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Singularity Dive
Singularity Dive
By Megadraco, Lautaro Masseroni, jmo14, Lautaro Nosiglia, Braian996, Santi_Sack, juan-garcia-jousset, Nicolas Kroupensky, Julian Iuzzolino, santsasa, agusgatica and Matias Cichero
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 701 | 3.63 | 24 | |
| Fun | 441 | 3.67 | 25 | |
| Innovation | 1460 | 2.80 | 25 | |
| Theme | 943 | 3.63 | 25 | |
| Graphics | 368 | 4.15 | 25 | |
| Audio | 510 | 3.63 | 25 | |
| Humor | 723 | 2.91 | 25 | |
| Mood | 778 | 3.58 | 25 | |
Comments
mlkvr
2021-04-27 02:09
It is a bit easy right? I got 20k in my first play maybe my score is not that good I don't know :) There could be upgrades like shield level or constantly increasing meteor count would increase replayabilty other than that good sound choice both for the ambiance and music art is also fabulous I was following you guys devlogs also there were very nice concept arts. Congratulations to all team members :v:
2021-04-27 02:15
Love it!!!
@mlkvr Really glad you liked it! There is actually an increase in count as you get more and more points. 20k isn't really a lot, but it's not little either. We were gonna add power ups, but sadly had no time. Thanks for playing it!
I only got 5335 T_T I felt the speed really well — the slight shake on things made it feel like it was hurtling at me.
fosf0
2021-04-27 04:20
I like it :D the music is very good
wisedawn
2021-04-27 04:21
Cool, fun arcade game with nice graphics!
I liked it! I think if the obstacles showed up from a further distance it would be a bit more aesthetically pleasing. I also enjoyed the music and felt it did a good job of expanding on the mood.
Is kinda hard to understand where the asteroid are going but apart from that the game is really goood
sarduc
2021-04-27 17:18
The game looks very nice, the music is amazing and the gameplay feels smooth. Great job!
buenardooo you have to play for a bit to get used to noticing where the projectiles are coming from reliably but once you get it the game becomes a lot more fun and enjoyable
zeilanda
2021-04-28 18:52
Wow, cool! Game is a little bit hard for me - one garbadge kill me for 2 points of my life!)) Graphics is also very good)
akronsus
2021-04-29 08:39
Liked the game! Graphics are nice and ship movement is smooth, though there were a few problems:
After a score of roughly 12000 the music stops playing (which doesn't feel intentional so I a assume it's a bug).
As other commenters said, it is at times kind of hard guessing the distance of obstacles, manly because one doesn't have a reference frame for scale. Maybe that could be avoided with coloring the objects in a different color when collideable, or maybe add some warning markers over the objects, like it where the ships warning systems for a collision, or smth.
Oh and the finish screen, doesn't completely cover the gameview. There is one pixel column missing left and right (good to see at the edges of the accretion disc of the black hole)
singularitydive.png
jmo14
2021-04-29 14:15
@akronsus Thanks for playing and for the feedback! Its really appreciated.
Loved the graphics. The game does a good job with some of the little things, like the engine partles and shaking to give a sense of movement. It was a little hard to tell when was going to get hit, but I'm also just not good at games in general. The only thing that I would want would be some sense of progression-- progression always feels good in a game. Well done!
Well, that one huge team that you have! I wonder how you managed to split the work between 12 different people.
I enjoyed the game. I liked the visuals, this blackhole looks really cool and the UI looks nice too. The music fits really well. It was a bit hard at first but after some time it became easier to evaluate the distances and dodge the obstacles. Talking of obstacles, I liked that bus :grin: The few sounds were nice though I wish there were more.
There were a few issues though. I don't know if my computer has a problem, but the game lagged a lot (though it should definitely be able to run a game like that). Also, there's a lack of explanations. I had no idea what I had to do and what were the controls. I would recommend to put them in the description here and on itch.io at least. There is also a very long period during which nothing happens, before the obstacles arrive and the score starts increasing. Again, I'm not sure if it is normal or if my computer took a lot of time loading something, but it was frustrating to press all the keys and see nothing happening, and have no signal to tell me it's going to start.
This game is really well polished for a jam. I had fun with it! Would be cool to have a shield to activate on cooldown to save from collision. Great work on this game. The webGL version took a little while to load but worth the wait.
Thanks all for the feedback!
@quetzakol Thanks for playing and glad you liked it! There are many performance problems in HTML that seem to be a Unity problem and we unfortunately haven't found out how to fix it. The downloaded version should work way better.
You're right that we kinda forgot to put the controls in, sry xD The time between play and the obstacles is a little animation that we can probably speed up a bit cause it does look a little weird.
And about working with 12 different people, it went surprisingly well. In LD47 we had a lot of communication problems but this time we managed the production quite well and we're really satisfied with the end product.
krapht
2021-04-30 20:31
There were a few hicups during gameplay but thats probably because i played the webGL verison. Great game, well done.
I didn't really get the objective, I suppose what I mean to say is it didn't feel like I had a purpose to keep playing. Good graphics and compared to the game me and my team made you kept the player on screen a lot better with your constraints. The audio levels could have been a bit more kind on the ears, it was kinda loud right off. The song was pretty good and fit well to the vibe. Overall a great entry for LD48.
fl
2021-05-03 14:23
Good one! The music fit very well! My score: 8500
Like @poppy-entertainment mentioned, Is kinda hard to understand where the asteroid are going because of perspective view.
The "intro" (ship starting the dive) is nice, but too big and isn't skippable.