dylanwolf 2016-04-18 16:33
Nice platformer. Good job with the different enemy attacks. The weapon shifting mechanic was good, but since you lost it so quickly I don't feel like I had time to get the hang of them.
Foon → Ludum Dare Explorer → LD35 → The BladeShifter Tales
By drzanuff
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 448 | 3.33 | ||
| Fun | 483 | 3.20 | ||
| Graphics | 654 | 3.13 | ||
| Mood | 674 | 2.93 | ||
| Innovation | 889 | 2.60 | ||
| Theme | 1039 | 2.40 | ||
| Coolness | 2207 | 10 |
Nice platformer. Good job with the different enemy attacks. The weapon shifting mechanic was good, but since you lost it so quickly I don't feel like I had time to get the hang of them.
GoodJob Sinhô!
I love the graphics, but the background felt bland/boring because it was simply just one colour. I like the music, but some sound effects for actions (e.g. jumping, attacking) would've been nice. I see how you tried to implement the shapeshift mechanic with the weapons, but it felt more like weapon switching than shapeshifting. The tutorial should've explained that the player can double jump, because I was stuck on a place for one minute trying to figure out how to get over. :P Overall nice game and no hate - just constructive feedback. :)
Nice, you guys got a lot of stuff in here. Good job.
I really enjoyed the platforming on this, nice and responsive, and the music was really really nice! I am very impressed with the amount that was done here, especially in so little time, good job!
Nice game, but the controls are a little strange.
Nice platformer, but it lacks of action. Well done. Good aesthetic ++
I like the idea of gaining life with sword but sword changing shape if used. Not that the shape of sword change a lot the play. Appart that, so much levels for a game jam, good job ! :)
Nice submission, however I feel it has a few flaws.
The ability to kick/punch felt largely redundant and the fact that you gained health for every enemy you killed made you nearly invincible, given how trivial most enemies were to kill. Overall, good core concept on the design front, but I felt like more attention could've been paid to the nitty gritty stuff.
The animation for the character and enemies was nicely done, praise for that. However, the lack of environment art detracted from the overall experience, especially when you start the description of your game as 'Trail through ruins of previous civilizations'.
The levels themselves felt largely unstructured, although this may have been due to the lack of environment art. Some blocks or areas felt unnecessary or redundant.
Your composer really did a good job, it's not common for an LD game to feature multiple original tracks.
Overall, nice game and enjoyable to play, just need to tighten up on the design front. Good job, but I was hoping for more from someone, by the look of you account, with this much previous LD experience.
A platform with good platforming! That is a rarity in Game Jams! I really enjoyed the music as well!
Cool game! Would like to see the weapon abilities taken advantage of a bit more. The dash from the spear would make a cool way to make a long distance jump. Keeping your weapon was difficult though because it changed each time you defeated a different enemy.