despiciestboi 2020-04-20 21:30
There is a lot of graphical errors where sprites that shouldn't be overlapping do.
Foon → Ludum Dare Explorer → LD46 → Protect The Plant
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2268 | 2.92 | 23 | |
| Fun | 1949 | 2.95 | 22 | |
| Innovation | 2513 | 2.12 | 22 | |
| Theme | 1834 | 3.35 | 22 | |
| Graphics | 2077 | 2.80 | 22 | |
| Audio | 1491 | 2.54 | 22 | |
| Humor | 1935 | 2.05 | 20 | |
| Mood | 2135 | 2.75 | 20 |
There is a lot of graphical errors where sprites that shouldn't be overlapping do.
Just some feedback: - Try to add different sounds and randomize them. - Set different type of enemies. - Set a way to increase the plant live (collecting or self healing).
I really liked your game man! It was full of action, i liked the graphics and it was fun = i rated pretty well. There are things that could be improoved tho: You should put a score counter there - the feel of progress is really satistying in games. There is also a lil issue with sprites overlapping, but nevermind your game was fun and i hope you will fix those little mistakes!
Simple, but effective. I agree with some of the feedback above, randomized sound would have been nice. A variation in speed would also have been helpful. I found myself early on moving away from the plant, but as I continued to play I pretty well just sat in the doorway. A slight design flaw there I think. I think perhaps giving more entry points would have forced the player to different areas. Also, maybe more than one plant? Just some thoughts to force the player into different areas of the environment. Overall, you did a great job!
The night time is really cool and it's really hard to aim during the night (might be intentional). The shooting was really off for more (shooting to the right of crosshair), but I adjusted pretty fast.
It was fun to play. I usually don't like topdown shooters but this one was good. Graphichs could be better, but this is a jam game so good job! Also if you switch your weapon while shooting with older gun, your new gun fires with old guns rate. So you and plant are invincible at this point.
I don't know why but I had a lot of fun while playing :D. You could add more environment detail like trees etc.
Hello!
First of all, thank you very much for taking the time to play our game and vote. Your feedback made us very happy.
Our first thought in terms of the angle of the game was to design it as 2.5d, but since we did not have much experience in design, we had to decide the topdown style considering 72 hours.
We had some difficulty in enemy spawning and targeting. We added the life bar and the mp bar to the character, there would be special power ability, and when the enemies increased too much, when we used that ability, there would be more field shots with a special ray gun. In addition, the plane passing over would throw us missiles, their designs were ready.
We can reproduce plants, as you said, it's very logical. We also thought to collect something from around to restore the health of the plant. Or we thought the plant would renew it self healing.
We were building the project for the first time and we couldn't implement most of the things we thought. However, after the positive feedback that came after, we decided to develop the project. We are sure that we can do better.
Thank you again for your feedback.
Actually, we experienced a lot of things since we attended this jam. We hope the continuation will come and everyone will benefit from this jam.
I missed some goal to accomplish and not just repeated firing on the same enemies. Weapon variation is nice though I wanted to know how to get them.
I don't know why the map is so big if it has no advantage to leave the plant space. The enemies always go through it, and if I leave the plant will take damage no matter what. Maybe I'm missing something though.
However, graphics, sounds and gameplay worked well together. I didn't have any technical problems which is nice! :smile:
Congratz for your entry! It was a really good start! :wink:
I like the graphics. Wished there were more types of enemies it could have added more depth to the game. Good base if you plan to keep developing it.
I enjoyed playing, though I found it rather easy - the plant had *so* much health, so it took forever to lose even when I decided I wanted to see what happened if I stopped shooting the enemies. The controls felt good, although the movement was a bit fast and twitchy - maybe either slowing it down or adding some slight period of acceleration would help. There's room for a lot more content in this game, and I think more content could improve things a lot - whether that be some sort of story (e.g. you have to leave the plant to seek out a bigger quest's objectives) or a power-up/item/upgrade system or more variety in enemies or having an enemy base somewhere or really anything that incentives the player to do more than wait around and shoot anything that comes to the door. It seemed like there was a nice level of polish on the graphical side - the night/day cycle was neat and all the animations looked good (plus the menu screens were really good).
Cool concept, and I can tell there was a lot more you guys wanted to add, but probably ran out of time (how it always goes with Game Jams :sweat_smile: ) Graphics and audio were good and fit the game well.
Some feedback though:
- I would allow the player to move and shoot at the same time. It was a bit awkward that once I moved, I no longer could shot, even for a few seconds after I stopped moving. This really discouraged me from moving around and exploring the map. - There should be a few side objectives for the player to focus on as well. The map of the game was pretty large, but from what I could tell, there wasn't really anything for the player to do in it, and therefore there was no reason for the player to leave the plant area, meaning that ~90% of the map wasn't being used. This could be fixed by giving the player a reason to go explore the map, such as picking up ammo, health, or maybe some sort of enemy spawner the player could go and destroy to slow down the spawns of enemies for a short amount of time. - Since Game Jams have very limited amount of time, it's better to have a smaller scope of mechanics that are polished, rather than a lot of mechanics partially implemented that don't affect the game in the end.
Overall though, nice game, congrats on making a playable game for a game jam in a short amount of time. I look forward to playing your game at the next game jam!
The game is too easy. Giving player a ranged weapon while leaving enemies with melee / low range weapons is a bad idea