This is a great idea, and once I started to get the feel for what was going on, I was super into it! Plus, the hand-drawn aesthetic is really rad. Great job!
I adore these visuals and the style, but the game just launching in at top speed like that was really disorienting, and the aim even when slowed down felt really difficult. I love this attempt, and I think it may be one of the best looking games I've seen so far, but I'd love a touched up version with slightly more forgiving speed and aim!
I'm kinda blown away how long I played this without stopping, haha. The center bit-crushed GIF sells the entire thing, and honestly the stat juggling / "don't stop" gameplay makes this weirdly fun despite how intentionally simplistic it is. Great job on this theme!
Shame I'm not seeing any ratings on this one so far, it's not the most home run take on the theme, but this is a really solid platformer mechanically. My only wish, aside from the obvious post-jam polish, would be to have movement on the arrow keys with space to jump, rather than face keys, just for the sake of ease. Really like this!
I adore this, and whatever your protagonist is. The treatment on the text slowing down and colorizing and all that for the different actions is outstanding, and the music halt near the end killed me. Love this game!
At a glance this looks really impressive, and the obstacle course is admittedly fun, but this just being primarily an asset flip is really a bummer and not really in the spirit of the jam.
I really like this! The take and visuals are really cool. Not the biggest fan of shooting while moving, but it wasn't hard to adapt to, and I understand the need for limitations under these conditions. This is one I'd really like to see expanded upon in the future!
LD47 — Stuck in a loop (9)
Among Me by Verbante 2020-10-05T23:46:40Z ♥ 2
This is a great idea, and once I started to get the feel for what was going on, I was super into it! Plus, the hand-drawn aesthetic is really rad. Great job!
All A Board by Jake White 2020-10-05T23:43:59Z ♥ 2
I adore these visuals and the style, but the game just launching in at top speed like that was really disorienting, and the aim even when slowed down felt really difficult. I love this attempt, and I think it may be one of the best looking games I've seen so far, but I'd love a touched up version with slightly more forgiving speed and aim!
Hamster Simulator by snowinn 2020-10-05T23:39:05Z ♥ 3
I'm kinda blown away how long I played this without stopping, haha. The center bit-crushed GIF sells the entire thing, and honestly the stat juggling / "don't stop" gameplay makes this weirdly fun despite how intentionally simplistic it is. Great job on this theme!
photo_2020-10-05_16-38-47.jpg
Hook and loop by Kaiomoi 2020-10-05T23:24:58Z ♥ 2
Shame I'm not seeing any ratings on this one so far, it's not the most home run take on the theme, but this is a really solid platformer mechanically. My only wish, aside from the obvious post-jam polish, would be to have movement on the arrow keys with space to jump, rather than face keys, just for the sake of ease. Really like this!
A Game Devs Nightmare by DumbDumb 2020-10-05T23:20:21Z ♥ 1
This is such a great spin on the loop concept, and honestly just a really clever puzzle game in general!
Humdrum by ZachsButt 2020-10-05T23:15:22Z ♥ 1
I adore this, and whatever your protagonist is. The treatment on the text slowing down and colorizing and all that for the different actions is outstanding, and the music halt near the end killed me. Love this game!
Third Time's the Charm by Jag 2020-10-05T22:55:01Z ♥ 0
At a glance this looks really impressive, and the obstacle course is admittedly fun, but this just being primarily an asset flip is really a bummer and not really in the spirit of the jam.
Plasma by Hakro 2020-10-05T22:53:35Z ♥ 1
Dig what was done here - nice and challenging basic gameplay, plus bouncing Astronauts around is excellent!
Coin Cavern by HappyDevilGames 2020-10-05T22:42:35Z ♥ 1
I really like this! The take and visuals are really cool. Not the biggest fan of shooting while moving, but it wasn't hard to adapt to, and I understand the need for limitations under these conditions. This is one I'd really like to see expanded upon in the future!