FoonLudum Dare ExplorerLD51 → Toys War Adventure

Toys War Adventure

By vladadamm, curtis-pelissier, Zeias, Thaunter, Nana, louisWALLE and IchiSamaFR

View on ldjam.com

CategoryRankScoreCount
Overall5333.5625
Fun4733.5026
Innovation8523.0025
Theme5673.6626
Graphics4533.8126
Audio3343.5625
Humor3323.3025
Mood7473.2726

Comments

legolula 2022-10-04 11:28

Really fun game, congrats on making such a complete and polished entry in 3 days. If I had to make some constructive criticism I'd say the combat is missing some "oompf": particles and texture flash on hit, enemy permanence on death and some screen shake on hit. But I know how these thing are hard to get right, especially in only 3 days.

ussendayoo 2022-10-04 12:50

Love the concept and the artistic choices !

aripize 2022-10-07 11:11

The concept is very nice, good job!

cuc 2022-10-09 12:38

Really well done game, it was interesting to play. Great voicing, animations, models. Overall seems very cool.

cheville 2022-10-09 12:39

Really enjoy this sort of idea, some rework in upgrade options would help but otherwise pretty good!

blue-pin-studio 2022-10-10 02:05

Not bad at all! I had a hard time figuring out how to use the weapons and they sometimes didn't connect properly but overall its a good entry :D

curtis-pelissier 2022-10-10 10:49

Thank you @ussendayoo @aripize :pray:

Thanks @legolula I made the VFX and there were a lot more that I wanted to create. It lacks some VFX feedbacks (like the "oompf" when punching an enemy) and also a funny death animation. All those features would be put in a further version, for post-jam.

Thanks @cuc I made the child voice within ~6 minutes in the last run of the jam x)

Thanks @cheville during our playtests post-jam, we found that upgrades and drops aren't even. We will make a quickfix update to tweak some values.

Thanks @blue-pin-studio actually, we found a bug on the sword and the pistol. It will be fix in a later update. And yes, some weapons lacks of feedbacks to really understand what it's doing on enemy (e.g. the water gun is slowing enemies but it's not enough explicit).

noi 2022-10-10 18:22

cool game! :D(got lost sometimes...but I guess it's part of changing every 10 seconds)

rjmarzec 2022-10-10 18:28

This game felt super well put together for a game jam project! Everything looked good, felt nice and snappy, and the music was good too. Some of the weapons felt a bit unbalanced (I couldn't find a use for the water gun while the firecrackers and pistol felt really strong) and I would have loved more variety in my upgrade choices rather than always chance up/chance down/random, but it I still had a ton of fun! Nice work!

rinkuji 2022-10-11 06:44

Nice game, some levels are very frustrating when you have a water gun and you end up in a dead end x) I wish I could kill the boss but when I threw 5 dynamites behind him with 10% health left, the dynamite never exploded and the boss became invulnerable so I had to alt+f4 my way :( Apart from that, GG ^^

kalendhos 2022-10-11 18:53

Same bug than Rinkuji, unfortunately. The boss can't be down under his 20% HP. And be blocked by ennemies and just die is frustrating. Maybe cancel the body block when you are hit ? (With invincibility)

However, the game mostly need a few more feedback when you hit ennemies (I thought I missed my arrows but I didn't). But you have a lot of weapons (Even if the water gun is especially MEH), good designs, and I like the environnement (With the background).

Good job !

lepoulet 2022-10-14 16:43

The idea is simple but the fps aspect of it is cool and rare in jam. Good job for all the consistent work