FoonLudum Dare ExplorerLD35 → Lumen

Lumen

By rabbits

View on Wayback Machine

CategoryRankScoreCount
Mood443.87
Audio643.73
Graphics4653.00
Fun4673.13
Overall4763.20
Innovation5752.93
Theme6113.13
Coolness206120

Comments

lavwa 2016-04-18 02:49

Nice way to introduce the game, the ambiance, the sound and music is very good. Interesting mechanics, I like the way you used the theme !

rodobodolfo 2016-04-22 02:40

I get really poor framerate in firefox

dragonzbw 2016-04-24 19:56

Really good mood but kinda slow even in chrome

khanatos 2016-04-26 21:51

Nice prototype overall remembering is a compo game. With more time I sure you can make a good final game.
I have no problems with framerate, maybe the sensation about physics is close to underwater gravity.

dat_not_my_game 2016-04-30 13:55

This game is amazing. Although it is more color-shift than shapeshift, I really like the mood and music. I reached only the 28th sunspeck before falling into the game-over-void, but I'll try again.

kzdev 2016-05-05 00:31

Page wouldn't load, couldn't play. Try hosting elsewhere?

nomys_tempar 2016-05-06 12:14

Really cool ! Kind of disapointed by the game over when falling off the side of the world. I like the mood and the mechanics.

leftright92 2016-05-06 13:57

Interesting premise, but unfortunately the poor contrast between the background & platforms along with some dodgy collision checking put me off. Doesn't *technically* follow the theme of SHAPEshift, but I really enjoyed the atmosphere you created.

hectigo 2016-05-06 16:38

This is a really solid game with 5-star mood, though occasionally there were small glitches in the platforming. Love that the page background color changes.

Also, best tutorial ever.

About the slowness, it's probably caused by lots of putImageData use - it kills performance when data is shuffled between CPU and GPU. In a way it's not that bad to use it in a prototype like an LD game, but even then it would be better to at least collect all the tiles you're going to change inside a frame inside a single buffer and then do a single putImageData call per frame.