FoonLudum Dare ExplorerLD48 → Tetra Rogue

Tetra Rogue

By ryan-harriman

View on ldjam.com

CategoryRankScoreCount
Overall7902.9022
Fun8062.6222
Innovation3943.3222
Theme8612.3522
Graphics8572.2522
Humor6441.6321
Mood8102.2722

Comments

scalphamission 2021-04-26 14:16

I think you're link may be wrong. If you have an itch page we need a link to it instead.

Something like: yourname.itch.io/your-game

metadept 2021-04-26 14:36

Link doesn't work for me either, unfortunately. It gets to a "loading your game for the first time" message but seems to be stuck there.

indigowolf 2021-04-26 16:08

Same for me as others have said the link appears to be incorrect.

joonamo 2021-04-26 17:28

Same for me! Stuck with "Loading game for the first time...", please ping me when you have fixed the link! :)

ryan-harriman 2021-04-26 18:05

Sorry everyone I believe I fixed the link

fussenkuh 2021-04-26 18:41

I think the link is working now. The game loads and I can read through the "How to Play" section. However, when I actually try to play, I believe I'm now looking at a cropped gameboard :/

I have a message at the top of the window stating: "Screen resolution is smaller than the reference resolution. Image may appear stretched or cropped."

I then only see a couple grey squares and a couple cards, but I can't interact with any of them.

ryan-harriman 2021-04-26 19:45

Ok I fixed everything please let me know if anyone else has problems playing.

my-name-isnt-bob 2021-04-29 01:34

I can't seam to get the game to do much, the first click I get a unit to show up and he immediately gets killed. I tried clicking everywhere I could, but nothing after the first

theaxe316 2021-04-29 01:35

Cool game. It was difficult to understand at first but I like the inclusion of the how to screen. It was quite challenging though, but I like the idea of venturing deeper and getting the chance to upgrade your stats! Nice job

doctortm 2021-04-29 01:38

Interesting game, nice concept. Great job on the compo

alec 2021-04-29 01:42

Tricky but rewarding gameplay! It took me a couple of games to get to a tie, but I think this is more my fault then an game imbalance haha. One thing that would be nice is if there was some sort of indication for the currently selected unit. I'm also impressed by the opponent AI. Overall great job!

frompdx 2021-04-29 01:44

Nice concept overall. Good for a compo entry. The tutorial was well done.

eoshadows 2021-04-29 06:47

Great game! It was very entertaining and had a very neat and innovative game mechanic. I found myself having to really think about strategy, which I think was great for this game. Also, I like your description on this page. I've never really seen anyone go into so much detail about the inspiration and stuff for their ludum dare entry before, so it's cool that you put so much effort into it. I did feel that there could have been a bit more explanation in the tutorial of the game, such as which color coins were worth more. Also, I came across a bug where, if I go into the tutorial, and as soon as I get back to the main menu go back into the tutorial, the game throws a null reference exception, but other than that I think this game was really well made! I might also add, as more of a suggestion, that maybe you could have emphasized your nod towards the theme just a bit more with perhaps visual in each level that showed "your going down a level, deeper into the dungeon" but that would have course been simply an extra detail. Overall though, I really liked this game. Well done! I hope my feedback helps.

lilkrit 2021-05-14 02:33

That's a very complex game for a game compo :)

tiffi-gaming 2021-05-14 18:59

Wow, that game was deeper than expected (pun intended)

edur 2021-05-14 19:30

Complicated game but interesting.

nyxkn 2021-05-14 19:37

Nice! I remember playing the game in FF9 and being absolutely addicted to it. Thanks a lot for the refreshing the memories :D Overall I'd say it's a little confusing. I had a rough idea of how it would work but most of the times I'd just be guessing and hoping I'd get things to flip :) It wasn't obvious how flip chains would go down. Menuing was a little confusing too and it wasn't so clear where you had to click to move on. With some sounds and music and slighly more intuitive UI it would have been excellent!

yword 2021-05-16 16:11

Wow, nice idea and clever implementation, and it reminds me of playing Tetra Master in Final Fantasy IX!