intxparts 2016-08-30 01:28
well done on the music! It made for a good dark atmosphere and matched the gameplay well. The reload sound was also very satisfying. Nice work!
Foon → Ludum Dare Explorer → LD36 → Deadly Decay
By wicked7000
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well done on the music! It made for a good dark atmosphere and matched the gameplay well. The reload sound was also very satisfying. Nice work!
@intXparts Although none of the sounds were produced me thanks~ (I'll add credits soon)
I like the game. I actually is like my style. The only thing I don't understand is what are you shooting at the bad guys. Either its invisible or its not playing right on my computer..
Nice ambience, I like the (mostly) grayscale graphics. However, I feel that the style was a little inconsistent (walls are much more detailed than floors) and that the crosshair was hard to see because of its low contrast with the background. I like the camera Lerp at the beginning, it looks very nice, although the player movement and camera movement when switching between rooms is too fast for my taste. I assume you were trying to go for that Legend of Zelda style of camera movement between rooms, but I would've preferred if the camera simply followed the player's position. Otherwise is very fun. I do think the bullets should be visible or at least have a muzzle-flash animation. Quite addicting to play.
I like the atmosphere of the game
@DragonZBW (SparkLight Games) Thanks for the feedback! Yeah I did actually want to change the floor but never got the chance to~ I was also going to make the camera follow the player but due to the floor texture bugging out I couldn't do it but I'm going to be updating the game soon so thanks for the feedback (I'll also look into bullets or Muzzle flash animation)
Very Nice i love your Game Good Works )=
@Givit Game Studios Thanks I'm glad you liked it
@Amine Tcherak Thanks glad you liked it :)
@AWOL I actually didn't have time to add a projectile to the game or though I am planning on doing so when I update the game so thanks for the feedback!
I liked the atmosphere! The choice colours and music helped.
Gameplay wise, it started to get slightly monotonous after two levels. Would love to see more content!
A great game with a interesting story. The music and graphics fits the game well. I found a little bug, in level 2, here I lost the gun sound and it never come back. But over great job.
@nervous.composers Yeah I'm planning on adding more Enemies and weapons to help make the game more exciting just didn't have the time :) Thanks for the feedback!
@JK5000 Ahh Thanks for the feedback I'll look into the bug~
I really liked the game
A good experience
wonderful
I chose the green option
@Culpo Glad you liked the game! (There are 5 Possible endings to the game although some are quite hard to achieve)
Unfortunately I cannot run your 64 bit executable on my 32 bit system.
Also your .zip file is called "Windows.zip". There are a lot of LD games in my Downloads folder now, a name like 'Deadly Decay.zip' would have been easier to find ;)
@gonutz I added a 32 Bit Version sorry about that~ (Its also not named Windows.zip lol)
@Wicked7000 thanks, I was able to play your game now.
I like the black and white graphics and the music.
It is pretty obvious that you attacha spring to the player to make the monsters move toward the player with the speed proportional to their distance. This is obvious from the first encounter and I have to say it takes away a lot of the atmosphere because you do not feel the sense of urgency to kill or evade them. You just know they will not get you although they start coming at you with great speed at first.
It is a good idea to include the green and the red thingy at the end, this made me play the game again and then realize that your maps are randomly generated. This is cool. But I always seem the get the 'normal end' although the text is different. Is it even possible to have a different caption than 'normal end'?
@gonutz That might be a bug but yes it should be possible to get a different ending other than 'normal end' Yeah unfortunately I didn't get enough time to implement any algorithms for the pathfinding and movement I'm going to continue work and probably add A* and a better AI to make the game better aswell as more enemy types thanks for the feedback though :)
Ok. I've passed the game and there are few things: 1) The idea and gameplay are cool and i liked it 2) The cursor is unseen. You should change the color. 3) Collision is very bad.
Interesting game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :) https://youtu.be/CncUh65BgMw