FoonLudum Dare ExplorerLD45 → Sandbox CTF

Sandbox CTF

By honey-pony

View on ldjam.com

CategoryRankScoreCount
Overall7443.2559
Fun9442.7660
Innovation8052.8659
Theme7193.1260
Graphics7613.1661
Audio5802.8459
Humor7742.2351
Mood9192.8356

Comments

death-is-cold 2019-10-07 23:06

nice! I would've liked to see what you could do with this given more time.

richnou 2019-10-09 12:13

Very nice work. But on a french keyboard (WASD... arg...), it's nearly impossible to play :(

honey-pony 2019-10-09 18:01

@Richnou Just added AZERTY support (I think...) Thanks for the heads-up.

weine 2019-10-09 19:27

Impressive technical achievement for a jam game! I like the premise, but it plays a bit too slow (both in game mechanics and in fps) for a quick casual playthrough. Needs a bit of more time to reach that "fun" threshold.

honey-pony 2019-10-09 19:33

@Weine Out of curiosity, were you playing the web version or the windows version? The lag is a real shame. Sadly GDScript is the only supported language for web export and Godot's tilemaps aren't necessarily optimal for this kind of game...

I suppose it might be in my best interest to try to come up with an optimized version so that people can rate based on the intended gameplay rather than the laggy version. :smiley:

team-on 2019-10-09 19:50

That so imressive, you almost write terraria in 3 days. Idea about mixing CTF and sandbox look unique, I never see games that combine this before. Guess that it will be more fun with multiplayer.

toxiccomputer 2019-10-09 21:44

Really reminded me of Terraria. Except you made it in 72 hours. Good job! Just one thing, when breaking grass it was really loud.

honey-pony 2019-10-09 21:47

@toxiccomputer I definitely agree. I don't know if I'm allowed to fix that post-compo but maybe I'll go for it anyways so as to save some people's ears.

toxiccomputer 2019-10-09 21:51

@honey-pony I believe you are allowed to make updates to it as long as you don't change everything.

moddingmachine 2019-10-09 21:53

Awsome Game! I saw that you had posted a gif in the comments of ldjam during the jam, and I was like, man that looks lit, I wonder how I could do it... Thx for including the source code!!

niterich 2019-10-09 22:59

Looks like we both went the Terraria-clone route, and I have to say, your entry just blew mine out of the water! There's so much here for just 72 hours! Congrats!

I couldn't play the HTML version, as I got the error "Cannot read property 'getParameter' of undefined" before anything loaded.

Also, are you sure about the whole "Ludum Dare only gives partial credit if I opt out of categories" thing? I always thought they adjusted the percentages you got for partial reviews.

velvetlobster 2019-10-09 23:02

this feels like Terraria with Sonic, the jump and particularly the jump sound reminds a lot of that this is interesting ... i confess i closed thinking it had crashed the first time, then i read your message that it was just generating the world

Screenshot Capture - 2019-10-09 - 19-58-11.png I was trying to capture a print of its jump, but that was tough lol

honey-pony 2019-10-09 23:15

@niterich I'm pretty sure about the partial credit thing. Right now I have only 18.5 ratings given despite the fact that I have graded every category in every game so far.

This number actually stacks up pretty significantly: I have actually graded 20 games in total but I'm only credited for 18.5. That's more than 1 less than the actual number, so pretty darn bad.

coachsisyphus 2019-10-10 01:36

This is really interesting; I feel like its a cool case study along with being a cool interaction, outstanding work!

lone-wolf 2019-10-10 03:26

Nice. Haven't seen many sandbox games. This is one of the better ones. Great work :thumbsup:

rhymar 2019-10-10 07:54

this game has potential, and teh character is cute^^

richnou 2019-10-10 08:41

@honey-pony : thank's for Azerty, it's works !

belug23 2019-10-10 18:05

The game is nice, it need some speed optimisation but was fun to play! Good luck.

cdunham 2019-10-10 18:15

Once I got into it it was pretty fun! Enemies started coming in waves and I was trying to gather supplies to craft better weapons and items. Sadly crashed after about 20 minutes but was good while it lasted.

honey-pony 2019-10-10 18:29

@cdunham: Yeah the enemy spawn rate is way too high (even though I cut it down several times while developing). The best way to fight is to wait to craft a sword until you have copper, as enemies won't spawn until you have a sword.

Weird that it crashed. There is supposed to be a spawn cap on the enemies and I never activated it during testing, maybe it got activated but had a bug. Sadly GDScript is not statically typed so there were a lot of bugs that would only show up if I actually went through a certain code path.

EDIT: Yep, enemy spawn limit has a bug. It should be fixed now.

shelvid 2019-10-10 23:03

The game seems very promising but i feel like the beginning is a little too slow, there are a lot of things you can do to make early phase fun :) Even player controller feels very slow and floaty (maybe it was just my FPS but it felt like it was going at good framearate) but that aside, art is very pretty and animations are very fluid, music is pretty relaxing but the sound effects overpowered music sometimes. All in all i think its a pretty great entry but it definitely has a huge room for improvement! Keep it up :)

honey-pony 2019-10-11 00:03

@shelvid If you have any specific recommendations on early gameplay I'd love to hear them :smile:

As it stands it only takes a few minutes to get through all the mining / crafting in the game so I'm not even really sure where the slowdown would be--maybe just in how slow it takes to dig?

I didn't spend much time adjusting the player controller physics so I can see how that could be a problem.

Glad you liked the art and music. I certainly tried.

Anyways thanks for the constructive criticism! Probably the most helpful things I've heard so far. :smile:

shelvid 2019-10-11 00:26

@honey-pony First of all the dig speed is definitely slow even with a shovel, i think just in general increasing breaking speed wouldn't hurt the game at all as you aren't competing with anyone in early game. Secondly god damn it i'm having a hard time thinking of something, i feel like its on the edge of my mind but i can't get it out... its too late for this :^) In general tho i think CTF and Survival done in this way is difficult to work around. CTF is a kind of gamemode where both teams are given same rules, here clearly you are only one building but this is for a ludum dare, you still managed impressive amount of work in the given time but yeah, if i would go for that kind of game i would definitely try to make a bot that builds first :)

honey-pony 2019-10-11 00:52

@shelvid yeah the CTF genre definitely doesn't come through. If I had human players competing it would work a lot better--to give you some background I was inspired by a few Minecraft multiplayer game modes I played a long time ago and had a ton of fun with.

I was more thinking of your criticism simply in the genre of "Terraria-clone," where I think it's less applicable. That's why I was so confused. :smile:

shelvid 2019-10-11 01:09

@honey-pony Nah, i'd like to not look at voxel based games as clones of Terraria/Minecraft :) And yeah, its very player/bot based game, in its current state the crafting bit feels a bit like a grind because in the end you spend your time in combat, not really marveling at your build if ya know what i mean like, you don't just go "Man, i wanna write bruh with dirt in this game"...

bruh.png

Okay don't question this bit.

You get what i mean at this point, the building part isn't utilized in capturing the flag that much :) (Also when breaking block instead of transparent there's a blue color so when you mine it looks like there's gonna be sky behind but in reality its dirt, looks goofy just wanted to say :^) )

landosystems 2019-10-11 21:26

Cool game, impressive scope for the jam timeline but you pulled it off. Great work!

coatline 2019-10-11 21:46

Congratulations :confetti_ball: ! You made a Terraria clone! In 48 hours! For real though. This game is pretty cool. I think that the combat was lacking but it's impressive that you even added combat. I also really like the world generation. Great entry! :thumbsup:

megalink 2019-10-11 22:16

I loved this game, the amount of content you added is extremely impressive. World generation was interesting and enjoyable to explore, even if it was quite buggy in areas. I felt that the tiles were probably too small and therefore were a pain to mine individually. Trees are also really confusing, in that they look like they would be foreground objects yet they aren't. Perhaps make them darker? More visual and audible feedback could be added in various areas of the game, as hitting enemies and mining tiles sometimes feels quite weak. Gathering items was extremely satisfying due to the sound effects that play and the way the items swarm towards you. Consider adding flashing effects or screenshake when hitting an enemy or when the player gets damaged, as they will make the game a lot more enjoyable to play. If you ever plan on updating this game later on, I'd suggest elaborating upon the flag game concept, as that's ultimately the most interesting and unique element the game has. Overall well done, I really enjoyed this!

mercuryal 2019-10-12 01:11

Sadly it ran at too low fps (web version).

dragonzbw 2019-10-12 17:47

A not bad terraria clone - very impressive scope for a jam! A few issues: Movement felt slow (especially jumping) and the enemy base generated off the edge of the world which allowed me to fall through the world.

honey-pony 2019-10-12 18:03

@DragonZBW Out of curiosity, were you playing on the web version or Windows version? I imagine lag might make player movement feel especially slow on the web version.

fictions 2019-10-12 18:30

Yeah the web version is realy slowing things down a lot, but nontheless I liked this starting point for a nice 2d survival game like terraria :D

excy 2019-10-12 19:55

The amount of work required to get this up must've been insane, great job.

dragonzbw 2019-10-12 21:19

@honey-pony I was playing the Windows version. I don't mean it was laggy or anything, just felt like the movement speed could have been higher.

honey-pony 2019-10-12 21:34

@dragonzbw Thanks. I do more or less agree, the movement speed could definitely be turned up. It is fast enough to walk the whole map in about a minute so hopefully not too bad.

simon-parzer 2019-10-12 21:34

I realize the goal is capture the flag, but I never got there as I was sidetracked by the crafting ;)

honey-pony 2019-10-12 21:40

@simon-parzer You probably didn't miss much, the "capture the flag" aspect is more like "farm enemies until you get a certain drop" :smile:

I have actually played through my game twice now and it wasn't too much of a pain to get the red flag, but it is relatively rare so I don't blame anyone for not going through all the trouble to get it.

tort60091 2019-10-13 00:06

I really like this character first time I thought that was worm )) it's tiny and sweet sandbox. Great Work!

arcus 2019-10-13 08:15

Ha ha! this game is quite fun :smile: The trees look a little odd, though :wink:

rodrigo-denubila 2019-10-14 02:17

Really interesting game, and a nice take on the theme. It's a lot of work in such short time. Good job!

freypodgames 2019-10-15 20:42

Loved the pixel art, felt quite like a terraria style game. The tower generation seemed to be buggy, it allowed me to get pass the barrier and fall into the void other than that I found it bug free. Very impressive considering the time limit!

itsdanidre 2019-10-17 19:43

Interesting concept and collection of genres. Mining, capture the flag, crafting. I love the crafting system especially, how the crafting works. Although I want to ask how it'd be played with users without a scroll wheel?

The music is a bit too loud when jumping and mining certain blocks. Nice creation in such limited time though! While there were bugs and I fell out of the world, the main concepts were configured well.

honey-pony 2019-10-17 23:42

@itsdanidre The crafting UI is definitely a weak point. I was kind of going for the Terraria crafting interface, but Terraria has a few extra polishes that make it work a lot better, including a big list of all the recipes so you can just click the one you want, and better responsiveness to how your crafting options change (i.e. mine won't load new recipes until you close and re-open the inventory).

In the end I figured it was good enough as I really didn't have time to fix it up. :smile:

dane-tesla 2019-10-19 00:18

A nice entry! Not really my type of a game but I appreciate it anyways. Didn't meet any bugs so congrats on that! The movement speed was a bit too slow for me but It could be just my personal preference.

(The music and audio is a bit too loud I think btw. but other people already mentioned that)

bungalow 2019-10-19 00:54

Intuitive controls and adorable little art! Awesome job!