doombrowski 2016-04-18 21:17
The controls are very loose. I wanted to play more of the game, but was overcome with frustration with the controls.
Foon → Ludum Dare Explorer → LD35 → AviaMorph
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 538 | 2.87 | ||
| Theme | 611 | 3.13 | ||
| Mood | 691 | 2.53 | ||
| Innovation | 762 | 2.60 | ||
| Overall | 840 | 2.67 | ||
| Coolness | 2028 | 22 |
The controls are very loose. I wanted to play more of the game, but was overcome with frustration with the controls.
The controls were a little challenging, especially trying to gauge the velocity while flying. I will say however that the swooping and climbing while flying felt REALLY good, it kept me playing through the difficult controls. Nice job overall, I think this could be really cool if you kept working on it!
I'd love for you to check out my game, Tito's Revenge!
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=65699
controls are definitely challenging. also, in fullscreen mode at least, became impossible to actually turn all the way around.
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
controls where ultra hard to handle, but nice entry anyway
Controls clearly weren't implemented properly. Couldn't turn around...
I want to point out that this took very, very long to load. For game compo's this is not an ideal delivery.
The game looks nice, but the controls are unwieldy. The indicator for when berries are running out is also not very noticeable.