Blood Currency by theviraldragon 2019-04-29T13:27:09Z
I liked that, short, funny. I had to restart once, for some reason it bugged out and always displayed Press 'E' to talk. It happend when I died to that guard outside of the mansion.
Foon → Ludum Dare Explorer → Users → NorthMan64
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | LittleBot's puzzling loops | compo | 235 | 3.54 | 3.52 | 3.20 | 3.88 | 2.72 | 2.60 | 2.44 | 2.63 | |
| 2019 | 44 | Your life is currency | THE LAST COMMAND | compo | 2.00 | 2.00 | 2.00 | 1.00 | 1.00 | 2.00 | 2.00 |
I liked that, short, funny. I had to restart once, for some reason it bugged out and always displayed Press 'E' to talk. It happend when I died to that guard outside of the mansion.
Oh yeah this was good! Fast paced, much fun
Nice game, sounds good, looks good, but the upgrade menu is pain to navigate... I have no idea how to do it i just click randomly and hope for the best
Hey, so... Feedback:
Easy to learn, hard to master. I like it! My top score is Copper(29). If I had to criticize one thing it would be that it's really silent. Some light-hearted quiet music would make it that so much better.
Personally, I think this is a fine addition to the jam. :thumbsup:
Hey, so... Feedback:
I find what you did with the theme as very innovative. That's the main takeaway here. Visuals are alright (I can't do much better myself:sweat_smile:). It's a bit of a shame that there is no audio.
Personally, I think this is a fine addition to the jam. :thumbsup:
Hey, so... Feedback:
I love this game :heart: The pixel art has a lot of character. Sound effects are cute. The only bit of negative critique I can give is that the pause menu loads incorrectly (texts "Play" and "Quit" don't fit in the space for the buttons)
Personally, I think this is a fine addition to the jam. :thumbsup:
Hey, so... Feedback:
I like how this game plays. The visuals are pretty good. The only thing I really miss is a soundtrack. It felt very silent.
Personally, I think this is a fine addition to the jam. :thumbsup:
As a fellow TTRPG fan, I can tell you that this sounds like an interesting idea. The concept is so unique, I love it :heart:
I will definitly use it somehow, not sure if I will play exactly your game. I will probably tweak it a little to suit my group.
I am a bit afraid to present my group with this type of game - a GM-less, rules-light system.
Hey, so... Feedback:
To be honest, nicely done! Audiovisuals are great. It's simple and has an explanation of the controls, which is always welcomed. The only thing I would add to the explanation is that the effect of the stored energy is exponential or whatever formula you are using. Took me a bit to figure out I had to pass through multiple nodes to get higher.
Personally, I think this is a fine addition to the jam. :thumbsup:
Hey, so... Feedback:
It was fun and hectic and I managed to run away. There is not much to critique here. You managed to deliver a game and the core component of hectic answering to sometimes stupid questions and the humor.
Personally, I think this is a fine addition to the jam. :thumbsup:
@zimny11 Huh, that's wierd. Something might have loaded incorrectly, are you getting it every time?
Either way, there's probably not much I can do about the error itself. Here's a link to a download for windows: http://northgamedev.wz.cz/apps/LD47/LittleBots_puzzling_loops_win.rar
I thought it wouldn't be necessary so I didn't include it as everybody prefers web versions.
Sorry for the inconvenience.
@blobo Hey, thanks for the feedback. I just put the levels in as they came into my mind so it's possible for some to be easier then some previous ones. Also thank you for bringing the level 7 issue to my awareness, it is indeed intended to be solved using rotating the board. I guess I missed that one :smile:
Hey, so... Feedback:
This was fun! I wasn't expecting the "click Ludum Dare 47 button to progress" thing so I had to look through the code. But nonetheless I enjoyed clicking the button in a loop.
Personally, I think this is a fine addition to the jam. :thumbsup:
Hey, so... Feedback:
It's a nice idea, well explored. At the beginning I wasn't sure if you can deliver some challenging levels but I was pleasantly supprised. Stylised simplistic pixel graphics fit this game. It feels a bit more abstract and purely puzzly. The only thing is some music - some soft, quiet background piece that will bring out the silence which otherwise (if I weren't listening to my online lecture:sweat_smile:) would drive me a bit nuts.
Personally, I think this is a fine addition to the jam. :thumbsup:
Hey, so... Feedback:
I love the idea of this game :heart: This game has the potential for greatness. But as is it's just too narrow. That is nothing to scoff at but I couldn't express myself in the game. Which is precisely why I couldn't truly enjoy it. It needs more axies of measure than just this "credibility meter". It needs something along the lines of what @ausstein suggested. If I had more meters jumping around I could express myself without feeling punished when I shared something the Big Brother disaproved of. That's at least the feeling a get from this.
My own suggestion is that when sharing stuff on social media you can usually write short message above the thing you are sharing, therefore when sharing, add a pop-up with a couple of buttons as "Agree/True", "Disagree/False", "Suspicious"(possible fake news), "Humor", "Love/Share", etc. and let the changes to the meters be different depending on the option you chose.
Personally, I think this is a fine addition to the jam. :thumbsup:
Hey, so... Feedback... What I liked was the calm music and the overall mood of the game. Some other aspects weren't as polished. Graphics are alright (I can't do better myself:sweat_smile:) but the movement felt a bit too rigid before I found out that you can jump mid-air (not sure if that's a bug or not but I would almost be tempted to leave that in then I felt floaty and nice). I missed some kind of indication of how to move, it's easy to figure it out but a simple small message on the first screen would suffice, something like "Move using WASD". And the other thing I missed is indication of that there is nothing else here at the "WASNT YOUR FAULT" screen. I would add a small message like "Thanks for playing" or what not.
Personally, I think this is a fine addition to the jam. :thumbsup: