FoonLudum Dare ExplorerLD48 → Dash To The Core

Dash To The Core

By greybeetle

View on ldjam.com

CategoryRankScoreCount
Overall7063.0723
Fun5543.1623
Innovation8442.3323
Theme7043.0923
Graphics5383.2823
Audio5163.0023

Comments

purebe 2021-04-26 03:22

I liked the art style, very retro. A little short but with some more levels it would a nice fleshed out old NES style game, felt very polished.

cheesepencil 2021-04-26 03:22

Link goes to a blank page, this is in the browser console:

Uncaught ReferenceError: cache_info is not defined https://www.lexaloffle.com/bbs/?tid=42617:5 bbs:5:5 https://www.lexaloffle.com/bbs/?tid=42617:5

Can't play it :-(

cody-miner 2021-04-26 03:33

This was legitimately fun to play. Some cool looking obstacles would help, rather than just circles and rectangles, but the important thing is that every time I died, I wanted to play again. My high score is 297 btw

rhoff95 2021-04-26 03:36

Cool concept! Art style is nice. Would like to see more added to this. well done.

gilborn 2021-04-26 12:38

Fun little game, the pixel art is good, the presentation is great and the Sounds do their job. The procedural Level can get pretty challenging if not unfair - but with the playtime its ok, you can simply restart ;-) Got to 263m - using the boosters always both at the same time.

gilborn 2021-04-26 12:38

Fun little game, the pixel art is good, the presentation is great and the Sounds do their job. The procedural Level can get pretty challenging if not unfair - but with the playtime its ok, you can simply restart ;-)

pixelportalz 2021-04-26 16:06

Super cohesive, it has a polished retro look. Would love to see power-ups and enemies added. And maybe find a way to reduce RNG. The dash/speedup mechanic is great and makes you feel in control!

karlipoppins 2021-04-26 17:19

I love what people pull off with PICO-8. This is such an awesome little idea and it was really fun to replay through a bunch of times to go above 300. Similar to old arcade racing games where you had to reach checkpoints to get more time, you could also add similar challenging checkpoints that could add more time to the bank.

The only thing I would change is that sometimes it was challenging to see the score I made given that you're using the same key for thrusters as the key to start the game. Very polished otherwise, great job!

run.png

fussenkuh 2021-04-27 18:13

You've made a fun little retro game that fits the theme well. The loading screen, sounds, and "8-bit" graphics bring me back to fond memories of my childhood. So, you get bonus points for that. While the overall gameplay mechanic is simple, the implementation is nicely polished which made for a pleasant gaming experience. Well done!

hpa97 2021-04-27 19:25

Fun and challenging with nice artstyle and a good sense of speed. Maybe adding some time extending items to pickup would add an additional layer of gameplay depth? I was able sometimes (thanks to good RNG) to boost all the way until timeout.

blockerz 2021-04-29 03:23

I liked the art and sound. Nice job making a game in weekend!

hutchings90 2021-04-30 01:56

I like the art. I find it amusing that the rocket sound is just static. The countdown time sound was nice. Very simple.

emeraldboy44 2021-04-30 13:41

Sweet and simple game. The sound effects remind me of the sound effects of an old Windows game "Battlejeep". Art was cool too. PICO-8 games are so charming.

crazymouse 2021-05-01 15:08

I think the graphics and the audio are amazing! With both the boosters active seems I get less obstacles, is it intentional?

levidsmith 2021-05-02 00:56

Nice simple little game. My furthest distance was 226 m.

ds-nahogara 2021-05-02 04:29

Awesome little game! Over 238 max distance for me, it is fast and smooth, the classic graphics from gameboy times.. i love it!

Fantastic work! :heart:

fueelin 2021-05-06 05:24

Fun game! I think I got a "perfect" run but, similar to some other comments, I couldn't actually see my high score cuz the screen disappeared instantly from me holding the thrust buttons. I think it was maybe 373?

I'd say it was a little more RNG-dependent than I'd like. Some runs felt cursed to fail, with really sharp turns required. Others I barely ever had to move. Figuring out a way to get rid of the extreme hard and easy ends of the random difficulty spectrum would be a solid improvement.

Nice job!