Oplo by Harry Alissavakis 2020-10-06T16:36:08Z ♥ 1
Good twist of the concept! I enjoyed to resolve this puzzle game, even though I stucked to level 7 or 8. Good art, good execution, good concept: very nice entry!
Foon → Ludum Dare Explorer → Users → Ynk
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2017 | 40 | The more you have, the worse it is | Kim's Party | jam | Graphics | 4.77 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Through Hell (Traveling soulsman 2) | jam | 970 | 3.48 | 2.94 | 3.08 | 3.30 | 4.32 | 3.65 | 3.91 | 3.65 | |
| 2020 | 47 | Stuck in a loop | 👥 | Dungeon Loop | jam | 257 | 3.93 | 3.46 | 4.14 | 3.34 | 4.36 | 4.24 | 3.02 | 3.91 | |
| 2020 | 46 | Keep it alive | 👥 | Zany Zoo | jam | 158 | 4.06 | 4.22 | 3.75 | 4.27 | 4.34 | 4.28 | 3.83 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Super Sweet Crispy Crunchy Crunch DX ( the final fight edition ) | jam | 361 | 3.65 | 3.44 | 3.35 | 3.76 | 4.41 | 3.71 | 3.75 | 3.65 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Kim's Party | jam | 20 | 4.23 | 4.04 | 2.98 | 3.74 | 4.77 | 4.34 | 3.99 | 4.16 | |
| 2017 | 39 | Running out of Power | 👥 | Back Home | jam | 78 | 3.99 | 3.48 | 3.21 | 3.11 | 4.68 | 4.30 | 2.72 | 4.44 | |
| 2017 | 38 | A Small World | 👥 | Regular Monday | jam | 47 | 4.05 | 3.90 | 3.47 | 3.74 | 4.58 | 3.95 | 4.47 | 4.05 |
Ynk leaves an average of 7.0 feedback comments each event.
Good twist of the concept! I enjoyed to resolve this puzzle game, even though I stucked to level 7 or 8. Good art, good execution, good concept: very nice entry!
Very cool backstories that kept me scrolling to find out how they end! The high pitched SFX are a bit annoying but that is clearly a detail :)
The concept is nice and fun, I can see you designed a lot of different puzzle mecanics which make the game quite deep and that's great! But the UX is not so great... Some elements have similar designs but interact differently with the ball or the player. You should improve the visual design to make the elements more understandable and different, so you don't need to write a tutorial on how to solve each level :) That would make the game rea~lly interesting!
The game becomes hard quite fast! Some enemies can shoot you even if you don't see them... Maybe this shouldn't be allowed? All in all, this is quite a nice arcade game! :)
It is really super hard to know when it is okay to stop to hide and to run ^^' Also, I am not sure I understood the "Stuck in the loop" part... :x
Haha nice usage of the theme "Stuck in the (hyper)loop"! The game is crazy beautiful and the mood, reinforced by the music and sound design, is amazing. Really well done! A little complain though: in the dark, it is very hard to see close enemies because of the way the light works. I don't know how it would be better, but the contrast of light makes it hard to understand what is just in front of us. Otherwise, really nice job!
The game idea is pretty simple and makes me think about "Among Us". It would have been nice to add a little twist to this gameplay to reinforce the "loop" concept. Like a way to break this loop, to end this endless slavery :)
Very beautiful and touching game. I loved the art! :)
I didn't vote, because I really didn't understand the game... We can kind of move around, but what is the goal? What are we supposed to do? Where are we supposed to go? What is the connection to the theme? I guess these questions are part of what you wanted to achieve, but I guess I am simply not the target.
The idea seems cool, but it is really hard to understand how to play and what the different card does.
Excellent game! Smart, cute, balanced, a real pleasure tu play it :) The only missing thing really is the music :P
Good concept, good mood, good job! :)
Oh my god this music! :D Perfect mood! The game itself seems a bit buggy though. It was very difficult to trample the fire as most of the time putting Sean on the fire doesn't seem to do much. But thank you for the good laugh! :D
Soooooo clever idea! Reusing the chess game this way is so cool! The AI is a bit random though, so it is at the same time difficult to anticipate the next move but also very easy if the AI doesn't chase you. A more polished version of this game could definitely be very enjoyable to play! :D
Funny simple game! Some visual feedback would have been great to better understand the range and area effect of our attacks :)
Wow, it is quite difficult right from the beginning! The idea is cool but I think it deserves a better polishing over the difficult curve :)
Very nice graphics and mood, I would like to play a more complete version of this game :) For me, it was a bit too slow and limited. Maybe it would be better not to have to do so many there and back to the bonfire and the crafting table. Very good job though on this one, it definitely deserves an enhanced version! :)
The graphisms are great! Really love the look and the mood! I would prefer to be easier to scroll around the map though. It is hard to keep track of everybody when starting to go far away
WOW!! I didn't expect the game to turn that way on the last phase!! xD I really enjoyed the "adventure" part, with the exploration and stuff. Very well done! :)
Hard to play and hard to understand. I tried to punch the buttons but most of the time nothing seemed to happen. Probably some deeper or more progressive explanations would help to undertstand the game :)
A bit hard to understand what each item does. And I didn't find any item to fight the rats back..
Very atmospheric game. Nice work on the light! The feeling is so real! Hard to understand how to get food and water though
I really enjoy the feeling of walking the phone around holding it by its cable :D Movements are a bit slow though making walking everywhere to gather batteries not the funniest part of the game. Nice one though!
I didn't expect to find a minesweeper gameplay with the theme "Keep it alive" but hey! that works :)
Bien joué pour le gamefeel et les graphismes ! C'est vraiment agréable à jouer, j'en souhaiterai presque à devenir un poisson rouge :D Petite critique cependant : c'est pas toujours évident de savoir pourquoi on s'est pris un gameover... je pense que ça pourrait être une bonne idée d'ajouter le timer de chaque objectif sur les côtés de l'écran, genre "Par là -bas, y'a un objectif où il reste tant de temps avant le fin !". Je sais pas si c'est super clair à l'écrit :D
Veeeery good idea! I love how you mixed plateformer and bubble shotter games! 🆔 Really nicely done! Little improvement: in the last part of game, when the screen is going down, it would be nice if the camera could follow the player in the case that he goes faster than the scrolling ;)
I really love the idea to use video games to communicate about deep matters like this. I ould love to de the same. But concerning the game itself, mixing a runner and a gaphic novel is a great idea, but the lack of difficulty (it is possible de stop your brother even before the first line of dialog) kind of ruin the game experience... Better settings to make the game a bit more challenging are needed, in my opinion.
Nice cookie-clicker like ;) the early game is pretty slow though, but the end game definitely is fun!
Definitely in-the-theme game :) An advice: you should give a color code to each size of items, because some of them looks bigger/smaller than they are and thus it is easy to get confused to find the right size of the box. The same for broken toys. This would make your game more intuitive :)
Nice game, but you should add more "juice" to reward the player upon killing monsters :) camera shaking, particles, things like that!
Nice game! Well, this is Deepnight for you ;) The game gets hard pretty quick but it is a lot of fun!
I really liked this game :) nice arts and gameplay. A bit redundant though. I think you can convert this game into a full adventure game! This base is not bad at all :)
A little bit redundant, but the concept has the potential to be improved into a really good game !
Nice cars and nice little GTA-like game :)
I like the low-poly graphics, they are very neat. But a little more of work on the particles and the controls could have given the game a real bonus :) Nice one though!
A fighting game in a Ludum Dare, I never thought I could see this one day! I'll try to make one sometimes. Nice concept, I really enjoyed the game :) Some more polish could be great though!
I think the light is a bit under-used here. The robot "eats" light, but when there's no light left... well nothing really changes. Beside that, it's a great entry!
Those graphics are pretty neat! I really like the hand drawn games like this one :)
This is a hard one! Maybe some instructions could help a bit
That's a really nice story haha! It's making me feel kinda old now :P
You should pay attention to the color you use. A orange/red thing to collect is a bit weird. Generally, the red color means danger, so instinctively I tend to avoid these kind of items. If I didn't see the fuel lowering down, I hadn't had the idea to collect those red items :) For a first game, this is not a bad game! Keep learning, keep trying, that's the only way to do! ;)
I don't really felt the connection with the theme. Beside that, nice graphics, nice mood :) The concept of the game is also very interesting, playing with the color to get out of a maze. Nice entry!
LD48 — Deeper and deeper (4)
Insight by Ifidamas 2021-04-29T10:24:52Z ♥ 0
Mood, art and music are awesome, too bad the gameplay itself is so simple and lack of depth
The Icarus by PowerAnze 2021-04-29T10:18:42Z ♥ 2
Total 5 stars, incredible experience. The mood, the immersion, the game design, the choices you made to make the game confusing and yet readable... I am truly impressed by your game.
Get Down! by picross 2021-04-27T17:39:46Z ♥ 5
I didn't expect such a gameplay! Catching back the CD is hard, but it is soooo satisfying when it happens. I really liked this game!
Treasure Hunter by Mikaro 2021-04-27T17:33:03Z ♥ 1
Very nice execution, good mood, I played quite long. The only thing I dislike is that the gameover is super brutal! haha I want to keep on exploring, but a single touch and it is gameover? that's a bit rough