shan-hsgames 2020-10-05 20:05
concept was nice, gameplay was smooth and fun. Overall, I liked the game!
Foon → Ludum Dare Explorer → LD47 → Stuck In A Loop
By dudum-lare
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1145 | 3.26 | 23 | |
| Fun | 1112 | 3.07 | 23 | |
| Innovation | 512 | 3.60 | 22 | |
| Theme | 705 | 3.71 | 23 | |
| Graphics | 1292 | 2.95 | 23 | |
| Audio | 890 | 2.95 | 22 | |
| Humor | 1088 | 2.25 | 20 | |
| Mood | 1240 | 2.95 | 22 |
concept was nice, gameplay was smooth and fun. Overall, I liked the game!
There appears to be an issue with your game's camera in that the game is telling me to click on something that is offscreen I can't click. Just let me know when this is fixed so I give it proper feedback :)
Very cool concept would love to see it developed further so we can take our knowledge of the mechanics and keep applying them to future levels.
Nice game :) I was a bit lost (gladly there was help from the game)
The concept is nice and fun, I can see you designed a lot of different puzzle mecanics which make the game quite deep and that's great! But the UX is not so great... Some elements have similar designs but interact differently with the ball or the player. You should improve the visual design to make the elements more understandable and different, so you don't need to write a tutorial on how to solve each level :) That would make the game rea~lly interesting!
A really nice game,concept was nice,the art is nice. But It would have helped if the teleporting platforms had different colors according to it ability like being able to move or angle in or immovable so players can understand the level better. Now, you can't tell if the teleporting platform can be moveable or not. But overall great game.
That was quite fun! As others pointed out, interacting with the various puzzle pieces was a bit frustrating at times. However, I enjoyed getting through all 6 levels... then creating the 7th level because, apparently, you're too lazy to do it yourself ;) I didn't expect that I'd be getting a coding lesson built into a puzzle game. That was an unexpectedly fun twist!
Overall, I enjoyed what you've created from beginning to end! Great job!
I enjoyed the game! I was kind of disappointed that each level kinda told you how to do it, I would've liked a second section to the game where we get to test our skills. The portals/reflectors/other things you interact with could certainly be a bit clearer, they were hard to make out and generally hard to interact with with your mouse.
Pretty simple, but very playable idea! I liked the minimalist graphics very much, good job :)
And my usual tip of the hat for having a web version, nice!
This game had a neat concept, but I wish things that did different things looked different. I also thing that dying should restart the level instead of taking you back to the main menu. I think the sounds were pretty good. Good job
A good amount of mechanics in such a short game, shame they didn't get more use! The paddle's hitbox not being the whole paddle (or is it?) messed me up a few times. Had to double take at the last level, it was a great mix up.
As many others pointed out, you have a lot of mechanics that unfortunately the player cannot use again, and not I feel it should be more obvious when to use a mechanic, as when you showed me I could right click then I tried right clicking in all other levels and never could. Concept is good and it really fits the theme, but I feel it could've been beter if you left more levels with known mechanics so not every level is a tutorial on a new thing, or at least make intuitive so that people can figure it out on their own. Anyway, I had fun, and good job!
Very nice concepts ! Lots of mechanics, I wish there is more levels to use them in and more combinations to explore ! :)
It is so good!
This was pretty cool! I loved the last level. On the web build, you have to go into full screen to see what's going on, but other than that, nice job.
This was some very cool concepts! The trouble was, there was no indication (other than the text) of what was supposed to do what. If there was a visual representation about what I could drag around (maybe a unique color or outline?) and what I could transform by right clicking (maybe an icon?) it would have helped a lot.
Oh, and just a suggestion for jam games, you can just make all the levels playable right from the start. That way if people get stuck on a single level they can just skip it instead of getting frustrated. That might make them stop playing.