fussenkuh 2021-04-26 18:24
The concept is very straightforward and the controls are easy to understand. Though, to me the cursor looks like crosshairs which means I kept wanting to shoot the obstacles as oppose to dodge them ;) Good job!
Foon → Ludum Dare Explorer → LD48 → Dodge the Depth
By gramoner
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.20 | 7 | ||
| Fun | 2.70 | 7 | ||
| Innovation | 1.60 | 7 | ||
| Theme | 2.40 | 7 | ||
| Graphics | 2.20 | 7 | ||
| Audio | 2.60 | 7 | ||
| Mood | 2.60 | 7 |
The concept is very straightforward and the controls are easy to understand. Though, to me the cursor looks like crosshairs which means I kept wanting to shoot the obstacles as oppose to dodge them ;) Good job!
Good feel for this game. Most of the time the 'hits' didn't register and that was kind of a good thing. I got in a real good flow.
I agree I thought the cursor was a crosshair too and I tried to shoot the obstacles! It's a nice fast paced game. I think there's a huge opportunity to make the obstacles change colour with the tempo of the music. I managed to avoid most obstacles by hiding in a corner, perhaps you could randomise it so each of the corners is hit once ever 20 spawns or something. Well done.
I also thought the crosshairs were going to be used for something, like steering. I saw that you're using Unity. If you were interested in using the mouse to steer, you could lock the cursor and hide it using
``` Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; ```
And then use `Input.mousePosition` with `Camera.main.pixelWidth` and `Camera.main.pixelHeight` to get the position.