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INFERNAL DESCENT
INFERNAL DESCENT
By wisstopher
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 54 | 3.81 | 24 | |
| Fun | 104 | 3.50 | 24 | |
| Innovation | 142 | 3.36 | 24 | |
| Theme | 44 | 4.09 | 24 | |
| Graphics | 94 | 3.77 | 24 | |
| Audio | 63 | 3.72 | 24 | |
| Humor | 37 | 3.59 | 24 | |
| Mood | 15 | 4.25 | 24 | |
Comments
maxem4ek
2025-04-07 11:37
I like your game. The game is simple easy to understand and atmospheric. I think the tools can be given to the player once. It seems dragged out in places, especially the first elevator stop. Unfortunately, could not get through the game to the end. Stuck in the black tunnel on -666 floor.
Hi. I liked it play. Good gfx nice theme. A bit liminal. I managed it to reach lvl23 but i did not get it how to solve the problem with the plate. Nevertheless good game, it was well done for a 48h game.
jk5000
2025-04-07 13:54
A scary, funny and very well made puzzle game. Well done.
I want to try this, could you please upload a Mac or web version?
Really enjoyed this! A good balance of puzzle and narrative and a lovely ending too! I thought the mechanics felt good to use, were intuitive and well paced. I feel like you made a great toolkit that could be expanded to a bigger game with time! A bit of practice with blender and your levels could become MAGIC! but as it is, the low poly style has its own charm. Great work as always :D
I really love the fact that the hatch on the last floor opens but no items are inside. My favorite moment of this game for sure! Only downside to this game is the heavy tax on my gpu. Could not hear the game music because my fans were so loud 💀
@maxem4ek Thanks for the feedback. Picking the tools up each level was a design choice for the final level. Sorry that you couldn't reach the end :cry:
@psychomonster Thanks for playing, the pad was the last piece I added and I think I might have gone a bit too far with adding that as I could have been focusing on my levels more.
@jk5000 Thanks for playing!
@haokai-xu-1999 Sorry I'm not sure how to do that with Unreal.
@anton-florey Thanks for the feedback, I wanted the fact you keep having to pick up the items on each level make it hit harder on the last. Glad you picked up on that. As for the GPU stuff, I always try to cram so much in that I never optimize enough and then I get comments like this :sob: . I really need to get better with that stuff when using Unreal for my Jams.
@wisstopher Wow I just noticed this is a solo compo entry! massive respect :O
Just beat the game! I was a little impatient waiting for "Stan" to finish talking, but I liked the creepy atmosphere and I was curious to see what would happen. Unreal Engine 5 seems like a very taxing engine, my computer fans kicked into overdrive, matching the game's fan-heavy atmosphere. The game ends before the final confrontation, but surely I would have won. Nice work!
The atmosphere of loneliness is conveyed perfectly.
rack47
2025-04-11 02:35
This is great! I really like how you're guided through the mechanisms until the last section where you have to fend for yourself. The story kept me guessing. Nice!
Very cool game, great scenes that provided a perfect atmosphere. Your sound design went a long way towards providing the vibes and was well done. I liked the introduction of the couple of puzzle mechanics then the "gauntlet" of having to use them.
I did find that moving the power orb was a little tricky, it seemed to be clipping into my character and making movement hard unless I moved backwards, but since there were only a couple of puzzles with one that minor bug did not detract form the game.
On the whole a fun and impressive game jam entry, great job! I never did trust that Stan guy :)
@anton-florey Hey thank you, I use Unreal everyday. It surprises me how much I can blast out.
@billy-monks Thank you for playing. Yeah I was trying to balance Stan talking and seeing it all. I'm really bad at optimizing for Unreal, sorry about that.
@apt-prose7 Thank you for playing!
@rack47 I wish I had maybe done a bit less guiding and given a bit more fending for yourself, but I'm glad you liked it. Thanks for playing.
@smilewood Yeah the orb was annoying and nothing I tried would fix it, I think I left it too late to fix with my sleepy game. Thank you for taking your time to play it :smile:
It’s okay! I was being a bit cheeky, but it ran smoothly and Unreal is really designed around the graphical suite. Great work again!
byebye
2025-04-13 20:01
Cool game with a creepy atmosphere! It was nice to realize that the security's name was consonant with "Satan" all this time. The only thing is that some sounds do not fit the atmosphere of the game, for example the sound of the elevator falling.
eugenik
2025-04-14 07:07
wow this game is BADASS! love it!!.
So spooky. Really nice atmosphere. I increasingly felt in danger. Love the black and white look when there's no lights shining. There's just the shadows of fans. Very film noir.
nice compo solo entry...A scary, funny and nice level design... but the music is a bit boring and repetitive
retrisma
2025-04-21 16:23
Really cool puzzle platformer! I definitely got Portal vibes from the helpful/not helpful dialogue and the puzzle design. There's a promising start with these puzzle mechanics, I would like to see them expanded upon somehow! I also quite liked the atmosphere. I'm just a little confused how the simple graphics you implemented caused such a strain on my GPU...
adamg
2025-04-25 00:24
Great style, definitely gave a sense of unease. I got stuck on floor -666 in the room right after the tunnel where there was lots of things to interact with, I didn't see anything to crush and standing on the panel until it turned green didn't seem to do anything? Obviously I was missing something. The game feels very high scope for a game jam game, good job.