FoonLudum Dare ExplorerLD48 → Deep Wild Trip

Deep Wild Trip

By gonzalo-antuna, ignacio-lorda, and

View on ldjam.com

CategoryRankScoreCount
Overall2.7914
Fun2.6614
Innovation2.5814
Theme3.3314
Graphics2.4514
Audio2.9114
Humor1.9512
Mood3.5414

Comments

nicolas-kroupensky 2021-04-27 02:25

Nice idea and concept, music feels in tune with the theme. Missing a lot of polish and a retry function. And maybe a buff to the melee attacks.

juan-garcia-jousset 2021-04-27 02:40

I like how despairing it feels as the levels get darker, along with the eeirie athmosphere the music sets. It maybe would've been a bit more fun if you had kind of a hint of where you must go, maybe the left overs of a wrecked path or smth.

saranbaran 2021-04-27 05:50

resim_2021-04-27_084900.png I really liked how my textures decided to die after I played 2 minutes or so

zhi 2021-04-27 16:24

Lighting this setting is very interesting, but easy to get lost, this is the effect the author wants, hahaha ~

rgb-games 2021-04-27 19:22

Very nice ambiance because of the lighting. Yes, really easy to get lost, but you figure it out eventually. Good game!

tyler-roberts 2021-04-27 19:29

Had fun with this concept, definitely unique and fun. Got stuck after dying and had to reset for another run.

spadekhemoglobiny 2021-04-29 19:35

Def needs some more polishing, like making damaging the enemies more prominent, or fix up the textures, because I ran into some trees that were cut in half and some missing floor textures. I would also make the view cone a bit bigger for such a large map

tigerj 2021-04-30 21:47

Was fun to stuggle through that forest. I have a pretty dark screen already so it was difficult to see the "sweet spot" of where to go with the small light. I also had to use spacebar to read a sign that told me about using spacebar, maybe start with that tip present first to get the player going. I also could not dismiss the text at first I had to find that esc would release the dialog/pause/sign. I do appreciate the tutorial though!