Dimensions by Tarcisiotm 2021-04-27T20:29:56Z
Pretty nice, i really like the idea of puzzles split into different dimensions with different rules in some of them. Really nice idea :D
Foon → Ludum Dare Explorer → Users → MatiF100
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Popiel Defense | jam | 725 | 3.50 | 3.40 | 2.58 | 3.61 | 3.18 | 3.34 | 2.90 | |
| 2021 | 48 | Deeper and deeper | 👥 | Not Really Righting Reflex | jam | 1607 | 3.03 | 2.95 | 2.34 | 3.46 | 3.19 | 2.92 | 2.62 | 2.90 |
Pretty nice, i really like the idea of puzzles split into different dimensions with different rules in some of them. Really nice idea :D
Pretty fun game, nice mechanics with time slow, although i don't get is there some kind of HP or something
Really nice game, although the end goal could be more pronounced, i had no idea what am i supposed to do, and why am i even losing if i get too much threat
Fun game, although i had some problems getting the drill to work reliably, sometimes i had to mash spacebar like crazy to make it actually drill
Nice and simple game, fun to play, although it's hard to understand the oxygen and return to surface mechanics initially
Pretty nice game with sweet graphic and great sound. I wonder though, why would you take churros from trash to the old lady
Nice concept, but there was a small problem that when trying to mine you cannot just hold mouse button and walk, you have to move mouse, or it doesn't seem to detect you are trying to mine. I like the idea, but i feel the time limit is too harsh as well
Seems like nice game, but the cards seem to be dropping too randomly. I played few times, and sometimes i had hard time getting cards with workers, whlie almost all of them spawned nothing or enemies. It would be nice to balance this a bit
Really nice game, maybe if you added some kind of upgrades for miner's gear so you could use the crystals you collected, it would be even better
Very interesting way to interpret the theme, and the music also is really nice. I feel the game is a bit empty though, and sometimes just feels like you are going over empty field.
I really feel like the game is just some assets crammed into one place. Movement was broken and my character was jumping all over the place uncontrollably. Also shotgun deals too low damage compared to amount of enemies and time given for each floor. After reaching something around 15th, there were already so many objects, that the game just started hanging everything in mid-air
Seems like nice game base
Pros:
-Great music
-Nice atmosphere
-Fun exploration
Cons:
-Submarine is a bit slow and sometimes feels tough to control
-Once you get maxed out, there is nothing to do, as below certain level everything is black anyway
-Light could work on water, not only fish and maybe use some kind of resource so you would need to collect it
Nice puzzle game with many different solutions for puzzles, or so it seems.
I guess it would be nice to be able to return back to the bigger shells, and maybe then start with less of total layers
Anyway, great game :D
Nice game, although i find it would be nicer if you could actually customize the ~~sandwitch~~ submarine
Really liked the game. Exploration aspect was really nice, and only thing i can point out is small area, but given the time it took, game came out great!
Fun game, although cat's movement is a bit heavy in my opinion, it's really hard to catch the mice until you really get used to it
Pretty fun game, although found some small bugs, like getting teleported into abyss at some point after leaving the deepest floor
Game is really nice shooter, although after just a few floors there is too many weapons on the ground to really come up with any tactic, because you just keep changing them unwillingly. Also sometimes enemy gets stuck in the pathway, i had to blindly kill it with sniper rifle to proceed
Im not really into logic/point and click games, altough this one looks really nice. Having some of the story explained at the start of the game would be really nice, so one could get even more interested into solving the puzzles
Game looks really nice and i like the concept, however layer changing and camera jumps make it really confusing, and basically unplayable for me at least. It's hard to judge the distance and also if you aren't just going to fall trough the floor after jump
@poorwill this seems lika some kind of bug, thanks for feedback, even if we don't fix it here, it will be helpful next time :D
@nomppie About the blue hearts, shield was the premise, but when merged together UI and the rest of the scene, it broke for some reason and we had no time already to try and fix it
@melon-spirit Yeah, there is a problem with music, but i think we won't be touching that already. Also speed increasing is technically there, but there is no trigger for it, and we removed option to manually do so from final release
Pretty nice game, but i see small problems like some pickups spawning in places where you cannot get them without taking damage earlier. Also some kind of score counter would be nice, to be able to compare your score with someone else's
For me the game seems to be more of a joke than a real game honestly :/
Really nice shooter game, i really liked simplicity of jump and shooting mechanisms. I didn't get to the further level, but i think game would benefit from more diversity in enemy and room types
Impressive game, although i think it is a bit too fast, there is really no time to think about how to mine most optimally as you will die if you stop for too long. Also there is a thing with shovel shops that it is too easy to accidentally get past them because of the momentum
Pretty fun game with the interesting mechanics. I feel it was too easy to speedrun though, since by going all in and killing every enemy within sight, without even thinking about resource management, you can easily defeat the boss. Also one of the corridors is placed in such a place, it took me 3 playtroughs to find it and i was actually starting to think that there was some kind of big bug in the game. By reading other people's reviews this seems to be a wider problem. Such place would do for a fine secret room though. Lastly, i also found some fun bugs, like getting bonus speed after jumping onto wall with correct angle, and enemie's bodies drifting around the map once you kill them. It is also weird that you can zoom out so much, that you basically see most if not all of the map
It was pretty fun and enjoyable game. Only problem i encountered was that i could not click onto some lumberjacks who were hiding beheind a tree, and i could not quickly send an unit to his position
Pretty fun game, with interesting mechanics. I would find it fun in the old times when most of the games actually looked like this one. It's endlessness is also a fun way to create competition within friends - you would just need to implement some kind of score counter, maybe even implement mechanics like those in touhou games, where you get bonus points for grazing the projectiles. Also, i had some problem with controls, the blue bar was not following the coursor, and i had a weird feeling it was bound only to the x axis. This made it hard to actually protect myself once i got catched by red balls and a wall with my ball in between
The game seems a bit weird to me. You want your mother not to be angry with you so... You destroy everything in the house? If i was the mother i would become even angrier because of that. Also 1 more thing, if you are adding something like volume control to your game, then do not make random jumpscares like in the ending of the game - instead of reading the text and gettijng even the smallest bit of history contained there i just dropped my headphones and tried to exit the game.... which was impossible because it just froze up and i was still left with random, unnecessary screams, had to close the game with the task manager
Pretty fun game, and also a challenging one. The mechanic of having your ship fire only at certain moments made it so you need to actually consider firing a weaker energy beam, or saving power for stronger foes. Only thing i had misunderstood was that my ship would explode if i had gone to the final bar, so for some time i had problem dealing with the redmost enemy. Other than that, i really find it to be a nice game
The game was pretty fun, although i found some problems that made it harder to enjoy. Mainly it was that there is no indication on how many people are left in the round, or how much time is left. Because of that for some time i wasn't sure if i can just calmly read all of the entries, or speedrun them as was the case in Papers Please. Other than that i feel the game was nice, and has a lot of potential