FoonLudum Dare ExplorerLD47 → Give me a drink, bartender

Give me a drink, bartender

By matthewpoletin, parnaz, IAmRasputin, masterit and Ilya_2021

View on ldjam.com

CategoryRankScoreCount
Overall15432.7823
Fun15412.4723
Innovation10523.1022
Theme12523.1222
Humor6062.9523
Mood14002.6623

Comments

nicolas-kroupensky 2020-10-06 04:34

I feel like this is a good idea, but the UI is very annoying as it's rally big and doesn't provide any useful information. I don't know how to use the clues i supposedly get, and space doesn't always seem useful to do what it's supposed to do. But it's pretty fun and it fits the theme. Good luck!

eldelhas 2020-10-06 12:09

I feel the same : seems a good idea, but the User Interface is annoying and the camera is too !

wedmer 2020-10-06 13:04

Everything is nice except controls. I think that visual feedback for pattern filling would be nice.

lightpheonix1 2020-10-06 18:54

The player's movement was fun XD. Anyway, the game is good but controls are too much. The ambiance is very good and gamefeel nice. Good job ;)

boberkraft 2020-10-06 19:00

The movement is funny :D but i couldnt really tell if im doing something with this space + keys :( Good job!

uglyswedishfish 2020-10-06 23:38

It fits the theme, and the visuals are pretty cool, but the controls are just way too complicated and it was really hard to understand what was going on. Otherwise, good job :thumbsup:

gabriel-dias-oliveira-de-almeida 2020-10-07 00:12

It's different, but I liked the approach :D

forgeronstudio 2020-10-07 18:22

This is a really fun idea! I enjoyed the writing, and I liked how you progressively understand the story more each time and figure out details that you hadn't managed to catch the first time round in the chaos of the busy scene.

I think the main thing to improve for me is that it can be difficult to immediately tell who's speaking to who, and the speech boxes occasionally disappear too quickly. I think that polishing the dialogue system to make it clear who someone is speaking to (for example by making speech boxes of different shapes or turning the heads in the direction of speech) would really streamline the game, and help get your narrative across to the user more smoothly.

The atmosphere was nice and there were lots of good ideas, so congrats on a great entry!

pedrocoden 2020-10-11 17:08

Nice game!

shakedimus 2020-10-13 01:06

I didn't understand what to do, I tried making the same pattern with WASD and I think it said clue found after that vbt my earned money still kept going down. The conversation gave it a nice feel but half of the right guy's text was clipped and the text boxes really block your view. Maybe smaller and/or semitransparant text boxes would've been nice. I think the mood of the bar is nicely set but aside from that I don't know what to do.

rushikesh-charapale 2020-10-13 05:02

Nice idea, but you should have worked more on the UI. But that's okay because there was time limit. You should work on it and launch a post jam version of this game! Please visit my game too and rate it.https://ldjam.com/events/ludum-dare/47/the-dumb-robot