peterfiftyfour 2020-04-21 08:47
crazy horny grandpas 10/10
Foon → Ludum Dare Explorer → LD46 → Grandma's Boi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1650 | 3.30 | 33 | |
| Fun | 1189 | 3.33 | 33 | |
| Innovation | 1415 | 3.19 | 33 | |
| Theme | 1424 | 3.56 | 33 | |
| Graphics | 1582 | 3.35 | 33 | |
| Humor | 298 | 3.74 | 33 | |
| Mood | 1749 | 3.06 | 32 |
crazy horny grandpas 10/10
Keep a Grandma alive is the best idea ... damn ... we had the same XD Really nice game I like the infinite mode!
Very funny game, funny description too. Gameplay was simple to understand. The art was pretty nice. I feel like some sound effects would have made the game even funnier. Very impressive for a 2 person team, good job!
Nice little game, it was really easy to exploit unfortunately though, since whilst carrying grandma you were still faster than the enemies. A funny concept though, and the fighting system works just fine, however it's not really explored too much though. Still, an enjoyable experience nonetheless!
Love the idea, I'm sure I got the concept wrong, everyone wants to steal your grandma right ?
The grandpas want her, the kids are just angry and want to beat her,guess that's what happens when you don't let them play in front of your block :)
Funny game, liked it overall
Funny simple game! Some visual feedback would have been great to better understand the range and area effect of our attacks :)
The idea is really funny, and the graphics and music is overall pretty good. The gameplay idea is good, but the combat system feels a bit unfinished. Overall an fine little jam game.
I liked the original and fun concept ! The graphic style is quite cool ! I like it ! :)
However, I saw some sliding of the enemies which allowed them to attack my grandma more easily. And it lacks of feedback sounds in order to be tottaly in the game, indeed, sometimes I didn't know when the boys hit my grandma, apart from looking the life bar.
Anyway, good work !
Nice and funny graphics. When clicking LMB I wasn't sure if I was attacking, that would have helped.
The game looks very interesting could you add an WebGl version of it? It would probably attract more players to try it out :)
This is pretty awesome, really funny indeed hahaha! The graphics and the concept are cool! Some more sound fx would have been great, but overall nice entry! Congrats :ok_hand:
Thank you everyone for your feedback!!! I will put a Web version of the game soon.
My favourite game with crazy horny granpas 😂 Funny idea, cool game and nice art! It was quite hard though, a little more feedback on the attack would work well I think. All a fun entry 🙂 Good job!
Awesome art, concept & implementation! :) Gameplay and core loop becomes a bit repetitive but otherwise I love everything about it
This was so funny! I was really laughing out loud! Great entry!
just... what?
Pretty fun! One thing only, music stopped after a while in normal mode.
@panagiotis-iatrou thank you for notifying me. I will update the game soon !
Nice low-poly graphics and music, along with the realistic idea of carrying a grandma. The interactive tutorial idea would be great, but the delay between switching text in the left-bottom corner seems too arbitrary, as one may not even notice that he missed a message. Also, during the tutorial my game turned into extremely low FPS, and it felt like I've just become slow due to exhaustion, but I couldn't fix it. Also, the way you have to attack by spamming mouse button wasn't too intuitive from the attack animation, is there even a reason why one can't simply hold the key considering the large attack cooldown? Other than that, if you work on the game post-jam, your main priorities should be the leg movement animation depending on a direction, better visual interaction between kids and the grandma once they all start stacking together, and the player clipping behind stairs, along with camera jumping when running towards the home, or when at max/min zoom level, plus considering that it's possible to zoom the camera in, you could use raycast to zoom in the camera temporarily once the player is behind a tree :) (Plus try to press Esc when on the Lose screen.) Also, I must say that the Normal mode pretty much feels like an infinite mode, so you could at least add a few additional short-term goals for the player to always strive towards :)
@scsc thank you for the feedback(and the time you put in to make it).The bugs i'll resolve them once the jam ends,thanks for listing them here :). I like the idea with the raycast, i never thought about it.
Don't know why this granny's got so much heat on her - a cool backstory? I thought tutorial could've just been part of normal game. Hospital is so far away - wish there was a minimap or bar indicating how much further. That road just went on and on. Also, very difficult near impossible - could use more slack. I like the mechanics.