FoonLudum Dare ExplorerLD45 → Meowlediction

Meowlediction

By inferture

View on ldjam.com

CategoryRankScoreCount
Overall10212.8240
Fun10442.5141
Innovation8732.7641
Theme9772.6639
Graphics9282.7541
Audio6632.4439
Humor5622.7139
Mood9452.7740

Comments

tommyflower 2019-10-08 10:19

That porcupine! I love the effort you put in the story and the graphics style very simple but made effective by the use of the right colours. Choosing where too swipe looked a bit arbitrary though.

inferture 2019-10-08 15:29

@tommyflower Thanks for playing !

By arbitrary do you mean that there was no logic to why a certain choice was at the right and another at the left or do you mean that the player did not have enough information to make a decision (or something else ?)? And thanks for the feedback, that really helps (it's my first time making a visual novel so I still have a lot to learn) !

tommyflower 2019-10-08 15:52

@inferture Yes I couldn't understand which choice belonged to each direction.

inferture 2019-10-08 16:22

@tommyflower I think it might be a resolution problem, but when there were choices to be made, they should be written at the bottom of the screen when you tilt a card in one direction or another. When nothing is written, it means that there is no choice to be made (it's just swipe to continue). I couldn't test my game on devices with different resolutions other than my desktop and phone. If I understood well, you didn't see these choices ? (bottom right corner on the screenshot): choices.png

And I think the text should also be bigger though, that should definitlely change in a post-jam version ^^

tommyflower 2019-10-08 16:33

@inferture yes! I totally missed them. Retried now and finally understood. They appear (in a very small font) only when the swipe action has begun and I swiped too fast to see them. You could just add them at the bottom of the text, before touching anything.

inferture 2019-10-08 16:44

@tommyflower That is definitely something to consider for the post-jam version ! I think putting the choices onto the card like Reigns does could be another solution. Either way, that's definitely an issue to fix, thanks for bringing my attention to it :)

ioleoso 2019-10-08 16:51

First time I see a videogame using tinder-like interactions. This is quite contemporary, well done!

paulo-brunassi 2019-10-08 20:33

Interesting take on the theme, I also loved your artstyle. Good job!

inferture 2019-10-08 22:15

@ioleoso Thank you ! I took inspiration from games such as Reigns and Lapse (Android) which uses these kind of mechanics and I thought it could also be used for visual novels. @paulo-brunassi Thanks a lot :)

porocyonak 2019-10-09 06:47

this reminded me to drink water, thanks

itsnotagoodtime 2019-10-09 06:50

Idk what just happened but there was a few laughs (:

tohubohu 2019-10-09 07:01

I like that you built this with mobile devices in mind, but still made a build for WebGL. I enjoyed the swipe mechanic... haven't played Reigns, but if I ever do I guess I can say it reminds me of Meowlediction! To be honest, I didn't really pay attention to the life meter, not sure if that mattered at all. Maybe there are more choices that affect it? Not sure... I played through twice and seemed to do just fine. I do like the "choose your own adventure" aspect of the narrative though. Congrats on the submission!

inferture 2019-10-09 07:16

@porocyonak My pleasure ^^ @itsnotagoodtime Haha I'm glad it made you laugh :) @tohubohu The life bar was supposed to matter but in the end, I didn't have time to make use of it :/ Thanks for taking the time to play twice ! ^^

ben-ash 2019-10-10 01:32

First one I've played with a swiping mechanic so far! And choices! Yay! Nice work. :)

sirred 2019-10-10 03:19

Got some laughs out of me. Interesting story. I like the Rigel interaction a lot and the porcupine.

u-tsang-clan 2019-10-10 03:33

There seems to be an issue where the life bar does not reset when you restart the game. I haven't been able to reach zero since it seems to increase at some points, so it might just be a visual thing.

inferture 2019-10-10 03:44

@u-tsang-clan Yup, I did forget to reset it and when I realised it was too late x) (though, it is not used in current state of the game, so it shouldn't bother for one's playthrough ^^)

inferture 2019-10-10 03:48

@sirred I'm glad it did make you laugh, that's really nice to hear ^^ @ben-ash Thanks a lot ! :D

xarras 2019-10-10 21:57

NOOOOOOoooooooooooo I wanted to know more. Just when I was engaged! Don't you want to make a post-LD with the rest? You should! My hype counts as a review right?

inferture 2019-10-11 00:27

@xarras Thanks a lot for your reaction !

I will at least proof-read what is already existing and improve the UI for a post-jam version (bigger texts for the choices in particular). As for the rest of the story I can't really guarantee anything :/ (although I really hope I do find the time to continue ^^)

xarras 2019-10-11 09:34

Right the small text at the choices was something to improve, good to see you'll keep it going :)

hellper 2019-10-11 11:05

Nice art. I feel like they've been made with the use of a lot of filters but they look good! Too bad the story's very short D:

Thanks for the game!

inferture 2019-10-11 20:18

@hellper Indeed I used photofiltre to make this :) Thanks a lot !

someone 2019-10-12 19:54

Nice art, fun story. I didn't like the control scheme. I had no idea what each direction would do what so ended up playing randomly. I found out there is sometimes text that appears after reading some comments here. I never saw that at all. Perhaps it should be always there rather than only appearing when half-swiped.

inferture 2019-10-13 00:16

@someone I definitely understood that the UI for the options should be modified to be more obvious and visible and I'll correct this in a post-jam version ! Thanks for your feedback !

samh 2019-10-14 19:36

The endings are a bit frustrating and made me wish there was just a little more… but good story anyway, it’s really worth playing multiple times to understand a bit more of what happened. I did see the texts at the bottom but that was because my browser window was just tall enough, I agree they could be larger and maybe centred. The sound effects were perfect, though my cats did not react to them… they must have been spoken in another language!

inferture 2019-10-14 20:29

@samh Haha thank you, I wish I had had the time to make more content ^^' I'm glad you liked the sound effects though ! :)

xotsu 2019-10-15 09:21

Fun game cool concept well done

inferture 2019-10-15 19:45

@xotsu Thanks a lot ^^

smitto 2019-10-16 02:44

Took me back to growing up reading the Warriors novels, keep it up! Also that porcupine is terrifying :)

inferture 2019-10-17 08:31

@smitto I just looked them up and it looks like they could make for an interesting read one day, thanks for mentioning it ^^ As for the porcupine, let's just pretend that was on purpose 😇