Foon → Ludum Dare Explorer → Users → Nicolas Kroupensky

Nicolas Kroupensky

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Singularity Divejam7013.643.672.803.634.153.632.913.59
202047Stuck in a loop👥Have A Nice Dayjam11553.252.652.813.733.622.983.14
202046Keep it alive👥War of the Elementsjam17443.263.342.803.942.533.12

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Nicolas Kroupensky

Nicolas Kroupensky leaves an average of 5.3 feedback comments each event.

LD48 — Deeper and deeper (8)

Into the fog by Julian Bega 2021-04-27T03:47:53Z ♥ 1

Really cool art and music. Feels pretty easy as I just ignored the enemies and went straight to dig every grave and open the door. Maybe a little too short too, but cool idea.

Deem by AdamPhoebe 2021-04-27T03:43:05Z ♥ 1

Looks really good and sounds amazing. I feel like the destroy any tile feature is kind of op though, as you don't really have to explore much and can punch through anything.

SLING-MAN AND THE CHASM OF 1000 WORRIES by real_flamingicecubegames 2021-04-27T03:33:12Z ♥ 1

Really fun to play. It feels really smooth and the mechanics are nice. The story is also quite funny. The only thing I felt was missing was more visual feedback and sounds.

Haphephobia by Gabriel Corbani 2021-04-27T03:06:39Z ♥ 4

Great premise, but it feels really weird that facing your fear of touching people means running from others and don't letting them hug you. The start, great cutscene, feels really disconnected with the rest of the game, setting you in a mood that isn't what comes after it. It goes from really hard feelings of the girl having a fear that affected her a lot, and then suddenly you are funny monster running around walls on an untextured map that is textured but not where you walk on. The music is really nice.

Red Archer by BadPiggy 2021-04-27T02:36:14Z ♥ 3

Really fun to play. Everything feels really smooth and jumping around is a really nice experience. I felt the slowmo was maybe a little overpowered and it made the game easy, and I never really needed to use some of the other mechanics like the dash. Overall really nice! I don't know if it fits the theme though

Meet Human by murmupa 2021-04-27T02:31:51Z ♥ 1

Felt too short. Nice idea and execution but I feel that you the developer judging people at the end feels a little weird and bad. I've also been able to click stuff while it was telling me the story thinking I would skip the story cause I had already gone through it but it counted as shaking and messed up the end. Fits the theme but needs more care imo.

Deep Wild Trip by Ignacio Lorda 2021-04-27T02:25:47Z ♥ 0

Nice idea and concept, music feels in tune with the theme. Missing a lot of polish and a retry function. And maybe a buff to the melee attacks.

Abyss. by Darylsteak 2021-04-27T02:09:48Z ♥ 1

The atmosphere is the best part of this game. The sounds and the feeling of being deep is really well achieved. The idea of the fish oredered by numbers and the sonar works really well. I see it's a WIP so I'l probably come and check it back later, but congrats! Really fun. Main thing missing imo is an objective to works toward.

LD47 — Stuck in a loop (4)

Stuck In A Loop by Dudum Lare 2020-10-07T01:12:21Z ♥ 1

As many others pointed out, you have a lot of mechanics that unfortunately the player cannot use again, and not I feel it should be more obvious when to use a mechanic, as when you showed me I could right click then I tried right clicking in all other levels and never could. Concept is good and it really fits the theme, but I feel it could've been beter if you left more levels with known mechanics so not every level is a tutorial on a new thing, or at least make intuitive so that people can figure it out on their own. Anyway, I had fun, and good job!

Fire Escape by Elias Ahlgren 2020-10-06T04:54:42Z ♥ 0

Really cool concept! I've found that many times when my characters die they phase through the floor and disappear. And breaking the glass is either really hard or I didn't get how the mechanics worked. Good luck!

Super Box Bot's Package Push by Honey Pony 2020-10-06T04:45:35Z ♥ 1

Really liked it! It is really smooth and the levels are well thought, though I think it doesn't fit the theme that much.

Give me a drink, bartender by Masterit 2020-10-06T04:34:09Z ♥ 2

I feel like this is a good idea, but the UI is very annoying as it's rally big and doesn't provide any useful information. I don't know how to use the clues i supposedly get, and space doesn't always seem useful to do what it's supposed to do. But it's pretty fun and it fits the theme. Good luck!

LD46 — Keep it alive (4)

Greedy Monsters by Yadir2447 2020-04-21T02:33:38Z ♥ 2

As everyone else said, it's really cute, fun and enjoyable. I found 1 or 2 bugs but nothing to major. The only downside I would say is that the children never die, you do, so it feels a little weird. Overall, really nice!

Fire Age by BiOniKMonSTeR 2020-04-21T02:26:13Z ♥ 1

The mood is really nice and it plays really smooth. I think it's a little unintuitive not being able to attack the wolves with the axe. Other than that, the music is really relaxing and the survival feel it has is really good. Keep it up!

Medic! Keep'em Alive by Robert Li 2020-04-21T02:20:39Z ♥ 1

Really like how you move forward with the bullets. Only thing I think is lacking is a little sound to the bullets, cause it doesn't really feel like you are in a battlefield. Everything else is really cool!

Chicken King by PHPGator 2020-04-20T23:02:52Z ♥ 1

Hi, how do you get out of the bucket tutorial screen? Looks nice but I can't seem to be able to play it past that