FoonLudum Dare ExplorerLD41 → untRACEable

untRACEable

By pennycook

View on ldjam.com

CategoryRankScoreCount
Overall8713.1521
Fun8862.9421
Innovation3593.6021
Theme2534.0021
Audio7442.2321
Humor7862.5318
Mood10542.5520

Comments

jchaplin 2018-04-24 01:33

Nice game!

q-ro 2018-04-24 02:05

I think you truly found an incompatible combination, damn this game is hard, pretty fun idea, but level 2 is too hard, the car is just so big and the road so slippery :cry:, good job tho, really creative :smiley:

kichex 2018-04-24 03:49

In the first level I thought I could finish the level deja vu'ing my way through the road. But nope :P, the game is hard if you try to finish it as a racing game, but in the moment you start moving "stealthly" you start to see progress. I think these genres are truly incompatible as @Q-ro said. The need for stealth hinders my need for speed. In the end, I finished the game and had fun :) so that's the objective. Good job @Pennycook :)

gvs 2018-04-24 16:34

Game is quite fun as a high score game, the slipperyness of the car adds a nice challenge. Good job.

pennycook 2018-04-28 23:55

Thanks for the feedback, everyone! I'd thought about tweaking the car physics to make it handle more realistically, but now I think I might leave it as it is. :smile:

automatonvx 2018-04-29 14:48

Wow that car is hard to control, I did make it to the end, once i gave up on trying to go fast. I see another unity developer falls foul of their tilemap bugs, was getting a lot of those grid lines appearing, I've had the same problem in the past. I think there should be a time limit on each level, otherwise you can just go super slow to complete it.

pennycook 2018-04-29 18:26

@automatonvx Thanks for the suggestion! I agree that a time limit would be a good way to balance the stealth and racing gameplay better.

I'd like to address the tilemap bugs, but everything I've tried so far hasn't worked. Did you manage to fix this behavior when you encountered it?

automatonvx 2018-04-29 18:47

@pennycook, yes, the main thing that worked for me was for your tile map renderer instead of using the default material, create one fresh, use the Sprites/Default shader and tick 'pixel snap' on it. Then use this instead. To avoid other weird behaviour you need to get the orthographic camera size set up right too, as described on https://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/ the rest of the info on there is good too. Hope that helps

pennycook 2018-04-29 18:49

@automatonvx Thanks, I'll give it a go.

jk5000 2018-05-01 09:47

The idea is really good, but the controls and the small narrow roads makes the game really difficult to play. The graphics is good and fits the game idea. The music is okay, but it gets a little bit annoying after some time. Overall a fine LD game.

masterkrepta 2018-05-06 15:51

The car felt a little slow for a racing game, I understand why though because it has to mesh well with the stealth mechanic.

ptsnoop 2018-05-07 07:51

At first I was skeptical about the very slippery physics, but after a while I realised the game wouldn't work without that risk of running into walls at high speed. Also: bonus points for using actually incompatible genres here!

fabian-pohl 2018-05-07 14:22

You combined a racing with a stealth game? You Monster! I am so hard loosing in your game, but great idea!.

raiyumi 2018-05-09 00:04

Ok, I think this is the first game I've played that truly fits the theme "incompatible genre". Some things to note is that the tile grid shows up. Anyways, nice job on the entry.

tomlee 2018-05-09 00:42

Physics were frustratingly fun. Music made me go slightly mad! Nice job.

ajayajayaj 2018-05-09 01:34

This is a very interesting idea.

The physics are a little too slippery though, and level 2 seems impossible. Maybe if you used bigger tracks it would have made it a little easier.

Congrats on your first LD!