FoonLudum Dare ExplorerLD48 → Haphephobia

Haphephobia

By aldahir, ArielWinkler, Lautaro Falco and gabriel-corbani

View on ldjam.com

CategoryRankScoreCount
Overall17162.9027
Fun16942.6627
Innovation15102.7627
Theme12953.3326
Graphics16392.7627
Humor8512.7325
Mood13313.1626

Comments

threeli 2021-04-26 22:39

I think it's an interesting idea you could expand up on further. I understand the limitations of the Jam mean it's not going to be a totally polished product and with respect to that the sound design threw me a little. Especially given the Animal Crossingesq FX in the "real world". I'm torn on how I might the mood of this, as it's kind of inconsistently themed. In the end I decided I liked the mood and would like to see where you take it if it's a game you'll continue to work on.

nicolas-kroupensky 2021-04-27 03:06

Great premise, but it feels really weird that facing your fear of touching people means running from others and don't letting them hug you. The start, great cutscene, feels really disconnected with the rest of the game, setting you in a mood that isn't what comes after it. It goes from really hard feelings of the girl having a fear that affected her a lot, and then suddenly you are funny monster running around walls on an untextured map that is textured but not where you walk on. The music is really nice.

nyanpierre 2021-04-28 01:13

nice game, but i dont understand everything x)

aidanmarkham 2021-04-28 17:57

This game is kind of disjointed but still really interesting. I loved the opening cutscene, I found it interesting how different the game's graphics were compared to the realistic intro.

rubenwardy 2021-04-28 18:16

How many of these assets did you make yourself, in the time given? There's such a disjoint between the cutscene graphics and the rest. It's an interesting idea though, and I agree with the other comments

Also: you can get stuck on the head of a monster, it causes them to constantly glitch by changing direction. You can only free yourself using sprint:

Screenshot_2021-04-28_19-13-44.png

ianthebeard 2021-05-01 06:06

What a trip! I felt like I was working through a fever dream, in a good way. The levels reminded me of Psychonauts. This is an interesting concept that I'd love to see developed further. Especially why candy fills your stamina bar but broccoli drains it. No doubt due to other trauma. Ha!

gabriel-corbani 2021-05-02 01:37

Hi guys, thanks for your feedback. It was a wonderful experience for us. Thanks for the feedback we received so far. We are already working on improvements such as 3D models, technical enhancements and finishing the level textures and environment. <3

gabriel-corbani 2021-05-02 01:38

@ianthebeard definitely other trauma there XD. Thanks for the support :D

gabriel-corbani 2021-05-02 02:59

@aidanmarkham thanks for the feedback. It was the idea, that the cutscene (Real life) and the gameplay (Her unconscious) graphic style were completely different :)

timo-gass 2021-05-02 15:03

I like the games idea and mood. Sadly the game didn't feel round. Keep on improving :)

tanatb 2021-05-02 23:05

I thought it was a little weird that the characters' hair don't use a transparent or cut-out material (so the transparent part is actually transparent, not black). I think having shadows underneath the character will help make depth perception easier, especially since the camera is static. I also felt that the energy regeneration is dreadfully slow, spent a lot of time just standing still waiting for my energy to recharge.

alprog 2021-05-13 05:54

Great idea for theme. But the game itself have a lot of glitch like z-fighting and controversial camera angle. The good thing is level design. Many big levels. Nice work.

kram 2021-05-18 08:21

Really feel like I worked through some childhood trauma. Also the knot in my shoulder is gone. Probably unrelated. Thanks for the help.

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2023-04-05 01:24

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