FoonLudum Dare ExplorerLD41 → Don't Shoot (Visual Novel / Tac Shooter

Don't Shoot (Visual Novel / Tac Shooter

By tigerrenko

View on ldjam.com

CategoryRankScoreCount
Overall11402.6635
Fun11662.2835
Innovation7303.1835
Theme5343.6734
Graphics10402.4034
Mood9892.7134

Comments

zanedd 2018-04-26 00:14

Interesting idea, but there's not much of a game there at the moment to rate. Only real complaint I had besides lack of content was that sometimes it seemed like the game would choose an option for me instantaneously when I was trying to choose the other one? Also, the main menu music didn't seem to fit the content.

tompk7 2018-04-26 01:10

Lol I like the hatsune miku music. It fits the theme of clashing genres, aside from that I like how you hit a very serious tone and kept me engaged in the narrative as short as it was. Nicely written and implemented. The hover making the selection caught me off guard the first time through but I think you could make something really engaging if you built out a full story in this.

tigerrenko 2018-04-26 02:11

@TomPK7 oh wow, thank you for your praise. Unless something is glitchy, hover shouldn't trigger... timers are set to 2 seconds (realistically they hit in one) as for @ZaneDD 's complaint, the game picks 'bad' option for you if you fail to react in time. That first choice was to prepare you for the mechanics... and yea... i will keep working on this and next layer is having buttons instead of choice boxes, better gfx an more sensible story (this one is full of holes of implausiblity) thank you for your comment, appreciate it

dovakla 2018-04-26 13:15

This is a really cool idea. I like the timed choices a lot, since they make it much more intense. However, I think the timer needs to appear more quickly and be more noticeable, since the first time I played I didn't realize what was happening.

oddballdave 2018-04-26 13:22

I liked the concept. I think there could be a really good game in there. The timer was too unforgiving though. I couldn't get the mouse pointer from the continue button to the options in time let alone read any of them and make a choice. On mobile with a swipe left or right control system I could see this being a fun time waster. Good stuff :8ball:

jlv 2018-04-26 13:32

Nice narrative game, since visual novels and shooters often adopt the same first-person view, this choice is really relevant and could give birth to a great game ! The writing is good, especially during action scenes, and the audio is serviceable. Timed choices make a lot a sense given the context, but like @Dovakla and @OddballDave, I would have loved too see them better introduced/more forgiving. Nice work though, I would love to play a full version of this !

nidup 2018-04-26 14:20

Cool concept & idea, good narrative work, still missing a bit of content to propose a richer experience but you've there a very solid base, good work :thumbsup:

fussenkuh 2018-04-26 14:23

Interesting concept. I could see how something like this could make for a fun interactive experience. The only real beef that I have is that the timed interactions aren't really obvious (or maybe have just really short countdowns?). Often, it seemed like I didn't have enough time to even read the choices before the clock ran out.

tigerrenko 2018-04-26 15:00

Thanks everyone.. yea the choice timer is sneaky and provides qutie short time 1 sec... in the next layer of development idea is to introduce buttons (that can be tapped for those on mobile phones) and make counter more prominent... of course with more content there would be gradual decrease in response times and more tactical puzzles... luvyaal!

toulou 2018-04-26 16:44

I can't play the game, it loops on "You need to..." I tried on Firefox and Chrome, same result :P

tigerrenko 2018-04-27 09:32

ooops, fxing it

patrickgh3 2018-04-29 01:18

Nice concept but I think you need more content to make it interesting. I didn't know about CloudNovel, seems neat. Also you really startled me with that super loud music at the beginning, and then no sounds the rest of the game :(

hpmnk 2018-04-29 01:40

I like these novels i've been seeing on the net since few games. It's another way of expression for a jam and it's always interesting. As all these games, it need a complete story to get his true potential, but the initial lore here can be ok for a start : )

dyoni 2018-04-29 02:07

It took me some rounds to understand that the options disappear after a short while and the game automatically makes the decision for you. Right? I wish there were more imagery and content. I got the feeling I couldn't control my story as much as I wanted.

tigerrenko 2018-04-29 23:34

@patrickgh3 yea, CloudNovel is really fun to use, it's awesome to collab and the game is always available online (ofc you can get it downloaded, too).

@HPMNK thanks mate... I do intend to continue working on this...

@Dyoni Ah, yes that was the idea... to make quick choices before game makes bad ones for you :)

lost-dutchman-software 2018-04-30 02:39

Neat idea, I think a visual indicator that the countdown is happening during a decision would be helpful- so that i know the game's gonna pick for me if I don't hurry up. Also I think the general text could use a little more editing, there were some confusing sentences and typos. Cool concept overall, it fits the theme well!

a-a 2018-04-30 06:49

Concept is great. I wish there was more to play. Were you planning to have this as a mobile release, considering the aspect ratio of the existing gameplay?

tigerrenko 2018-04-30 09:53

@a_a yea, aspect ratio is there primarily to make my asset-making easier, and to narrow the playing area simulatnig narrowed perception (tunnel vision) in stress situations, but yea, also to make it easier to play from the phone

shelvid 2018-04-30 17:02

Intro had me laughing for a bit, idea is cool, wasn't too much to show at the moment as you said but you should definitely work on the game!

rolle 2018-05-01 10:32

Cool game with interesting story. It kept me hooked for a while. However, as has been said before, I didn't understand the "timing choice" at first. It wasn't obvious and I thought it was some kind of bug. You should make this more clear somehow.

Also some more sound/music/ambiance would add a lot. Well done and with some fixes I can see this as a nice novella-type-of-game on the mobile that you would play instead of reading a book or something. :-)

tigerrenko 2018-05-02 14:24

thank you @Rolle I do plan to expand and yea make things more obvious (something i keep failing at in all my games, gah)

ian1337 2018-05-08 14:24

Not a bad idea, game me flashback to a movie Raid :) However since there is just a blank black screen my immersion was very low :(

My background is not much lighter but it does have a cool night effect, tell me what you think :) https://ldjam.com/events/ludum-dare/41/sam