tarfield 2020-10-06 00:15
How do I print paper?
Foon → Ludum Dare Explorer → LD47 → Have A Nice Day
By Megadraco, jmo14, Lautaro Nosiglia, Braian996, Santi_Sack, juan-garcia-jousset, Nicolas Kroupensky, sebacantini and santsasa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1155 | 3.25 | 28 | |
| Fun | 1459 | 2.65 | 28 | |
| Innovation | 1326 | 2.80 | 28 | |
| Theme | 691 | 3.73 | 28 | |
| Graphics | 748 | 3.61 | 28 | |
| Audio | 872 | 2.98 | 29 | |
| Humor | 468 | 3.14 | 27 | |
| Mood | 1 |
How do I print paper?
Looks interesting, great effort at recreating average man job! Definitely will require a bit of optimisation :) Some things to consider adjusting (imho): 1. The boss room has no wall coliders so it's easy to fall 2. White chairs are really glowing, should they?
Coliders fixed!
This game really reminded me of the stanley parable. Really cool game!
I love all the little details like your coworkers' typing noises and the ducts in the ceiling :)
I like that you have to go looking a bit for some of the objectives (aimlessly wandering around a corporate hive really sells the mood here), but most of them have some clues. For instance, when you are told to go to the coffee machine you've already passed through the cafeteria so you have some idea where to look. The boss being in an upstairs office is a nice touch; it would be even better if you could see him glowering down on your office area from above though his window while doing your earlier tasks :D
Good take on the average worklife, although maybe too good. Some indication on which day your on would be nice. Good job!
was really nice to look at and it was just like my real life office job! great work hahahah had fun playing it
Interesting level design! Despite a few issues with proportions (especially the cups and plates in the cafeteria), you managed to capture the impression of a bland opressive workspace quite well. I think my favorite part was the very cramped cubicles/offices, despite the fact that there was plenty of room above them to raise their ceiling, like they vere engineered specifically to be feel opressive. I'd expected a bit more decorations in the boss-office (and that was a pretty short boss-tie :D ) The amount of little details was pretty impressive. It was also easy to navigate, which became important in some of the later loop-variations.
The sound was fitting, with some nice ambience- and action-sounds, and the people noises very funny. That supervisor call in the middle of the office must've been really distracting for the poor workers :D
I went through two full loops before I concluded that I'd probably seen all the possible variations. Some of the loop variations were rather interesting - I wish there had been a visual effect for the alternate printer action ;)
Thank you for your review @somnium ! We have 7 days and an ending, however at the second day there are minor variants, we wanted to make variants but keep the feel of a loop, at the later days the changes are more ''noticable'', and creepy
A lot of work and things to fix for sure, well take note of your comments!
That's amazing!
So I played through all 7 days and then walked into the green square, and I think at that point the game restarted the loop? I don't know for sure though.
The first couple days I was really sold on the visual appearance of the game. The office looks normal, to some extent, but the colors and lighting are very bizarre and remind me of a bad dream.
I'm not sure I found the rather conventional horror tropes super interesting, however. I don't see what's very relatable to the average office worker about "blood coffee." The one I think was effective was the darkness effect on the 7th day, because it demonstrated that you were able to navigate this space pretty efficiently, even without really being able to see it.
That said, I almost feel the game is effective enough if it just contains a day that loops over and over. After all, that sells the point well enough, I think--a player who plays the same day over and over, will think, this is pointless, I shall quit now. But in the real world, you can't just quit.
If you do want to augment the looping mechanic with additional changes day-to-day, I think you really just need to introduce them sooner. I was very much ready to write this review as though the game repeated the same day with no changes ever.
So to summarize: I think this game is thematically pretty effective, all told. I just think that the more conventional tropes fall flat when I'm *already sold* on the repeating day concept, from having played through a bunch of repeating days. Hopefully that makes sense. :smile:
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Great job! I appreciated the lack of jump scares! I think the lack thereof actually helped keep the feeling of tension go all the way till the end of day 7.
I actually didn't really enjoy playing this, but I guess that's the point :D A very repetitive loop that probably represents a regular office job quite well. The lack of vision on one day really made me expect a cheap jump scare, but you didn't do it, which I really appreaciate :) The visuals match the atmosphere pretty well, being nicely sterile. Unfortunately the performance is quite bad on my middle-class PC. Overall, a good execution of your idea, but I think a little more difference between the days or a slightly shorter loop would've been nice.
ur spot on with the boredom man, that's a good thing.
Nice game!
I played the whole game The walking speed is way too slow, what a pitty I didn't understood the ending cutscene. Can you please explain me ?
Hi, very nice work! The artwork looks neat. All in all has a little bit of a Stanley parable vibe. I love that :)
@wakobu Sadly we didn't manage to finish the ending in time, but it was supposed to be a suicide and ultimately everything would just begin again. Thanks for the feedback!