Aww, what a sweet game and a nice message. Playing this made me reminisce about similar experiences in my own life. Thanks for the trip down memory lane 😄
I got stuck in a wall. I could still attack but since I couldn't move, all I could do was wait for them to kill me. Also more feedback on when you get hit would be nice. I missed the slight flash many times and looking away from the character to see the healthbar is difficult when you're trying to dodge away from enemies. It felt unsatisfying to hit and kill enemies because there were no sound effects.
Funny concept, I liked it. I second what was said about the inventory. The screens with the waterfalls, and shop were different enough visually that I could tell immediately what screen I was on but the two with the villagers in their houses look too similar so as I'm falling I'd get them mixed up.
Pretty chill with the fact that there's no loop limit or something. You said that there are 10 quests and 10 pieces but I was able to complete the warp thing without completing all of the quests (I didn't do the "stop the loop counter" one. I discarded quests a couple times including that one.
Nice game, strong Don't Starve vibes. I ran into a bug where the big shadow monster was stuck running into the fire so I could shoot him at my leisure. I'd also recommend more immediate feedback on when you get hit.
I second the game being really loud compared to other games on here. Also it would be nice if the ship shot bullets automatically - there's no reason not to spam the fire button anyway and spamming the spacebar while trying to navigate was kind of hard so I used two hands for it.
LD47 — Stuck in a loop (7)
Memoirs by Virtual Turtle Studio 2020-10-08T16:59:10Z ♥ 1
Aww, what a sweet game and a nice message. Playing this made me reminisce about similar experiences in my own life. Thanks for the trip down memory lane 😄
Dash Or DIE! by Ethan Losten 2020-10-07T14:42:54Z ♥ 2
I got stuck in a wall. I could still attack but since I couldn't move, all I could do was wait for them to kill me. Also more feedback on when you get hit would be nice. I missed the slight flash many times and looking away from the character to see the healthbar is difficult when you're trying to dodge away from enemies. It felt unsatisfying to hit and kill enemies because there were no sound effects.
Loop City by Fupi 2020-10-07T14:20:52Z ♥ 1
Funny concept, I liked it. I second what was said about the inventory. The screens with the waterfalls, and shop were different enough visually that I could tell immediately what screen I was on but the two with the villagers in their houses look too similar so as I'm falling I'd get them mixed up.
Pretty chill with the fact that there's no loop limit or something. You said that there are 10 quests and 10 pieces but I was able to complete the warp thing without completing all of the quests (I didn't do the "stop the loop counter" one. I discarded quests a couple times including that one.
Around the Cluck by Brutten 2020-10-07T13:49:12Z ♥ 1
Aw that ending tho - but I enjoyed the game. Was pretty funny, especially the sound effects. Dog busting into the yard scared the crap out of me.
The Cursed Knight by djayne 2020-10-07T13:35:08Z ♥ 3
The controls felt floaty to me and it was hard to tell if I was damaging something or being damaged. Nice pixel art for 3 days though.
Snack 'N' Jack by Head Tilt Games 2020-10-06T14:21:53Z ♥ 1
Nice game, strong Don't Starve vibes. I ran into a bug where the big shadow monster was stuck running into the fire so I could shoot him at my leisure. I'd also recommend more immediate feedback on when you get hit.
Tuneloop by Jay Berlin 2020-10-06T12:10:15Z ♥ 1
I second the game being really loud compared to other games on here. Also it would be nice if the ship shot bullets automatically - there's no reason not to spam the fire button anyway and spamming the spacebar while trying to navigate was kind of hard so I used two hands for it.