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Oiram Trak
Oiram Trak
By Hacktier and jkniest
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1472 | 2.92 | 21 | |
| Fun | 1132 | 3.05 | 21 | |
| Innovation | 1538 | 2.47 | 20 | |
| Theme | 1562 | 2.55 | 21 | |
| Graphics | 1254 | 3.00 | 21 | |
| Audio | 942 | 2.84 | 21 | |
| Mood | 1299 | 2.86 | 20 | |
Comments
That was a lot of fun! It's awesome how much you were able to accomplish, the track felt exciting, the racing was good, the bots were fair and felt intelligent, and local multiplayer! The controls were intuitive and the powerups were fun to use. Overall a solid entry!
Bots are impressive, controls are decent, I had some issues where I would fall through the ground though, and the "waaahhhh" sound effect felt a little out of place esp. because it seems like it plays at full volume regardless of how far away it is lol.
i wish if the camera was a little bit more flat because i barely can see the road, but woahhhh its a good game
Well, there are few things I would like to comment on.
First one is that this is a racing game and the track seems to be rather long and completed. That's definetely a big plus.
The mechanics for controlling the car work and you can master them by trying, making mistakes and repeating this loop again =) That's also a good point. It means you need some skills to compete in this game.
The addition of the pick-up obstacles and power ups are making the game more random and interesting. You have to pay attention to that during the race.
It also has a nice option to play it with bots or with friends on the same computer.
The bots move well as well.
When you start playing you get enough information about the controls, like "Space" to use the picked up item and "R" to return your car to the road.
Next are a few somewhat less positive things.
I couldn't finish the race, because the bot was stuck at the first lap (round). My guess is that it is related to the colliders issue (always a a problem with Unity).
The car was stuck for some time, due to falling through the road after pressing "R" at a certain checkpoint (was a checkpoint off the mountain). Probably Unity colliders playing a bad joke again.
The last one is less important for some people (and definetely not important for the gameplay), but I don't see how the story is linked with the game itself. Except for the computer, which is a nice touch to the game =).
In general: a decent game for the amount of time provided and participating people =)
I get the difficulty of making a race game. I created one myself this jam too. Very nice, the car was very slippy but that was kind of fun. I really liked the parkour it was nice with the salivation and such. The mario kind of power ups are also very fun and did work well!
Probably a shorter track but a physics improvement could help a bit with the gameplay. It's a huge game, with lot of complexity to handle. But the kart sometime seems sliding and not running on the track, and this is something you should consider if you want to improve the game further!
hadik
2020-10-14 13:06
Good game, but average art for me. Partly match the theme, maybe next time it will be better.. Average audio, it not bad but not good, try harded next time.
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
Good game! With a lot of fun (if you have physical players despite the pandemic hahaha). Maybe you can improve the gamefeel when the car is accelerating and doing drifts, with that I think you can improve a lot the game. Besides, it's a great game! Congrats!
[PT-BR] Ganhei da minha namorada. Mahahahahah.
[EN] I beat my girlfriend. Mahahahahah.
j5.png
**[PT-BR] Análise...**
1 - Mecânicas, Aprendizado e Fluxo: Muito interessante que tenham conseguido concluir algo no nível jogo de corrida em tempo de game jam. O uso de coletáveis com diferentes funcionalidades ficou interessante. A região de trigger para demarcar o avanço no estágio ser visível foi uma decisão complicada. Por um lado a gente para de ter "cortes de caminho", por outro fica mais claro que o objetivo é percorrer todo o estágio. Os bots são (até onde consegui notar) muito melhores que o controle atualmente permite (como joguei com a minha namorada, não foquei tanto em avaliar eles na primeira sessão de jogo). Em alguns momentos o carro fica preso (principalmente se nunca pegou check-point (ants de passar da linha de largada (bastaria começar já com a linha de largada salva, creio)). Aprender não demorou, mas conseguir controlar bem o carro foi muito complicado (virar com o carro ainda é difícil).
2 - Gráficos, Áudio e Narrativa: A arte gráfica do estágio ficou legal, assim como a maioria dos elementos modelados (3D). Os coletáveis ficaram um pouco estranhos em relação à estética geral. O áudio não me causou estranheza. O jogo parece não ter foco em narrativa.
3 - Cultura: Há possíveis referências a jogos como Mario Kart e Crash Team Racing (isso permite que o jogo converse com títulos anteriores). Senti alguma falta de novidades que distanciassem um pouco de tais jogos. Lembrei ainda de GT e NFS.
4 - Monetização: Creio que em uma versão polida e com os devidos diferenciais, o jogo possa vender com propagandas no smartphone (quem sabe com venda de DLC ou mesmo pagando a retirada de propagandas). No computador pessoal, eu não tenho certeza, pois é um jogo para jogar com a família, talvez venderia a um custo em conta no Steam (após os devidos polimentos).
**[EN] Analysis...**
1 - Mechanics, Learning and Flow: Very interesting that they managed to complete something on the racing game level in game jam time. The use of collectibles with different functionalities was interesting. The trigger region to mark the advance in the stage to be visible was a complicated decision. On the one hand, we stop having "path cuts", on the other it is clearer that the objective is to cover the entire stage. The bots are (as far as I can tell) much better than the control currently allows (as I played with my girlfriend, I didn't focus so much on evaluating them in the first game session). In some moments the car gets stuck (especially if you never got to the check-point (before passing the starting line (it would be enough to start with the starting line saved, I believe)). Learning didn't take long, but being able to control the car well was very complicated (turning the car around is still difficult).
2 - Graphics, Audio and Narrative: The graphic art of the stage was cool, as well as most of the modeled elements (3D). The collectibles were a little strange in relation to the general aesthetic. The audio didn't make me feel strange. The game does not seem to focus on narrative.
3 - Culture: There are possible references to games like Mario Kart and Crash Team Racing (this allows the game to chat with previous titles). I felt some lack of news that took some distance from such games. I also remembered GT and NFS.
4 - Monetization: I believe that in a polished version and with the due differentials, the game can sell with advertisements on the smartphone (perhaps with the sale of DLC or even paying for the removal of advertisements). On the personal computer, I am not sure, as it is a game to play with the family, perhaps it would sell at a cost on Steam account (after due polishing).
neowhoru
2020-10-25 12:37
nice little kart game but had some small bugs (when your start game and race too fast you are vertical on the sign and cant move until i restart the game).
But for 72h jam game its awesome what you built :)