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Nothing Does Matter
Nothing Does Matter
By joqlepecheur
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 70 | 3.87 | 25 | |
| Fun | 111 | 3.60 | 25 | |
| Innovation | 20 | 4.25 | 26 | |
| Theme | 90 | 3.89 | 25 | |
| Graphics | 197 | 3.45 | 26 | |
| Audio | 136 | 3.42 | 22 | |
| Humor | 123 | 3.10 | 22 | |
| Mood | 151 | 3.45 | 23 | |
Comments
Well, i guess nothing does matter. Interesting spin on the theme, you literally start the game with nothing. Very interesting puzzles as well, some of these are really clever. And also Sooo mannyyy levels. How did you have the time to make all of these? Loved it. Great job!
Quite a confusing little game. The first level gave me the impression that each level was about trying to spell words or play with words or something. Like, we'd have to move letters around and try and line them up, sometimes using other letters as barriers ect. Then for the new few levels I was quite confused. Using the letter to control the letter is still interesting, but it almost feels a little tangential to the "baba is you" style puzzles. I won the first couple of levels without ever realizing what was going on, still under the impression it was about spelling "nothing". Perhaps I'm just worn out from the jam, but as is it feels a bit too intuitive to really understand what anything means, like I have no idea how to carry a strawberry. Musics nice and atmospheric.
tacokhun
2019-10-07 02:33
Took me too long to realize i have to press buttons on keyboard, 2nd lvl i gave up, i got it i have to somehow combine weed and worm but after many tries could not understand how to
@musicblox hi there I don't actually code anything before 4-5 hours reflexion, then commit to the decision and hope for the best. For levels, I started with less, but added intermediary levels to ease the curve and pace of novelties. Once main mechanics were in, it was fast to craft levels. For graphics, rather than spend time on a particular sprite, I focus on patterns and color to work the aestethics. Thanks for the kind comment!
@brandon-js-lea I understand how this can be counter-intuitive. A bit disapointing as I initially wanted an easier gameplay than usual, and stay clear from meta-game this time around. Thanks for the feedback.
Interesting concept and nice use of colour in the simple graphics. I didn't get very far but will definitely come to this again, it could be a rewarding experience. Could perhaps use a tutorial at the beginning? Good job all round.
locomule
2019-10-10 20:18
Nice work! The still photo for the game looks interesting and the puzzle mechanics are very challenging. I'd like to make something like this.
Very interesting concept! Pretty complex to understand how to play, but when you catch it - awesome feeling!
@benjames171 I will definitely think of something to help the player a little bit when I update. It seems to be a bit too complex without context, thanks for the advice.
I congratuate you for making a game this polished alone in under 48h. The concept is interesting but the puzzles feel a bit cryptic at first.
Very original concept! Interesting puzzles as well. The graphics have an appealing retro look. A great entry overall. Does it save progress? I got to level 6 and like to continue later.
@loveapplegames Thanks! Unfortunately, I didn't have time to implement save system. Should be pretty easy to progress though if you know the solutions.
lamossus
2019-10-12 20:48
Was a bit confusing at first but after getting used to mechanics this game is a really neat puzzle! Probably the best entry I played so far!
niarkou
2019-10-12 20:52
Is this Baba is you-inspired? The puzzles were fun, hard to understand at first though. Anyway, I liked your take on the theme. Good job!
Quite interesting entry! Good work! Somehow reminded of Baba is You and Null is Zero (another great LD entry). Going back to find the solutions!
samh
2019-10-12 21:26
Thng io for the little puzzles! The game is great, well polished, I really enjoyed the challenge, though the fact that everything is real time and you have many blocks to control probably forced you to tune down the difficulty. It was still enjoyable. I suppose designing levels for that kind of game takes *ages* so thanks for the ones you made! I would definitely play an updated version with more puzzles.
@niarkou baba has been an inspiration in general, and I like to play with 'rules' of gameplay and player control. This is the first top-down game I make, and I wanted to avoid the sokoban route. I also tried to stay clear from meta-game as I have designed lots over the last years and wanted something more litteral.
yeomsley
2019-10-12 21:37
This was great! I really enjoyed the variety of puzzles. I may have even found a secret on one of the levels :wink:
Great puzzle game ! This mix of typing letter, and programming action in real time is very interesting and innovating. It has just need better graphics to make a full game. So that's great entry !
@samh I appreciate the encouragement, finding the idea for levels has indeed been the most time consuming aspect. For the difficulty, I aimed for something accessible (and failed a bit). It is super hard to offer an appropriate challenge and I guess finishing the game puts you in high tier player. I had ideas to offer more tuning to game speed but lacked the time. Thanks for the food for thougt.
@yeomsley well done ;)
larnin
2019-10-23 23:16
Like usual, you have made a cool game with weird and a little meta mechanics. I realy don't know how you can find theses in 48/72h and wake it works so well. And yes, it sound like baba is you, but it have it's own mecanics that make the game different.