sergei201613 2020-10-06 13:50
Great graphics and music, but I think it's a little off theme.
Foon → Ludum Dare Explorer → LD47 → One Slicing Minute
By edalbung
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1374 | 3.05 | 42 | |
| Fun | 1342 | 2.82 | 44 | |
| Innovation | 1128 | 3.02 | 44 | |
| Theme | 1497 | 2.71 | 44 | |
| Graphics | 842 | 3.50 | 44 | |
| Audio | 1 | |||
| Humor | 1 | |||
| Mood | 1250 | 2.93 | 43 |
Great graphics and music, but I think it's a little off theme.
seems nice but not working and controls are little break
Nice game with cool mood. But the controls are a little bit weird and too sensitive. Therefore it was hard to play.
I really like the art style and music, but the game was kind of buggy for me. My cursor was not locked in the screen and the camera was kind of hard to control. But very cool concept and the slicing felt very satisfying. :)
I had somewhat of a difficult time aiming as the camera constantly drifted away using a XBox controller. Slicing objects is fine and nice but it does not matter how the enemies are sliced. The horizontal slice was usually the best as it was less prone missing my targets. And having the enemies clumped up at the huge hemisphere I get more at once. Your core loop in this should involve using different slicing angles. Enemies that are only you can only slice with the right angle. When so using a non-motion-controlled controller (i.e. XBox) I would use fixed angle increments that match the enemies with the least amount of button clicks, or using the (right) analog stick.
I like the concept of this and slicing enemies is quite fun. Graphics is also rather nice, if minimalistic.
But the clunky camera controls spoil the experience. It makes it very hard to play. I also seen little reason to change the blade angle. Horizontal just worked the best.
Visual style is cool, so as mechanics, but the game itself is not really entertaining in my opinion. It could be better if enemies were trying to attack player, even by simply running towards him and reducing health on collision or smth.
Gameplay was fun ) Good luck!
Love the graphics and animation on this one. Cool idea. Now I want to see one with zombies and swords. :)
Thank you very much for all of your feedback, it will help me a lot in the future!
@sergei201613 => Why do you think that it is a little off theme? Otherwise I'm happy that you liked the graphics because I spent a lot of time on it.
@vodkhard => Did you test the exe version or web version? The exe version has better performance, so it should be more enjoyable.
@fachscahfttf => Duly noted, I think that I have to change the camera system, and tweak the controls.
@tverdo => I'm glad that you felt the slicing system really satisfying, but beacause it is something that I wanted to give a good feeling when using it. Duly noted for the issues that you had!
@adiwan => Duly noted for the difficulty to control the camera, I think that I have to change it, because it is too sensible for now. And, for the slicing angle, I agree with you, indeed, I thought about a feature which would have been a "weak" point system which will force the player to change the attack angle. But unfortunately I ran out of time.
@fabula-rasa => I'm happy that you liked the graphics and the concept. For the reason to change the blade angle, I agree with you, indeed, as I said to @adiwan I ran out of time for the weak point system.
@noxymu5 => Duly noted for the not really entertaining, and I agree with you, as I said to @adiwan I thought about a weak point system but sadly I ran out of time.
@eugenik => Glad that you found the gamepay fun! Good luck to you too!
@tom-a => I like zombies and swords, so I might be attempt to do it. :D
**Nice game!**
**Here is my feedback:**
**What do I like?** - I liked the mechanics of the game. - Nice SFX, and music. - I liked the visuals. (The sky not included)
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**What don't I like?** - The title screen is a bit messy. - Didn't like the font. - Controlling the camera. I feel it is a bit off. - The player moves very slow. - I think the player should be in the centre of the screen. [1] - Didn't like the sky visually. Also, It is moving too fast. - Enemy that is walking's animation is a bit snappy. - 4 lines of enemies, that's a lot. - I didn't enjoy the gameplay.
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**Suggestions:** - "Press any key on your keyboard..." I suggest to limit it to "Press Enter or Start to continue", or something like that. - I suggest to animate the text on the suggestion above.
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**Sorry for the critical feedback.**
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**End Notes:**
[1]
2020-10-07 18_28_04-OneSlicingMinute.png
Neat visuals, cool idea using the slice but I guess it's mostly for gore? Didn't really have an ygameplay ramifications.
I had severe performance issues in the browser, and the inverted mouse + mouselook speed being tied to frame rate unfortunately gave me a bit of motion sickness. I think looking at those fundamentals (mouselook in particular) and polishing up that code would go a really long way.
I like the toon art style, very stylised!
It's a very original idea. I like the mechanics. Maybe the character is too slow and walking may be frustrating.
I really liked the idea ! The controls are a bit strange (maybe because of the web app), however you should keep the concept. You might do something great with it :)
The concept was great keep working on it.....Great game....and provided me a nice resource to look at....thank you....
Cool music and art!
very styleized game, cool art and sound, controls a bit hard to maneuver, great job any way!!
Fun entry ! As a big fan of Revengeance, I really enjoyed seeing this mechanic recreated while trying to interpret the them. The graphical identity is also nice.
Strengths : - Strong visual identity - Battle-tested core gameplay
Possible improvements : - Orbital controls don't sit well with HTML5 games (but I guess that's what controllers are for).
Nice simple visuals, makes me want to do 3d next LD! Had some problems with the camera.
Nice game!
Simple but cool game. Was a bit laggy for my shitty computer. I liked the "upgrade and try again" mechanic. Thank you for including azerty controls! Good work overall!
Good game! And suddenly I have a strange idea... what if we turn red at some point when we get really strong and see a blue guy in front... xD
Gave me super hot vibes, love the style! The music, the controls, the graphics, all of it is just great!
@ms-annotation-x @3mpty @gonzalol @sharked @jarvisp99 @gao-ming @dani-tufeld @jlv @xinux @pedrocoden @jonathan-lorenz @wiseclock @msiddeek => Thank you very much for your feedback! They are really rewarding, and useful for me! :)
RULES OF NATURE!!!!!!!!!!
Thanks for this, now I have to go and playthrough MGR again.
This was a really interesting entry. The music, sound effects, and graphics worked great. The gameplay got old fast, but slicing enemies up was endlessly fun! I didn't like that the player collides with the body parts though, because having to walk around them was annoying.
Still, nice job with this!
@ale Thank you for your detailed feedback! :)
Played the html5 version. Good job with the graphic but have some issue with the controller. Was very difficult to run around and attack
@davidemoriello Thank you for your feedback!