Dimensions by Tarcisiotm 2021-04-27T20:19:26Z
Nice idea! It was a little bit confusing what to do at first but got the hang of it eventually. Platforming feels pretty good as well!
Foon → Ludum Dare Explorer → Users → TomH1
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Annoying falling game | compo | 835 | 2.72 | 3.10 | 2.28 | 3.40 | 1.91 | 1.09 | 1.80 | 2.09 |
Nice idea! It was a little bit confusing what to do at first but got the hang of it eventually. Platforming feels pretty good as well!
Interesting way to tell a story. I kept expecting enemies to show up but at the same time it's interesting that they never come --- your really just a lonely guy going deeper into the abyss (physically and maybe mentally?) Curious to see what happens next. One minor point: I feel like dialogues should be able to be canceled by just moving again using the arrow keys rather than pressing enter (or at least that's what I found myself naturally doing).
Really fun! Love the music and the art. The title logo was really impressive! Enemies are also pretty unique and fun to kill
Nice! That was definitely a trip (in a good way). I think I ended about getting the bad ending but still enjoyed it. I agree that the shaking text is a nice touch but I think it should be used more sparingly. It was alarming and scary when I first saw it but gets old when repeated throughout the rest of the writing.
Really nice idea! Would love to play a more polished version. The music is also really great. It gives off a very desolate atmosphere. The platforming is fun and occasionally infuriating (in a good way)! A pleasure to play. Also the sound effect when you lose your lantern completely caught me off guard the first time lol.
Nice. The atmosphere was really strange and a bit scary (in a good way). I do think the projectiles are bit small and sizing them up a little would give things a bit more "oomph". Love the character expressions! The music is very simple but also gives the game a strange and unique atmosphere.
The lighting from the flashlight is a little bit wonky I feel. It wasn't always clear if it's on or off (I was on webgl so maybe this was a factor). Maybe give some type of sound feedback for when it clicks on or off? Overall pretty decent job :). Also
Thanks everyone! Loved all the comments. Yeah @chris-delta the difficulty was something I struggled with. I love super difficult platforming games but it's easy to make things too hard (or developer difficulty as you said)
@yamzho Don't feel to bad! It took me about 30 minutes just playing level 2 to get a perfect score. Probably a sign I should have made things easier haha.
@javasaurus Thanks! Your comment and all the other really motivated me!
@kirbloid Thanks! A mobile port is definitely in my long term plans (and really was the platform I originally imagined this game to be played on).
Nice job. The only huge sore point for me is the music! It gets pretty repetitive after a while. . The platforming physics could be improved a little I feel. I think there is a bit too much horizontal speed when the player is mid-jump. Lastly it would be nice to have some type of visual or audio feed back when the player kills something. Could be a start to a fun game though!