Cool concept, and I can tell there was a lot more you guys wanted to add, but probably ran out of time (how it always goes with Game Jams :sweat_smile: ) Graphics and audio were good and fit the game well.
Some feedback though:
- I would allow the player to move and shoot at the same time. It was a bit awkward that once I moved, I no longer could shot, even for a few seconds after I stopped moving. This really discouraged me from moving around and exploring the map. - There should be a few side objectives for the player to focus on as well. The map of the game was pretty large, but from what I could tell, there wasn't really anything for the player to do in it, and therefore there was no reason for the player to leave the plant area, meaning that ~90% of the map wasn't being used. This could be fixed by giving the player a reason to go explore the map, such as picking up ammo, health, or maybe some sort of enemy spawner the player could go and destroy to slow down the spawns of enemies for a short amount of time. - Since Game Jams have very limited amount of time, it's better to have a smaller scope of mechanics that are polished, rather than a lot of mechanics partially implemented that don't affect the game in the end.
Overall though, nice game, congrats on making a playable game for a game jam in a short amount of time. I look forward to playing your game at the next game jam!