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Delivery Cannon
Delivery Cannon
By xeke-death
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.80 | 7 | |
| Fun | | 3.20 | 7 | |
| Innovation | | 3.00 | 7 | |
| Theme | | 3.10 | 7 | |
| Graphics | | 3.10 | 7 | |
| Humor | | 2.40 | 7 | |
| Mood | | 2.80 | 7 | |
Comments
Fun! Really impressive work for 3 hours. Honestly - crazy impressive for 3 hours.
I love the humorous take on "Delivery" as a theme.
I don't know if this is a good or a bad thing but I found it easiest to get packages into targets by simply cranking the power up super high. This let me shoot the packages in a straight line into the back wall holes rather than trying to arc parabolas which I found to be much harder.
Helluva lot more that I could do in 3 hours. I also found that its easier by cranking the power up, or by scooting them along the ground to the nearby holes
zundou
2023-05-03 05:52
I enjoyed the fact that I could aim for a score not only by hitting the walls but also by aiming the holes on the ground. The game balance, where the holes disappear after being used multiple times, was also nice.
Hey this was actually a lot more fun than I expected out of a 3 hour game! At first I was a bit put off by all the numbers that I could tweak per shot. But in the end I either memorised some rough numbers for height based on a set power, or I tried eyeballing a bunch on the floor, both ended up working pretty well! Had two rounds and tried a couple of strats, feels like I coulda improved if I kept going though!
xeke.png
bernhard
2023-05-15 13:23
I made it to -306 :dizzy_face: But I had fun getting there :-) Nice submission!