summonera 2021-04-26 19:16
Need to be more challenging, character less jumping force .
Foon → Ludum Dare Explorer → LD48 → Deeper in space
By demo20
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1599 | 3.04 | 24 | |
| Fun | 1256 | 3.11 | 24 | |
| Innovation | 1828 | 2.32 | 22 | |
| Theme | 1291 | 3.34 | 24 | |
| Graphics | 1560 | 2.92 | 22 | |
| Audio | 917 | 3.19 | 23 | |
| Humor | 1098 | 2.44 | 20 | |
| Mood | 1546 | 2.92 | 22 |
Need to be more challenging, character less jumping force .
This is a great entry. I love the music. It really compels me to keep playing. The audio is just super well done on all fronts. The transitions are a bit abrupt but I think you are going for a quick punchy pace. Nice work!
@summonera The jump is that high mainly to feel that you are in 'Space', but maybe I can lower it a bit or add the pisibility to start in a harder dificulty instead of with 1 worm every round. Thanks for your comment.
@internetpaulicy Thank you for your feedback. Really apreciate it <3
Congratulations on finishing the game! It works well. It would be great to have more variety in the rooms - even though the enemies are different, my approach to every room was the same - kill the bees, then jump over the ground creatures until they are dead. Perhaps spawning the player at a different location, or adding some more blocks to stand on would mix it up.
As a side note, I believe you are intended to opt out of the Graphics category if you and your team did not create the graphics during the jam.
Fun game with nice movement controlls and shooting. Would have probably liked a bit more variation in the levels but otherwise really nice game and good job :D
Great work! I think the art looks really nice. The game feel of just moving around I think is really good. I think the only thing I'd have liked to see is more level diversity beyond just the numbers of enemies. Adding in some nice scenery / obstacles would have gone a long way I think. Though of course that adds some complexity in terms of enemy AI. But over all, nice work!
Great game, fast paced and fun to control the character. It's a bit slow to ramp up the difficulty though, maybe it could introduce more enemies (or harder ones) sooner. Great job though!
cute worms
The jump is crazy ^^ But I really enjoyed that game :)
Enjoyed the game, really good stuff! Would love to see a bit more variation in the level layouts - perhaps some different platforms and things! It's not always easy to use pre-made art assets and ACTUALLY put them together well - but you managed it with great success!
Impressed at the layering in the music, considering the time constraints.
Really nice shooter game, i really liked simplicity of jump and shooting mechanisms. I didn't get to the further level, but i think game would benefit from more diversity in enemy and room types
Nice job. The only huge sore point for me is the music! It gets pretty repetitive after a while. . The platforming physics could be improved a little I feel. I think there is a bit too much horizontal speed when the player is mid-jump. Lastly it would be nice to have some type of visual or audio feed back when the player kills something. Could be a start to a fun game though!
A solid entry. Just out of interest: is it endless and looping o did i just not play long enough? Because if it has an end I would give it another go. Odly i found the controls to be somehow really juicy and with how the shots flew and with the floaty jump. I'd tweak that a little bit so you can't fly basically through a whole level in one go. Also I found out that by holding the click button I could use the weapon as a machine gun. Was that intended? Because I found, i could cheese the game with that and make it very easy. But as that way of shooting is really fun I would give the player some reload periode or a limited amount of ammo with some type of refill option to make the game a bit more difficult. But overall a good, fun little game for the evening. Thank you for that! Edit: Oh and also epic music, a bit short though :)
Nice game! I like the mechanics and the idea :)
I agree it's perhaps not quite challenging enough, I found it quite easy to use the same strategy on each level -- if you were to expand the game a bit, perhaps adding in some varying level shapes (e.g. moving platforms) would help spice it up a bit.
I enjoyed the fast pace of the game too!
cute and very fast paced - good work! Would like to see some more "juice" and maybe the player movement slowed a little
Thank you all. I really appreciate the feedback. Some answers:
- The variety of enemies was something I also wanted but I saw that lurum dare 48 sarted on sunday evening, so I only got 1 day as at monday morning I had class. Maybe in the future I can add more enemies and stuff, as in the way I coded its easy to add them.
- Its endless but I dont know if someone got that far, arround room 25 or more there is a new enemy. I'll let you find out (maybe is not in 25. The way it works is in each room the "difficulty is increase by 1, this enemy have difficulty 25, but if another enemy spawn, the difficulty now decrease so the "new" enemy wont appear") :D
- The jump is easy to tweak, and as so many people asked for it, I'll change the values.
As you can guess, I worked alone, so it was a really hard task (also I had an exam on moondey and another one on tuesday so I had to study as well)
Thank you all (again) <3