FoonLudum Dare ExplorerUsers → Nicolas Kroupensky

Nicolas Kroupensky

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Singularity Divejam7013.633.672.803.634.153.632.913.58
202047Stuck in a loop👥Have A Nice Dayjam11553.252.652.803.733.612.983.14
202046Keep it alive👥War of the Elementsjam17443.263.342.793.932.523.12

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Nicolas Kroupensky

LD46 — Keep it alive

Fire Age by BiOniKMonSTeR 2020-04-21T02:26:13Z

The mood is really nice and it plays really smooth. I think it's a little unintuitive not being able to attack the wolves with the axe. Other than that, the music is really relaxing and the survival feel it has is really good. Keep it up!

Medic! Keep'em Alive by Robert Li 2020-04-21T02:20:39Z

Really like how you move forward with the bullets. Only thing I think is lacking is a little sound to the bullets, cause it doesn't really feel like you are in a battlefield. Everything else is really cool!

Chicken King by PHPGator 2020-04-20T23:02:52Z

Hi, how do you get out of the bucket tutorial screen? Looks nice but I can't seem to be able to play it past that

War of the Elements by Juan García Jousset 2020-04-20T23:27:55Z

Hi! Thanks for the feedback! Do know if you want to see more in less time that with f1, f2, f3, and f4 you can go to levels 1-4 and that after lvl 4 there is a boss, bullet hell like. Enjoy!

Greedy Monsters by Yadir2447 2020-04-21T02:33:38Z

As everyone else said, it's really cute, fun and enjoyable. I found 1 or 2 bugs but nothing to major. The only downside I would say is that the children never die, you do, so it feels a little weird. Overall, really nice!

LD47 — Stuck in a loop

Stuck In A Loop by Dudum Lare 2020-10-07T01:12:21Z

As many others pointed out, you have a lot of mechanics that unfortunately the player cannot use again, and not I feel it should be more obvious when to use a mechanic, as when you showed me I could right click then I tried right clicking in all other levels and never could. Concept is good and it really fits the theme, but I feel it could've been beter if you left more levels with known mechanics so not every level is a tutorial on a new thing, or at least make intuitive so that people can figure it out on their own. Anyway, I had fun, and good job!

Super Box Bot's Package Push by Honey Pony 2020-10-06T04:45:35Z

Really liked it! It is really smooth and the levels are well thought, though I think it doesn't fit the theme that much.

Super Box Bot's Package Push by Honey Pony 2020-10-06T04:57:52Z

Now that you mention it, it's true, hadn't looked at it that way. I'm sorry, I'm really tired right now, I should go to sleep. But yeah, I had a lot of fun and it does fit the theme xD

Have A Nice Day by JmO14 2020-10-15T23:07:43Z

@wakobu Sadly we didn't manage to finish the ending in time, but it was supposed to be a suicide and ultimately everything would just begin again. Thanks for the feedback!

Fire Escape by Elias Ahlgren 2020-10-06T04:54:42Z

Really cool concept! I've found that many times when my characters die they phase through the floor and disappear. And breaking the glass is either really hard or I didn't get how the mechanics worked. Good luck!

Give me a drink, bartender by Masterit 2020-10-06T04:34:09Z

I feel like this is a good idea, but the UI is very annoying as it's rally big and doesn't provide any useful information. I don't know how to use the clues i supposedly get, and space doesn't always seem useful to do what it's supposed to do. But it's pretty fun and it fits the theme. Good luck!

LD48 — Deeper and deeper

Abyss. by Darylsteak 2021-04-27T02:09:48Z

The atmosphere is the best part of this game. The sounds and the feeling of being deep is really well achieved. The idea of the fish oredered by numbers and the sonar works really well. I see it's a WIP so I'l probably come and check it back later, but congrats! Really fun. Main thing missing imo is an objective to works toward.

Red Archer by BadPiggy 2021-04-27T02:36:14Z

Really fun to play. Everything feels really smooth and jumping around is a really nice experience. I felt the slowmo was maybe a little overpowered and it made the game easy, and I never really needed to use some of the other mechanics like the dash. Overall really nice! I don't know if it fits the theme though

Singularity Dive by JmO14 2021-04-27T02:39:37Z

@mlkvr Really glad you liked it! There is actually an increase in count as you get more and more points. 20k isn't really a lot, but it's not little either. We were gonna add power ups, but sadly had no time. Thanks for playing it!

Singularity Dive by JmO14 2021-04-30T19:59:28Z

Thanks all for the feedback!

@quetzakol Thanks for playing and glad you liked it! There are many performance problems in HTML that seem to be a Unity problem and we unfortunately haven't found out how to fix it. The downloaded version should work way better.

You're right that we kinda forgot to put the controls in, sry xD The time between play and the obstacles is a little animation that we can probably speed up a bit cause it does look a little weird.

And about working with 12 different people, it went surprisingly well. In LD47 we had a lot of communication problems but this time we managed the production quite well and we're really satisfied with the end product.

Haphephobia by Gabriel Corbani 2021-04-27T03:06:39Z

Great premise, but it feels really weird that facing your fear of touching people means running from others and don't letting them hug you. The start, great cutscene, feels really disconnected with the rest of the game, setting you in a mood that isn't what comes after it. It goes from really hard feelings of the girl having a fear that affected her a lot, and then suddenly you are funny monster running around walls on an untextured map that is textured but not where you walk on. The music is really nice.

Deep Wild Trip by Ignacio Lorda 2021-04-27T02:25:47Z

Nice idea and concept, music feels in tune with the theme. Missing a lot of polish and a retry function. And maybe a buff to the melee attacks.

SLING-MAN AND THE CHASM OF 1000 WORRIES by real_flamingicecubegames 2021-04-27T03:33:12Z

Really fun to play. It feels really smooth and the mechanics are nice. The story is also quite funny. The only thing I felt was missing was more visual feedback and sounds.

Meet Human by murmupa 2021-04-27T02:31:51Z

Felt too short. Nice idea and execution but I feel that you the developer judging people at the end feels a little weird and bad. I've also been able to click stuff while it was telling me the story thinking I would skip the story cause I had already gone through it but it counted as shaking and messed up the end. Fits the theme but needs more care imo.

Deem by AdamPhoebe 2021-04-27T03:43:05Z

Looks really good and sounds amazing. I feel like the destroy any tile feature is kind of op though, as you don't really have to explore much and can punch through anything.

Into the fog by Julian Bega 2021-04-27T03:47:53Z

Really cool art and music. Feels pretty easy as I just ignored the enemies and went straight to dig every grave and open the door. Maybe a little too short too, but cool idea.