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[Web] Escape Great A'Tomb

By kerri

View on ldjam.com

CategoryRankScoreCount
Overall9882.8121
Fun9752.5721
Innovation8642.8421
Theme10042.7720
Graphics6933.1521
Humor5882.6021
Mood9382.5221

Comments

fussenkuh 2020-04-20 21:37

A rogue-like where I get to play as a treasure chest? Sign me up! It looks like you packed a lot of content into such a short development time. I enjoyed my time roaming the dungeon eating elves and knights trying to get my precious treasures! I wish there was some audio though. I would have loved to hear the knights scream as I chomped on them ;) Great job!

meelo 2020-04-21 23:23

I like the idea here. I think it would probably be helped if the player had more choice than where to go - on the higher levels, I mostly found myself running around until I either found an exit (yay) or got cornered (not yay). Some sort of progression for the player (e.g. occasionally drops make the chest more powerful) could be nice too.

rngames 2020-04-21 23:25

Gets a bit repetitive but a neat concept!

mde 2020-04-22 14:30

Nice game! With some music and a few more different enemies / items you could turn this into a real roguelike. Are those levels randomly generated?

One problem the game has at the moment is that it is just too easy. Maybe smarter enemies that try to surround you instead of attacking from just one side would be interesting, but I guess that's too much to ask for a game made in 48h.

Great job nevertheless. :thumbsup:

kerri 2020-04-22 23:16

@meelo I was so focused on other things I hadn't really thought about progression! Thanks, I'll have a think about how to incorporate that.

kerri 2020-04-22 23:22

@mde Thankyou! Yeah they are randomly generated :smile: and I agree with the difficulty

masterkrepta 2020-04-26 21:09

I liked the way the visiblity as you explore the map is designed. i noticed a fairly consistent bug where a coin and a poison effect would spawn on top of each other, basically canceling out the effect of both. by the fifth level I did feel like i saw everything that the game has to offer, so if it gets any harder i missed out on that. Overall other than sound and a visual indication of what was happening when you get hit, pick up coins, etc this is well done.

balgorode 2020-05-01 16:22

Cool game! I think my biggest problem was a bug sort of, if you hold down an arrow key, he will collect hundreds of inputs quickly, and zoom off, and if there's an enemy, they will get to act just as many times, but you will have run in a wall for most of that time. Also it lagged when I did that, like a lot. Nice work though!

jordyfornow 2020-05-06 14:25

Hey this was a pretty cool idea, i did miss the audio and sound effect though, with that it would have been a much more enjoyable experience. Some more enemy types would also not hurt the game.

kjscott 2020-05-07 09:05

Would have been nice if you have to click on something or press a key to go up the steps, one time a ladder was in-front of a door and I forgot about it and went up a level before I was ready to. There were some lag issues when the vision range was reduces. By level 8 the game started to lag more frequently without any other thing going on making it almost unplayable. If you held down one direction key then the game took a long while to update, if you also pressed other directions these would be carried out but you wouldn't see the individual steps.

It's a really cool concept, I really liked the whole concept and I would love to see more. More mechanics, more variety in adventurers, more things that you can do like laying a trap by staying still, maybe seeing the adventuring parties wandering around the place. Heck, maybe you could leave baby chests all over the place and you might want to go check up on them.