beardywombat 2021-10-09 07:50
I never figured out quite what I was doing but it was pretty funny running around looking at all the crazy bugs.
Foon → Ludum Dare Explorer → LD49 → Betatester
By kostya and thiefviolinist
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1259 | 3.07 | 21 | |
| Fun | 1301 | 2.84 | 21 | |
| Innovation | 793 | 3.26 | 21 | |
| Theme | 857 | 3.42 | 21 | |
| Graphics | 1158 | 3.05 | 21 | |
| Humor | 443 | 3.42 | 21 | |
| Mood | 1218 | 2.91 | 20 |
I never figured out quite what I was doing but it was pretty funny running around looking at all the crazy bugs.
@beardywombat thanks for feedback, did you manage get to casino?
No, was stuck on the second building
sad, we were afraid of something like this,you need to change some settings in menu to pass throught bugged door
I don't think I would have figured out to look at the setting menu to get past the bugged door without looking at the previous reply. I got stuck int he next room. Couldn't get past the stairs up to the button. I assume that it has something to do with grabbing the boxes, but I'm currently on a macbook and couldn't release the box with a left mouse button. I'll try the game again later to see if i can get further. I love the idea of a game with a bunch of purposely made bugs that you have to debug as you play. I think there's a lot of potential there.
I reached the casino no problem, just take a crate and keep spamming. "Buy RTX3080/report bugs" screen with the link is the end right?
I'd like to report a bug - I don't have the 3 RTX3080s :cry:
Overall, quite a peculiar game which fits nicely in the theme. It could use some sounds and maybe even more absurd levels. It's got potential for a nice game - some more plot and instability shenanigans would be nice here.
Nicely done :clap:
@yodog sadly we didn't have time to make some clear hints for it. Yes you need to use boxes to move forvard throught level @bihenaso yes, it is, congrats @makimopl unfortunately even we don't have them so we can't test second level :pensive: thanks you all for feedback
QA Report : "F\*\*\* this shit, I'm quitting this job."
More seriously, making a game that is voluntarily 'bugged' and that uses those 'bugs' for gameplay definitely isn't easy and there were some good ideas there. I especially liked the infinite box mechanic which could be used to solve pretty much any problem. For the downsides, the door bug pretty much had no indication (outside the game's description) on how to fix it, which made it kinda hard. Also having some sound effects (even some generic royalty free stuff while still opting out of audio) would have been nice to give a bit more atmosphere to the game.
you have carried the field of game design forward by 50 years. this is my favourite of.
I'm terrible at beta testing, but I love the concept of incorporating something percived as the bug into gameplay. Also those bugs are kinda typical which is very good design choice.
I liked the concept of using bugs as a mechanic, but it also felt kind of an easy out since there wasn't a way of "reporting" a bug and some sort of quest to find them all.
Wow, never saw special bugs in game, looks cool) But i stuck at the second roof, don't understand, what to do(
@zeilanda, try change settings in menu
I'm sure i can pass through that door, there must be some kind of glitch to do ! That was funny
HAlp Me too
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