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Island
Island
By rg_rem
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 443 | 2.81 | 23 | |
| Fun | 450 | 2.54 | 23 | |
| Innovation | 304 | 3.05 | 22 | |
| Theme | 421 | 2.85 | 23 | |
| Graphics | 332 | 3.04 | 23 | |
| Audio | | 1.65 | 12 | |
| Humor | 380 | 1.96 | 17 | |
| Mood | 401 | 2.63 | 21 | |
Comments
I love the idea and graphics of the game. Of course, the actual challenge was not yet implemented but there is a potential to do it. At one point you can gather resources needed for survival with twice they are spent and from there I don't see a point continuing playing.
mcovert
2018-12-03 03:45
The art and menu look pretty clean and polished; it's a shame you weren't able to get further!
sthor726
2018-12-03 04:16
Love the idea! with some more time, this could really be a fun web game. Some sounds and music would be nice too.
Interesting concept. Even though it's not as far along as you would have liked, it's got the makings of what could be a rather fun game. Nice job.
This looks really cool. I'm having throwbacks to grids of dwarf fortress job settings. I would have loved to see the other half!
Cool game! You have two eat cooked fish and no eat cooked meat options.
morriss
2018-12-03 13:51
How do you think of that too have idea
rede
2018-12-03 17:36
The game is really ambitious and the gameplay was interesting. It's a shame you weren't able to finish it, because what you have already is a solid foundation.
boltkey
2018-12-03 20:51
The UI makes it so annoying to play. I really want to like this game, I like the graphics and the overall feel. But there are too many fundamental UI errors that I just can't.
First and foremost, scrap the "confirm" button. There is literally no reason to need to confirm the actions when you can easily take them back. And the options that cannot be taken back, eg. eating food, doesn't have confirm button? Doesn't make sense. And it is placed so far away from the actions you mostly pick. When you need to click 3 times to make once action, and all the places to click are so small and awkwardly far away from each otehr, it is just annoying.
The actions have too much text. You should replace them with pictures. Compare "Collect bananas (+1)" and "+:banana:". This way, you can have all the actions be about 4 characters wide. Then, you could have all the options for all the characters on the screen at once. Also, it will be much more readable.
The option box blocks available resources.
The dudes should have HP and satiety visible even when not selected. Even better, have them show which action they are going to perform, even when not selected.
I think everyone should have a default action selected, eg. collect branches.
Next, the options that you cannot choose should be unavailable. It is frustrating having your dudes do nothing for the day.
rgrem
2018-12-04 07:10
@boltkey Thanks for the comment, you are right and I agree with you.
Nice idea :smile:
I really liked the concept of an Oregon Trail type game on a deserted island. The game and menus worked well, but I wish I didn't have to press confirm on each character, and overall it felt like there were unnecessary clicks. Maybe display the available actions for all characters at once on the main screen. I also wish there was a health/hunger meter, since it seemed like my characters just died randomly for no reason.
limnori
2018-12-28 13:25
Good for trying and for uploading even if you didnt achieve everything you wanted to.
In theory the concept and gameplay should work well, however there was not enough guidance in the game itself so I fell into a pitfall first few days - I was "checking" the action I wanted but instead of clicking "confirm" I was clicking the next person along and thinking the action was saved. Initially I didnt realise the failure was from not clicking confirm (thought it might be "random chance" of success on actions). but once I realised this i had more luck - though clicking confirm each time seemed a bit laborious? I prefer the instant click like the eating menu had.
Not 100% how the theme was interpreted in the game though? as there wasnt an obvious sacrifice to me? I felt like losing a person wouldnt make it any easier to survive because you need them all doing different actions etc
Some simple animation or just sound effects on actions wouldve made a big difference, however I appreciate that you acknowledge not finishing everything.
Dont be discouraged! It is something we struggled with on our game too. Maybe next jam you could focus down to fewer mechanics and get the overall polish finished first, then try to add extras in?
I love the idea! Very similar to the game I submitted, except I went for realtime rather than turn-based, turn based makes way more sense imo. I made the same mistake as others have mentioned of selecting a character, then an action then selecting another character without submitting it, which was an issue :(