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Among Me
Among Me
By verbante
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 385 | 3.80 | 22 | |
| Fun | 459 | 3.62 | 22 | |
| Innovation | 16 | 4.37 | 22 | |
| Theme | 98 | 4.27 | 22 | |
| Graphics | 943 | 3.40 | 22 | |
| Humor | 815 | 2.68 | 21 | |
| Mood | 1365 | 2.75 | 20 | |
Comments
wfmg
2020-10-05 23:15
This is a really clever idea and it is pretty entertaining. The problem comes when your past self kills the impostor because he's in the same spot as the guy you killed last time. It also gets a bit wild when you go into the door too quickly. These are things to do with polish and can be fixed. I like the play on the Among Us idea and it's really interesting. It's pretty hard to see the characters closely enough with the small, unchangeable window, though. A higher resolution would have been better.
Great job, though! You can credit people who helped you in your game settings by adding them to your team, if they have an itch account as well.
verbante
2020-10-05 23:22
@wfmg Wow,thanks for the super early comment! I agree with all of your points. Impostor's tends to pool on the sides in this build which results in more frequent multi-kills for past selves, I can change this in a future build
sindri
2020-10-05 23:46
This is a great idea, and once I started to get the feel for what was going on, I was super into it! Plus, the hand-drawn aesthetic is really rad. Great job!
verbante
2020-10-06 07:53
@sindri Thanks, I'm glad to here all these :)
Great Idead :D
cinar
2020-10-06 20:46
Cool idea, cool gameplay. Smoother animations will make it perfect.
Hello, thank you for making such interesting game. Really nice and cool hand-draw art style, smooth animation(running and jumping is so cute) and clear tutorial guide. And I understand what you want to tie with the theme:stuck in the loop. But there is a question: it seems that I can only enter the door again and again following the arrow but nothing happens? Maybe I make some wrong choice? Could you please give me some guidance?
ketor
2020-10-06 20:56
Cool idea! Good use of the theme :smile: But I guess some music would be nice.
The idea is really great, and it is very well executed. It is a perfect fit for the theme, well done !
verbante
2020-10-06 21:03
@meowmeowlitclub Hi and thanks for playing :) I'm not sure at which point you are confused at but let me try to make it clear anyways. The game is about killing all the impostors and then entering the doors this way you gain a point and there is nothing else to the game, that should happen. The challenge and fun comes from the fact that you should adjust to your past actions and also the impostors actions are based on yor past actions aswell! It gets more chaotic as the time goes and at least I get less and less patient so I can't get really far (max 13) in my own game! But I think you can survive for a long time with enough patience and strategy! Hope this helps :) It also gave me an opportunity to talk more about my game :D
verbante
2020-10-06 21:05
@cinar Selam, tanidığım bi Çınar mısın diye biraz araştırdım... Değil mişsin ama ikimizde İzmir'li çıktık. Ne sıcak hala dimi dsjsjsj Teşekkürler yorumun için :)
I absolutely love this game, and while I agree it could be polished, the puzzle in planning where you stand and how you kill yourself is super intriguing. Early strategies of standing in the corner don't work as my future selves will probably attack there at some point. Great job!
jefvel
2020-10-06 21:10
It took me a while to understand what was happening, but once I did it got quite interesting and fun. I tried standing still to make it easier to detect impostors but then realised the movements of them are also part of how you've moved earlier, so the AI really tricked me there. Got up to 8, at which point I had reached chaos and got stabbed by my past self.
It would be nice if the characters had a stronger outline, to make it easier to discern them when they're overlapping.
Nice game!
cinar
2020-10-06 21:47
@verbante hahahaah tanıştığıma memnun oldum Sonat. Türklere pek rastlamıyom buralarda. Twitterına baktım biraz çok temiz işler çıkarmışsın ellerine sağlık :D
verbante
2020-10-06 21:58
@jefvel Wow it seems like you've had a rich interraction with the game which makes me quite happy :,)
verbante
2020-10-06 22:00
@cinar Ooo çok teşekkür ederim efendim :)
verbante
2020-10-06 22:02
@mercurywitch Thank you for the kind comment! Glad you enjoyed the game :)
Wow, a very mind bendy game. This is really a very good use of theme! I hoped there was some "pastel colors" to differentiate a little bit more still the art is superb! Cidden beğendim abi elinize sağlık.
Wow this game is perfect for memory masters, it's so easy to forget which one is a copy of you and which one is an imposter after three or four levels. Really like the paper sketch aesthetic too!
verbante
2020-10-08 10:01
@arqcenick Aa çok sevindim beğenmene :D Zaten bi game design master class'ı olduğu için hoşuna gitçeğini düşünmüştüm dsjsjs Catoolo'ya da ilettim o da teşekkür ediyor
Genius! I love the concept, it's really mind blowing. The game even has some depth, it is possible to come up with certain strategies, though the difficulty curve is extreme because of the small room. My best score is 6 so far ;)
Cool concept of a game and I really liked the art style! There really isn't that much to do once you figure out that you can just wait for all of your past selves to disappear and easily find the imposter.
jvdwijk
2020-10-16 08:49
This was a pretty interesting mechanic! Kind of unbalanced since you could basically wait until only the imposter is the only one left but fun if you get it before that point! Maybe set a timer to kill the right person
verbante
2020-10-17 17:30
@blue-pin-studio @jvdwijk Thanks! I originally intended to put a timer but I without it the game becomes a sandbox-like experience: You can try to find and kill the imposter as quickly as possible if you want challenge, or you can run around with your knife erratically to leave a challenge for your future-self etc. Lots of options that would be hard or not so fun to explore if there was a timer. Another problem with the timer is that having a fixed amount of time would make the game too hard too soon, and I didn't want to figure out a curve to find appropriate amount of time for each loop. Leaving the game like this is also quite inclusive because it is as difficult as a player wants, so more people can play the game. In an update I may put a timer so that self-imposed challenge runs with limited time are easier to do but for the time being you can try it with an external timer