FoonLudum Dare ExplorerLD46 → Keep Ye Alive

Keep Ye Alive

By joskerdu

View on ldjam.com

CategoryRankScoreCount
Overall10282.6940
Fun10712.0039
Innovation9912.5740
Theme8493.2240
Graphics4473.5541
Audio6202.8639
Humor6252.5138
Mood8632.7118

Comments

jetthesimon 2020-04-20 03:54

Really nice graphics. Didn't really understand the controls. Was clicking swinging my sword? Other than that just needs more content but I see you only had 24 hours so understandable :). Nice effort.

mailman 2020-04-20 03:59

Enjoyed the pixel art! Would of benefitted from some sort of control manual. Looks polished for a 24 hour game!

symnel 2020-04-20 04:00

Was also confused at first and had to come back to understand. But the art and animation, music and sounds were all pretty good. Great job.

fussenkuh 2020-04-20 04:01

Short of clicking to buy a potion, I couldn't determine if there were any other controls :/ Still, I enjoyed watching my dude get smacked in the face over and over again by the giant pink head. Much better than a generic pink box! Overall, I'd say great job for 24 hours!

rjerez192 2020-04-20 04:02

@jetthesimon you were only supposed to buy potions.

The concept is interesting, is like managing the adventurer from outside. I would like to see it with more features. Also, PixiJS is awesome.

thegamegoyal 2020-04-20 04:04

Nice looking game. The art is really nice however the enemies takes away from the artstyle. The concept is nice however the mechanic can be a bit klunky and unintuitive. Overall great effort.

rsim 2020-04-20 04:14

No controls seem to work? Tried the keyboard, mouse, and gamepad. Nice graphics though.

pulkit-garg 2020-04-20 04:20

The pixel art other than the enemies was great. Did not understand the controls though.

kinshuk-thebest 2020-04-20 04:58

Nice! I love the artstyle! But how do i buy new potions?

ioan-pop 2020-04-20 14:46

The art, music, and audio fit really well together. I liked the unique take on the theme as well, it's a very interesting concept!

joskerdu 2020-04-20 16:26

Yeah - it needs a text prompt in the shop panel. There's a lot more I could do. Basically... the game plays itself -- and you just **click the potion in the store panel to heal the Hero**.

tero-pulkkinen 2020-04-20 16:42

the graphics looks nice even though you have some placeholders still in the game. The controls were slightly unresponsive, but the nice gfx compensated for lack of interaktivity.

bereg 2020-04-20 16:43

Nice graphics, the hero art and animation is great. It's fun to play.

myles-mccoy 2020-04-20 17:14

honestly despite its extreme simplicity I think it works. very nice graphics, phone-friendly gameplay and controls, just enough RNG to keep it from truly playing itself. would love to see a vast array of strange monsters to keep things interesting during a longer run!

pronomicalartist 2020-04-20 17:38

Wish there was more to play, but it looks nice! You should try and finish it. :D

jamesor 2020-04-20 17:54

Awesome job, very fun.

cjgammon 2020-04-20 18:05

good job. the controls are a little odd, it's hard to tell what does anything or what's happening. it seems if i hit space i get points but maybe the animation could be a bit more obvious. the graphics are good. i like the sfx too.

cjgammon 2020-04-20 18:06

after reading through the instructions again i realize there are no controls other than selecting the potions, i would maybe say that in the intro to the game so the player can't miss it.

joskerdu 2020-04-20 18:10

Totally. Thanks @cjgammon.

nicolasmaclean 2020-04-20 20:11

art looks great! sorry you only had 24 hours

sergei 2020-04-20 20:14

Is it a player inventory management game? I liked it! It's a teamwork as I see it. I handle the hero's inventory, the hero handles the fighting. Would be fun to see it the other way around where the AI would handle my inventory and I would handle the fighting. = )

airwaffle 2020-04-20 20:16

Cute! Nice graphics and an interesting concept. However I would honestly say it was not superfun to play in it's current implementation. But a neat concept that can probably be improved by adding more content / things to do!

airwaffle 2020-04-20 20:16

Cute! Nice graphics and an interesting concept. However I would honestly say it was not superfun to play in it's current implementation. But a neat concept that can probably be improved by adding more content / things to do!

joskerdu 2020-04-20 20:17

@sergei That's right! Glad you got the twist. I like that idea of switching up roles as a mechanic too.

joskerdu 2020-04-20 20:24

**Thanks everyone for the early votes and for your comments, feedback and ideas.** I've made games all my life but this is my first time participating in this jam. Feels good. :two_hearts: I'm going to clean up the code and get a little more polish on it and put the source and assets up on the github (currently empty) link above. It'll probably take a couple of weeks with my schedule but feel free to star the repo or just check back later.

@sergei, @nicolasmaclean, @jamesor, @pronomicalartist, @myles-mccoy, @bereg, @tero-pulkkinen, @ioan-pop, @pulkit-garg, @kinshuk-thebest, @rsim, @thegamegoyal, @rjerez192, @mailman, @fussenkuh, @jetthesimon You all rock. :metal:

milestone-games 2020-04-20 20:29

As many others I dove into the game without reading everything and struggled a bit with the controls initially. Very cool concept though. I really like the mood, great touch with the guitar.

matt2728 2020-04-20 23:12

I was a little confused at first until I went to the comment section. Can I lose if I just spam health potions? Overall nice art! What were you planning on using other than the pink head?

joskerdu 2020-04-21 01:25

@matt2728 Thanks for playing. It is probably possible to live forever if you spam health potions. In the future I would have a wave system and the enemies would get tougher. Potions would have a re-spawn timer; possibly causing you to have to purchase a more expensive potion because the cheap one hasn't re-spawned. I want to add other items too, weapons, armor, etc... but 24hrs just wasn't enough. ;) I'm going to keep working on this until October and I'll keep the repository public for anyone who wants to help or just grab it and re-skiin it.

d1str4kt0r 2020-04-21 16:50

This is amazing! imagine if you had more time, this is already impressive for 1 person doing it all!

joskerdu 2020-04-22 05:02

Thanks @d1str4kt0r ! I appreciate you saying so. I'm going to keep working at it for a while when I have the time.

I don't want to update the compo page, that wouldn't be fair... but I'm posting updates here as I go: https://www.jrvisuals.com/games/ld46-latest/ and also pushing the source code to a public repository here: https://github.com/jrod-disco/ld46-keepalive

erkoply 2020-04-22 16:48

The running beard dude looks amazing. I can see what you're going for and I'm really interested in this concept! Would love to see you take it further.

joskerdu 2020-04-22 22:03

Thanks @erkoply ! I had a lot of fun -- so hard to get a good run loop in 4 frames. :runner: I've got a URL above your comment where I'm continuing the work.

fizzget 2020-04-23 19:41

Great looking game. i played both versions you currently have going and i like where you are taking the development. hopefully you give the next ludum dare a go as i look forward to what you might make.

joskerdu 2020-04-23 23:00

Thank you @fizzget I appreciate the feedback. I'm definitely going to do the October LD -- trying to get a team of 3 together for that one.

cheesepencil 2020-05-01 03:36

The belch was a nice touch and for 24 hours the compo product is a great proof of concept. I caught you on twitch post-jam working on it and had to check it out. Even in 24 hours you ticked pretty much all the boxes: a lose condition, music, sounds, and graphics. It's endless I assume so there's no expectation of a win condition. On top of all that you built it with a library you weren't familiar with IIRC?

I dig it, GG

joskerdu 2020-05-06 15:19

Thank you @cheesepencil much appreciated - and thanks for stopping by the stream! I think I'm going to keep working on this and streaming progress until the next LD in October.

dkviplounge 2020-05-12 21:28

Was lured into turning up the volume because the bg music so low, then ruptured eardrums with first enemy sound yikes! I like the mobile game style one button simplicity, but felt I had no control over winning or losing - just buying potions as coins are available at random. Pixel art is nice except for enemy which doesn't blend well with other art.