blinry 2016-04-18 18:08
Haha, awesome! :D I love this idea. Nice graphics and audio, too!
Foon → Ludum Dare Explorer → LD35 → Rock-Paper-Scissors Man
By idorrac
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Humor | 114 | 3.26 | ||
| Audio | 172 | 3.36 | ||
| Theme | 179 | 3.80 | ||
| Graphics | 225 | 3.58 | ||
| Overall | 281 | 3.42 | ||
| Fun | 357 | 3.29 | ||
| Mood | 490 | 2.90 | ||
| Innovation | 554 | 2.96 |
Haha, awesome! :D I love this idea. Nice graphics and audio, too!
This is a really nice entry, well done fellow first-timer :)
Amazing, I love this game.
Great concept. Reminds me of Macross.
II AMM A SUUPERHEROO!
As time progressed I found the game would keep on forcing me to adapt to new tactics in a pretty organic way, which was kinda awesome. I feel like the gameplay could be rethemed into something that makes the dynamics feel a bit more meaningful, though.
Hadn't even considered RPS morphing, but Alex Kidd had something like it I believe. Good effort.
Fun game and nice concept! I liked the graphics and audio, but some kind of HUD element to indicate what form corresponds to what keys could be nice.
This was a really simple idea, but it was executed really well and I love it. The art's really nice, and the music was pretty catchy. Awesome work.
Nice art, and a good take on the theme. Controller support is a good call with a game like this; the controls felt really good.
Just a heads up, you have "L" instead of "B" for the gamepad "switch to scissors" button in the description here - it's correct in-game, which is the important thing.
Thanks for all the comments, people! I have updated the description to show the correct gamepad control mappings.
Oh this was cute! very nice job! I like the use of shaders as well!
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Nice graphics and audio
To be honest, two levels are way more than enough. That game seems to combine the challenge of quick shapes parsing (i.e. how to react to opponent's shape), memorisation (because the game goes so fast that it's easier to memorise the patterns than react to them on runtime) and endurance (unforgiving life system). The mix of those doesn't really end up well; I mean, I don't really feel like completing level 1 over and over again so that I could learn how to complete level 2 (and it's rather lengthy, too). Remember that, as a creator, you can easily figure out the level as you make it; players don't have that luxury, and learning the level will be more painful for them. That is, if they want to reach a reasonable score, because for large time you can just stick to the bottom of screen and stay relatively safe (and limited lives don't really encourage player to do otherwise), skipping some segments altogether...
Oh, also, twice in level 2, somewhere around the life power-up, I got killed when hit by a bullet, even though I had shield on. Needless to say, I didn't like the fact.
That aside, this entry is quite well-made in terms of audiovisuals, mechanics and enemies variety. It's mostly the challenge design (i.e. combining lives system with not-so-easy levels) I find troubling. I think that if you made gameplay a little slower, but use random enemies, that'd shift the challenge from memorisation to reaction, which I think suits that game better.
An interesting combination of a space shooter and rock paper scissAn interesting combination of a space shooter and rock paper scissors. Quite hard actually if you try to collect lots of points. Just progressing seems to be easier as usually (not all the time) there are places where you can stay safe, like the bottom or top of the screen. I like the pixel graphics. Some parts require pretty fast switching between the shapes, for example a powerup surrounded by enemies or two different enemy types right after another. Hit them at first when trying to switch in panic. At least the levels are not too short. However, as the score is carried over to the second level, highscoring the whole game gets very hard and tedious. I guess it could be better to have separate scores for the levels. Also losing all lives on the second level currently throws you right at the beginning at the first level, which is quite discouraging. Nevertheless, a good and finished game overall.ors. Quite hard actually if you try to collect lots of points. Just progressing seems to be easier as usually (not all the time) there are places where you can stay safe, like the bottom or top of the screen. I like the pixel graphics. Some parts require pretty fast switching between the shapes, for example a powerup surrounded by enemies or two different enemy types right after another. Hit them at first when trying to switch in panic. At least the levels are not too short. However, as the score is carried over to the second level, highscoring the whole game gets very hard and tedious. I guess it could be better to have separate scores for the levels. Also losing all lives on the second level currently throws you right at the beginning at the first level, which is quite discouraging. Nevertheless, a good and finished game overall.
Amazing idea, i loved the graphics too!