jetthesimon 2020-04-20 03:54
Really nice graphics. Didn't really understand the controls. Was clicking swinging my sword? Other than that just needs more content but I see you only had 24 hours so understandable :). Nice effort.
Foon → Ludum Dare Explorer → LD46 → Keep Ye Alive
By joskerdu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1028 | 2.69 | 40 | |
| Fun | 1071 | 2.00 | 39 | |
| Innovation | 991 | 2.57 | 40 | |
| Theme | 849 | 3.22 | 40 | |
| Graphics | 447 | 3.55 | 41 | |
| Audio | 620 | 2.86 | 39 | |
| Humor | 625 | 2.51 | 38 | |
| Mood | 863 | 2.71 | 18 |
Really nice graphics. Didn't really understand the controls. Was clicking swinging my sword? Other than that just needs more content but I see you only had 24 hours so understandable :). Nice effort.
Enjoyed the pixel art! Would of benefitted from some sort of control manual. Looks polished for a 24 hour game!
Was also confused at first and had to come back to understand. But the art and animation, music and sounds were all pretty good. Great job.
Short of clicking to buy a potion, I couldn't determine if there were any other controls :/ Still, I enjoyed watching my dude get smacked in the face over and over again by the giant pink head. Much better than a generic pink box! Overall, I'd say great job for 24 hours!
@jetthesimon you were only supposed to buy potions.
The concept is interesting, is like managing the adventurer from outside. I would like to see it with more features. Also, PixiJS is awesome.
Nice looking game. The art is really nice however the enemies takes away from the artstyle. The concept is nice however the mechanic can be a bit klunky and unintuitive. Overall great effort.
No controls seem to work? Tried the keyboard, mouse, and gamepad. Nice graphics though.
The pixel art other than the enemies was great. Did not understand the controls though.
Nice! I love the artstyle! But how do i buy new potions?
The art, music, and audio fit really well together. I liked the unique take on the theme as well, it's a very interesting concept!
Yeah - it needs a text prompt in the shop panel. There's a lot more I could do. Basically... the game plays itself -- and you just **click the potion in the store panel to heal the Hero**.
the graphics looks nice even though you have some placeholders still in the game. The controls were slightly unresponsive, but the nice gfx compensated for lack of interaktivity.
Nice graphics, the hero art and animation is great. It's fun to play.
honestly despite its extreme simplicity I think it works. very nice graphics, phone-friendly gameplay and controls, just enough RNG to keep it from truly playing itself. would love to see a vast array of strange monsters to keep things interesting during a longer run!
Wish there was more to play, but it looks nice! You should try and finish it. :D
Awesome job, very fun.
good job. the controls are a little odd, it's hard to tell what does anything or what's happening. it seems if i hit space i get points but maybe the animation could be a bit more obvious. the graphics are good. i like the sfx too.
after reading through the instructions again i realize there are no controls other than selecting the potions, i would maybe say that in the intro to the game so the player can't miss it.
Totally. Thanks @cjgammon.
art looks great! sorry you only had 24 hours
Is it a player inventory management game? I liked it! It's a teamwork as I see it. I handle the hero's inventory, the hero handles the fighting. Would be fun to see it the other way around where the AI would handle my inventory and I would handle the fighting. = )
Cute! Nice graphics and an interesting concept. However I would honestly say it was not superfun to play in it's current implementation. But a neat concept that can probably be improved by adding more content / things to do!
Cute! Nice graphics and an interesting concept. However I would honestly say it was not superfun to play in it's current implementation. But a neat concept that can probably be improved by adding more content / things to do!
@sergei That's right! Glad you got the twist. I like that idea of switching up roles as a mechanic too.
**Thanks everyone for the early votes and for your comments, feedback and ideas.** I've made games all my life but this is my first time participating in this jam. Feels good. :two_hearts: I'm going to clean up the code and get a little more polish on it and put the source and assets up on the github (currently empty) link above. It'll probably take a couple of weeks with my schedule but feel free to star the repo or just check back later.
@sergei, @nicolasmaclean, @jamesor, @pronomicalartist, @myles-mccoy, @bereg, @tero-pulkkinen, @ioan-pop, @pulkit-garg, @kinshuk-thebest, @rsim, @thegamegoyal, @rjerez192, @mailman, @fussenkuh, @jetthesimon You all rock. :metal:
As many others I dove into the game without reading everything and struggled a bit with the controls initially. Very cool concept though. I really like the mood, great touch with the guitar.
I was a little confused at first until I went to the comment section. Can I lose if I just spam health potions? Overall nice art! What were you planning on using other than the pink head?
@matt2728 Thanks for playing. It is probably possible to live forever if you spam health potions. In the future I would have a wave system and the enemies would get tougher. Potions would have a re-spawn timer; possibly causing you to have to purchase a more expensive potion because the cheap one hasn't re-spawned. I want to add other items too, weapons, armor, etc... but 24hrs just wasn't enough. ;) I'm going to keep working on this until October and I'll keep the repository public for anyone who wants to help or just grab it and re-skiin it.
This is amazing! imagine if you had more time, this is already impressive for 1 person doing it all!
Thanks @d1str4kt0r ! I appreciate you saying so. I'm going to keep working at it for a while when I have the time.
I don't want to update the compo page, that wouldn't be fair... but I'm posting updates here as I go: https://www.jrvisuals.com/games/ld46-latest/ and also pushing the source code to a public repository here: https://github.com/jrod-disco/ld46-keepalive
The running beard dude looks amazing. I can see what you're going for and I'm really interested in this concept! Would love to see you take it further.
Thanks @erkoply ! I had a lot of fun -- so hard to get a good run loop in 4 frames. :runner: I've got a URL above your comment where I'm continuing the work.
Great looking game. i played both versions you currently have going and i like where you are taking the development. hopefully you give the next ludum dare a go as i look forward to what you might make.
Thank you @fizzget I appreciate the feedback. I'm definitely going to do the October LD -- trying to get a team of 3 together for that one.
The belch was a nice touch and for 24 hours the compo product is a great proof of concept. I caught you on twitch post-jam working on it and had to check it out. Even in 24 hours you ticked pretty much all the boxes: a lose condition, music, sounds, and graphics. It's endless I assume so there's no expectation of a win condition. On top of all that you built it with a library you weren't familiar with IIRC?
I dig it, GG
Thank you @cheesepencil much appreciated - and thanks for stopping by the stream! I think I'm going to keep working on this and streaming progress until the next LD in October.
Was lured into turning up the volume because the bg music so low, then ruptured eardrums with first enemy sound yikes! I like the mobile game style one button simplicity, but felt I had no control over winning or losing - just buying potions as coins are available at random. Pixel art is nice except for enemy which doesn't blend well with other art.