 times and had 3 soundtracks playing at the same time and I couldn't take it anymore :cry: , it's a cool idea but i couldn't really figure out the tower system fast enough :7 sorry.
I like the concept but it's really hard to play, I would say maybe have an indicator of sorts to let the player know where an enemy is standing, i can't count the amount of times were it seemed like the I was good to kill and enemy and fill the square only to be off by one square, the controller is also really slippery and floaty but it's a really cool concept, I love the enemy sprites, cools stuff :smile_cat:
solid game, the controllers where really tight, although i really didn't quite get which genres you were mixing up for the game, either way, cool graphics cute concept.
So, funny and clever mix, but i can't wait all day for stuff to happen :P, still it made me giggle when I realize what the game was gonna be like, really clever
Really cool game i played it for probably an hour or so, it looks nice and the mechanic was fun, kuddos to you :smile_cat:
It was fun to play, love the visuals, definitely a fan, the music was super cool as well, seems like we both are fans of the same weave :P.
We also implemented a rhythm game with sick tunes , check it out of you want https://ldjam.com/events/ludum-dare/41/super-hyperspace-rythm-plus-ultra
wooo, best game xD
Dude @ORECROS, that is actually a great solution, i tried disabling teh trail and making sure it would be activated until the bulled had been correctly "instantiated" but to no avail, the tril seemed to have a life of it's own so I gave up since the time was almost coming up and I wanted to focus on uploading the games and having everything set up online but i will give that a try and see how it goes, i mean, at some point I just said to myself "well, it doesn't look that bad, seems to fit the game .
@Blinkenlights Really appreciated, all you have to do is move and try not to die, but i suppose i should add some instructions that makes it clear which one is you (the pink Cristal) and how to move about the map, I'll make some graphics and upload them shortly.
@Prideling Thanks a bunch :).
@HKoisumi Thanks a bunch dude, i saw your post earlier but it wasn't yet up so I'll check it now that's up and ready to roll n_n.
@Pennycook Thanks a lot :smile:, i guess you are right, but ssshhh don't tell anyone :wink:
@WRLCK Thanks a lot, that is something we realized was missing but there was very little time left and so we decided not to break what was working already, but it is something we regretted a lot as well, thanks for checking the game out :smiley_cat:
@Rulrite @Archimagus Thanks a lot, yeah we also thought that feedback was needed but there was just not enough time in the end and we just left it as if, thanks a lot for your comments, really happy to hear you liked it :D.
@Archimagus I'll definitely check your game out.
@blobo it's alright, i'm also not very good at it, people already blew my score off of the leader board :P.
@Borodar Thanks a lot man, really appreciate it :D.
@Rahtainka Thanks a lot, sadly a web version was not possible due to unity limitations when it came to so the sound analyzer (trust me, we tried) :( , but thanks a lot for your kind words n_n
@Lucas-Carvalhaes , We just thought rhythm and bullet-hell was not really possible or at least hard to mix game-play wise, like when we thought of rhythm in terms of games like guitar hero and so we initially thought it may not be too compatible to have a fast moving game with time based inputs to the rhythm of the music, but eventually we circumvented those limitations and landed on this game's game-play. but if you think about it, everything would be incompatible till someone finds a way to make it work.
@haharo Thanks a lot, i will look into that, maybe i can add that and update the postjam version on the upcoming weekend :D
@Aim That's really awesome, thanks a lot :D.
Thanks a lot @Jupiter_Hadley although I must say I was personally a bit disappointed to find that you dind't realize the game was tied to the music until the end of your play-through :'(, other than that thanks a lot for checking the game.
I think the hit detection is a bit off, i wanted to shoot the mushroom's cap off of their heads but it definitively wasn't happening, seems like i can only hit them in their "body" or else it doesn't count, either way good job.
LOL this game was funny, it definitively made me giggle , and being able to kill the bird made me fell accomplished, good stuff :D.
Really love how the game looks, the game play is solid save for the "aiming" which takes a bit to get used to but over all a solid entry, really cool game, congrats :D.
oh not, it's like my game but better :stuck_out_tongue_closed_eyes: (OK not really but similar ideas, in case you are curious: https://ldjam.com/events/ludum-dare/41/super-hyperspace-rythm-plus-ultra), I liked the visual design, really pretty to look at.
This is awesome, amazing job, the combination is soo soo damn cool, and the graphics, and the sound, everything fits perfectly, my only gripe is that the paddle movement is too slippery and dosn't feel quite right, but other than that amazing job.
Great job guys, really cute graphics, love the voice over and the animations, the slimes remind me a lot of pusheen the cat which is like 100 points+ for graphics :P, the biggest down side of the game is the perspective makes it really hard to judge if your attack is gonna hit the slime you want and it seems like the hit detection is a bit off, but other than that really fun and cool game, loved it :).
Pretty solid game, the concept is interesting, although it felt a bit disjointed, but the story kept me playing till the end, cool stuff :).
Really pretty game, the art-style and the atmosphere are pretty cool, my only "complain" is that you can jump finely if you type fast enough, or use Ctr+c Ctr+v like me xD, so i suppose that needs fixing, also the fact that the input is not on focus immediately (I have to click before i can start typing) really takes a bit off of the experience, but still really cool game.
I am 59% better than you so i'll give you the worst possible grade A- ! bwahahahahaaha !, it made me giggle a lot, cool game ! :smiley_cat:
Dude, this game is really cool, i was hoping it would look like the gif tho, but still pretty solid, the sounds do give it a really "spooky" vibe and the controls are pretty tight, the fact that the fisherman just casually reels back a shark and keeps fishing like nothing has happened is hilarious, cool game :).
So i was just trying to have a relaxing drive with my family on our way to visit my rich aunt who's intermittence i depend on to make it through next month and suddenly i crashed, but then, it seems like it was all a dream, and then i crashed again, and again, and then this happened
asdsad.PNG
Well, the game is definitely interesting but i really wasn't able to make it too far without crashing my car nor did i get to experience what happened if my "jerk" got all the way up, in any case, cool game :) great work. also, hello sleepy i am dad xD.
Good combination, really interesting but there is a bug that really killing me (literally), when i'm walking in one direction, i get a card that tells me i can go on a different direction, either with speed up or speed down but what ends up happening instead of changing direction is my character rushes or crawls to it's dead, also the very first "challenge" is very tight can you can barely make it if you spam the click button after landing next to the spikes, cool concept overall, great stuff :D.
Is it just me of the song for the main screen sounds a lot like keyboard cat but slowed down :P. either way, really ambitious game it looks really pretty, love the art the characters are really cute, my only gripe is the controls, they seems a bit floaty and could use a bit of tweaking, also, the fire dude could have some particles or something when using his power so you can tell that something is suppose to happen with him when you press the button, initially i thought it may be broken but once i got next to a flammable object i was able to tell was was up :P, also it would be good to know what's flammable and what isn't, like i assumed wood and grass would burn, but not all wood does, so i guess that's something that could use a bit of tweaking as well Keep up the hard work :D.
The game looks gorgeous, but it's extremely glitchy, I sometimes can't jump, like at all, and the animations just get stuck so actions won't happen, say opening a chest just doesn0't happened because the walk cycles gets frozen, cool concept that could use a bit more tweaking
The art looks really pretty I liked it although i don't think the music fits the game that well, the combination was interesting but I think it could be improved, like maybe re-spawning dough or something a way to improve your clicker or something, because as it stands i feel like it just makes the game difficult in a bad way, if it weren't for the fact that you can click 2 or more jars of dough at a time with good mouse positioning it would be really hard to progress (without utterly destroying my mouse). Regardless really good job :smile_cat: .
PS: what engine or framework are you using to make games with ruby ?.
@nina Thanks for the reply, I love tower defense games so i was really bummed when i could go past lvl 4 because there is just not enough time to click on the dough and build defenses before getting utterly crushed, sad that there was not enough time for an upgrade system but hope you get around implementing it, i would say upgrading your click rate or having other source of income would be cool as well.
I gotta say I am not a fan of the art style so I came into the game a bit biased but man was it fun, it's really well made and save for the music loop being too short (to the point were it becomes repetitive) and the graphics, everything else is really good, the game is super fun good job dude :smile_cat: .
This game is gorgeous, the colors are beautiful, the interface is really clean and slick, the concept seems really cool, I really wanted to love this game but the controller really killed it for me, they are just too awkward and don't really make it an enjoyable experience to play, i was really frustrated and ended up just quitting the game after one to many deaths :confounded:
Pretty cool game, although i couldn't help but go on a rampage regardless and kill everything xD,pretty fun to play although there doesn't seem to be any replay once the game is over other than forcing the game to quit and running it again.
I couldn't figure out what to do, i got on the car, the arrow told me to go the flag right next to it, i did, nothing happened, i got of the car, and massed "E" nothing happened, i mashed E while inside the car, it just dropped me off the car, sorry I just don't get what I was suppose to do, other than that cool graphics and nice mood for the game.
Hey, cool concept but i couldn't get very far, after romancing Fumiko I got a bunch of "undefined" messages every time I made cash, i could never find anyone else on the part to increase my hearts and i had no idea what to do with the money I was earning :confused: , still good stuff I think it was a nice attempt, the art is really cute