hyoga-3d 2015-04-21 02:32
the gameplay could be improved, but ohh man, the graphics are \o/
Foon → Ludum Dare Explorer → LD32 → Give me that!
By kaijuu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 81 | ||
| Graphics | 75 | 4.33 | ||
| Mood | 274 | 3.41 | ||
| Audio | 293 | 3.26 | ||
| Overall | 386 | 3.37 | ||
| Theme | 462 | 3.43 | ||
| Fun | 464 | 3.14 | ||
| Innovation | 530 | 3.07 | ||
| Humor | 622 | 2.63 |
the gameplay could be improved, but ohh man, the graphics are \o/
Realy liked the artstyle, and attacking one of the smale ones with one of his own looks awsome.
Very pretty and nice varied enemy types.
I like the grahpics.
Nice idea to grab the enemys to gain their power, but it's a bit confusing on when and how you can make the enemys grabbale. i jsut mashed j and pressed k when something grew red.
WOW controls are a bit poor but you definitely created an atmosphere in that game. Designs and environments animations are awesome.
Fantastic play. The art seriously deserves a 10 out of 5.
Nice graphics.
Cool concept using the enemies as the weapon, really like the art style and music too. Fun game, nicely done :)
Cool Gameplay, nice Graphics!
pretty cool graphics, i like it.
hello from omsk ludum dare!
The art of this game is great! Gameplay is nice but could be more polished. Good entry overall
The aesthetic is really amazing. I liked it, but the controls and mechanics can be improved. Well done ++
Controls were a little too laggy to be comfortable, especially the attack control, but the jump to some extent.
I wasn't able at first to recognize the friendly zombots from the enemies, but eventually got over my button-mashing phase. The vulnerable enemies with the red glow was even harder to recognize, even when I knew to look for it, because it was very similar to the purple, and was often gone due to my button-mashing before I noticed it. Maybe that's just due to my poor gameplay style, but a subtle sound effect might have helped to indicate that something had changed with an enemy's state.
I was definitely happy to get health from the rescued friendlies, though I wish the health would just come straight to me from the left side of the screen. Having to turn back and pick up the health felt like an unnecessary nuisance. And the fact that my health bar was more of a damage bar, filling up as I got closer to infection, was briefly confusing. I suppose it wasn't bad per se, but I'm cautious about going against UI conventions without a very compelling reason.
Really good idea with some really sweet graphics. The controls and hitboxes could use some improvement. With more polish this could become a really cool game!