FoonLudum Dare ExplorerLD48 → Dodge the Depth

Dodge the Depth

By gramoner

View on ldjam.com

CategoryRankScoreCount
Overall2.207
Fun2.707
Innovation1.607
Theme2.407
Graphics2.207
Audio2.607
Mood2.607

Comments

fussenkuh 2021-04-26 18:24

The concept is very straightforward and the controls are easy to understand. Though, to me the cursor looks like crosshairs which means I kept wanting to shoot the obstacles as oppose to dodge them ;) Good job!

mdotedot 2021-04-26 18:24

Good feel for this game. Most of the time the 'hits' didn't register and that was kind of a good thing. I got in a real good flow.

scott-redrup 2021-04-26 18:33

I agree I thought the cursor was a crosshair too and I tried to shoot the obstacles! It's a nice fast paced game. I think there's a huge opportunity to make the obstacles change colour with the tempo of the music. I managed to avoid most obstacles by hiding in a corner, perhaps you could randomise it so each of the corners is hit once ever 20 spawns or something. Well done.

machwerx 2021-04-26 20:59

I also thought the crosshairs were going to be used for something, like steering. I saw that you're using Unity. If you were interested in using the mouse to steer, you could lock the cursor and hide it using

``` Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; ```

And then use `Input.mousePosition` with `Camera.main.pixelWidth` and `Camera.main.pixelHeight` to get the position.