FoonLudum Dare ExplorerLD47 → Rad Boar Rewind

Rad Boar Rewind

By alexrose, atmospherium and bitsandcrafts

View on ldjam.com

CategoryRankScoreCount
Overall324.2934
Fun1324.0034
Innovation1234.0034
Theme124.5134
Graphics2454.1834
Audio644.2034
Humor1083.9833
Mood3003.8733

Comments

nazorus 2020-10-06 00:52

The gameplay feels super nice and fluid, and the concept is awesome, loved interacting with my own past selves and their mistakes :smile: Great work!

minibobbo 2020-10-06 01:27

Nice entry! The puzzles were cool and it has a very nice "interacting with your past selves" feeling. The art reminds me a lot of Braid and the music keeps giving me Zelda 2 vibes for some reason...

omarmobadr 2020-10-06 01:41

what a great concept I really liked the story and its voice over and the graphics were great too

pkenney 2020-10-06 02:03

Verrry slick, from the intro to the art to the music, and all that on top of a great concept and tight controls. I've seen several other "collaborate with past selves in a time loop" games but this one was definitely my favorite so far.

I especially appreciated that the loops were tight, and that I could hard reset. Game did a great job of not wasting my time, which is a big risk with something that by definition forces me to repeat quite often.

I thought I would definitely complete the game, but I did ragequit at the two-elevators-7-seconds puzzle. My frustration on that one came when I had run something like 30 supporting lives to get the weights right, which was fine. (In calmer retrospect, maybe it can be done with only 1 or 2 and doesn't need a crowd?) I had it all set up but then one guy got his head stuck where the elevator enters the shaft, jamming it. BOOM once I havd mispositioned that guy by a few pixels it was game over... A soft reset didn't work because it was already too late, and a hard reset sent me back like 30 precision-button lives into the past. I did the hard reset once but after it happened AGAIN I'll confess I ragequit.

Kind of hope that was the final puzzle because I wanted to see all the game had to offer, it was really excellent!

Just an awesome entry, very well done.

Man.. I bet I didn't need so many lives on that one puzzle, maybe I'll go back and try it again...

(EDIT: The guy at 9:15 in your walk-thru was the one that jammed the up-elevator when I gave up)

alexrose 2020-10-06 04:14

@pkenney yeah that's about halfway through the game, you're right though, that can break, I might release a patch

alexrose 2020-10-06 04:48

@pkenney I fixed that for you, should work now. I presume the reason you were getting stuck was because you were preemptively going for the button and then once the right side got less heavy he ended up walking out and jamming the lift. hopefully should work better now, if you have feedback that'd be very appreciated

humanisred 2020-10-06 08:51

Wow! This game is so cool and so funny! Its interesting that our game concept is also about cloning yourself and dying because of time! Will be thankful if you play it too!

purpledartfrog 2020-10-06 09:30

Wasn't a fan of the previous entry... but this one.. cool concept - nice graphics - good audio BIG :thumbsup_tone1:

:purple_heart: :dart: :frog:

skyeward 2020-10-06 11:17

Alex you sonovabitch you've done it again

sheepolution 2020-10-06 12:20

Nice game my dude. Interesting puzzles built upon an interesting base mechanic. I can see a lot of potential for expanding these mechanics, but of course, it's a jam game.

The controls were a bit confusing to me. I kept mixing up x and c.

Art is good. Music is good. Nice intro story at the start of the game. Good job once again!

alexrose 2020-10-06 13:11

@sheepolution so did I LOL. maybe they should've been the other way round

djayne 2020-10-06 21:26

Saw your keynote from a few jams ago and was very inspired to crunch. Glad to see that you clearly did too! Really enjoyed the game and it was a well executed idea to say the least. I actually had a similar idea myself but didn't go with it as it was my first jam and the complexity overwhelmed me a bit haha.

annie-owl 2020-10-07 10:28

Very nice use of the theme. The puzzles are hard enough to feel satisfied after completing them and easy enough so you won't get stuck on a puzzle forever. The BGM is awesome and keeps you in a mood throughout the whole game. I only wish there was a big pink explosion at the end :slight_frown:

darcytimms 2020-10-07 13:56

Great puzzles, and a great setting of world and character, can't wait to see what Rad Boar Rewind gets up to next!

hi-im-greg 2020-10-07 17:59

Incredible entry. Great feel, made me want to sit and play more and more. Could easily be a full game.

killerkun 2020-10-08 02:49

You guys nailed it with this game! It took me a bit to get the complete hang of the core mechanics, but once I did, I felt compelled by the excellent soundtrack to try and get out of there as soon as possible. A total blast!

x-pilot 2020-10-08 17:29

Took me a while to get used to the controls, but absolutely love the mechanics! Really well done!

aterlamia 2020-10-08 18:49

I like the concept, of course this jam has a lot of these kind of games i like the mechanics you added with the platform. Only tip i can give is please add an exit button, ctrl+f4 should not be the only way to exit a game

simon-rahnasto 2020-10-08 19:27

This is by far my favorite entry this Ludum Dare and it is also my favorite Rudebear game (out of the 17 that I have played), that is saying something because there are some real gems. Playing a Rudebear game is part of the LD-experience as much as complaining on the theme is. Where do I even begin... Let's start with the intro. Really sets the scene for the game, it's very well narrated and the voice acting is great. The graphics are amazing, it's the unique look that most of the Rudebear games has, but with a new twist: The rad boar gang! The sound effects and especially the music are phenomenal!

The idea of this game is so genius, my jaw dropped when I realized that I could change the course of a previous Rad-boar and "queue up" movements on them in order to have them progress the game for me later. There where so many unique puzzles and thing's that you had to figure out, without introducing new mechanics. As always your entry has great humor. It was hilarious when you had to sacrifice like 20 boars to build the suicide pillar, pure comedic gold. I also really liked the "seesaw" puzzle (the one right before you get the pink crystal), it took me quite a few attempts to figure out how to do it and it was so satisfying when all the boars worked together and finally managed to get it. First I thought the game had ended there, I'm happy that I realized that you had to also get back to the ship. Great idea since it made the game come full circle.

I played through the entire game and enjoyed every single bit. I have participated in Ludum Dare quite a few times, but this is only the 3rd or 4th time that I give an entry full 5/5 in every single category. If you don't win I feel you got robbed. Great job is the understatement of the year!

nolife-m 2020-10-08 20:06

Great! Having some fun while beating the game and I really like the part of going back. You guys doing a great job on level and puzzle. The music was good too.

alexrose 2020-10-08 20:46

@aterlamia Sorry to have caused you a hassle! The game does exit after you complete it. Generally it takes me 60-90 minutes to implement an exit button with a scaled UI that fits any resolution, dims the screen, has raycasted yes/no buttons, "are you sure" graphics, pauses and unpauses and you have to make sure it fits the aesthetic of the game, so it's actually quite a large endeavour in a tight jam (we ran the clock to the very last minute and I slept a total of 14 hours in the whole weekend)

in case you run into problems exiting out of fullscreen again, there are a few ways to close without alt+f4 (e.g. if your laptop keyboard has fn keys on the f buttons): - Alt+enter, close - Windows key/Windows+D/Windows Tab/Alt Tab -> right click close - ctrl shift esc, close - ctrl alt delete, close

(obvs I would never release a commercial product aimed at consumers without an exit menu)

appreciate the feedback!

mikoziq 2020-10-08 21:44

DOOM meets Pigs in Space. Very good execution on the theme! Enjoyed the music as well! Job well done!

namidasai 2020-10-09 11:08

Really good entry with polished intro, gameplay, and levels. Puzzles felt challenging but fair, controls were super tight, artwork looked great... Impressive! One thing I'd say is that maybe some of the signposts were a bit hard to read due to the font and size of them, but that's a minute detail.

sirred 2020-10-10 18:38

Cool game that felt really smooth with the controls. The double platform section took me way longer than it should have from having to hard reset after messing up several times.

tricky-fat-cat 2020-10-10 20:16

As usual you did a great game with distinctive style and fine leveldesign and gameplay. Well done!

pomo 2020-10-13 13:02

This one was boartastic, thanks for chilling on the stream and all the boar puns! Thanks for submitting it! -PomoTheDog

foolmoron 2020-10-26 02:35

Great execution and style as always. The concept is simple but I think it's highly elevated by the input-based rewind which can desync. It leads to some frustrations but also some fun situations that wouldn't be possible otherwise, like the elevator puzzle.

Atmos music is a banger as usual and kept the energy level high. I did wish there was some other audio though for common things like jumping and restarting.

Controls were fi. I used a DS4 so all the buttons were very intuitive. A frustration was the corner collisions when jumping. Kept hitting my head. Softer corners would have added a lot to the agile feeling here imo. But the ease of restarting made everything feel really nice and fun. Little punishment for failure, but still a great feeling of accomplishment when you beat a level. (Really liked how the levels were all inter-connected too.)

Stopped at the elevator puzzle after trying like 5 times and getting within like 0.2s of making it. Too much highly precise setup required for that one, which negated the ease-of-restarting fun that the first few puzzles had. That's not necessarily bad though, since it's still feels pretty zen when you mess up. In general it did feel like the difficulty was less about figuring out a puzzle and more about quickly executing a series of precise steps. That's cool, but I would like more control over the platforming and resets (e.g. reset at specific time, erase a particular reset, etc) to avoid frustration as difficulty increases.