FoonLudum Dare ExplorerLD46 → Lonely Year

Lonely Year

By shanzhai

View on ldjam.com

CategoryRankScoreCount
Overall21803.0031
Fun23632.5631
Innovation21392.7630
Theme21693.0531
Graphics12853.5831
Audio8663.3731
Humor19392.0425
Mood17613.0528

Comments

jasonsumm1 2020-04-21 19:26

Nice little minimalistic style, I died a couple of ways...

primalshadow 2020-04-21 19:30

Pretty fun game. I thought the water coming out of the cave was toxic at first

scott-redrup 2020-04-21 19:31

Really nice polished little prototype. The music and simplistic style was really charming. I'm not sure how much there was to do and I to managed to die a couple of ways. Real potential here.

joe-bustamante 2020-04-21 19:32

Nice to see a fellow Godot entry! This was really cool. It's a simple game. I died the first few times but once I figured out the different ways you can interact with stuff it got more interesting. The graphics and the audio work well and help give the game a nice feel without being obtrusive. I think it would go a long way to have some kind of a tutorial or a bit more explanation about what you can do. A really cool entry overall!

heyllopotato 2020-04-21 19:32

Game was good, felt good. Art was really good I liked the style. Only problems I really had for it was the camera was sometimes jittery and also I was kind of confused of what to do or what the goal of the game was. But overall it was nice and felt nice, so nice job!

karas 2020-04-21 19:36

Love the style, the art is minimalist but really nice. Made some times to understand what to do, but what's make the game nice I think. I enjoyed it

christianaufiero 2020-04-21 19:38

What a lovely little game! The graphics are amazing, I love the style so much, and I love the freedom you get from just walking around and doing your thing, AND I love the alternate endings, seasons changing, awesome stuff! I would say that maybe some instructions in the beginning maaaay be nice? I found myself fumbling with buttons a bit before figuring out what did what. Overall, awesome stuff!

zalop 2020-04-21 19:39

Really fun a simple game! Art style was lovely though the camera was a bit jittery, overall fun!

pxgluz 2020-04-21 19:41

I think I got the good ending, couldn't really feel like I had anything to do other than drink water and eat every day. I think I know what the Tree on the end screen requires, but I don't know how to get to it. Very quirky artstyle, didn't see anything like it in any of the other submissions, it's always a breath of fresh air seeing somebody pull of the "stunt" of using a very minimalist pixel artstyle in a game jam, where, from what I can see, people try to make their games as good looking as possible.

carlix 2020-04-21 19:42

I didn't get what to do in this game, died falling and getting lost. Then I slept for days and days until uncle was back, then the same but I buried an apple so there was a big tree when uncle came back.

Is there a good ending? It feels like sleeping simulator, haha.

Other than that, I like the simplistic graphics and music, I can see it working if it had some more depth.

wallaby 2020-04-21 19:45

I died so much!! And I still don't get the game at all, btw I love the art style and music.

kaeveris 2020-04-21 19:47

Cool game, with nice music and great simplistic graphics! I would add some kind of instructions on what to do at the beginning, it might be helpful

ethan-losten 2020-04-21 19:57

Ahhh, Godot, I see you're a person of culture as well. Really liked how surroundings were changing with time, and little things like clothes and stuff. And how the well ran out of water so u had to drink this from this poisonous waterfall that at times turned to be okay, but mostly you'd just get sick and not drink for a few days not to die. Didn't manage to plant the tree though, couldn't figure it out.

majadroid 2020-04-21 20:03

I like the simplistic art and the calm minimalsitic music matches realy well. Charming little game.

bastienre4 2020-04-21 20:07

Good job! The art is perfect! It gets a bit repetitive but the satisfaction of understanding what we're supposed to do is great.

fabula-rasa 2020-04-21 20:09

I liked dying by a leap of faith :). I liked the minimalistic style as well. However, it did feel kind of boring, to be honest, repetitive really. Sleep, drink, eat nut, water tree - rinse and repeat. I managed to break a chain of the well - that was exciting! :)

fractal-flower-girl 2020-04-21 20:14

I liked the use of pixels. It was a slower-paced game; I enjoyed figuring out how to survive.

leekanarchism 2020-04-21 20:23

Really nice! The art and music style go together very well, and the simple controls / layout help to keep the game focussed.

Naturally I flung myself off the cliff on the first game, and seeing the death screen early on helped me figure out what I was meant to do -- I assume by the temptation of the cave that this was intentional.

It took a little while for me to believe that sleeping was progressing anything -- I'm not sure if this is intentional, I guess the feeling of sleeping and hoping for something better is very appropriate for the game title.

The apple was delicious.

shanzhai 2020-04-21 20:47

Thanks for the feedback everyone, I just looked into the code and realized I forgot to uncomment the health- and thirst-decreasing routine after my final test run, so... yeah, it's probably a little harder now and you'll finally be able to die because of hunger, thirst and Montezuma's revenge. Again: Thanks!

prothean 2020-04-21 21:09

Pretty cool game! I appreciate the trial and error of things, I definitely died multiple times, even when I thought I had figured out all the right steps to take. The art was great and the changing seasons were a nice touch. Great job!

My only feedback would be to either have some sort of display when the game is waiting on the player to press space to continue, or mention it in the description somewhere, as I had thought my web browser just wasn't running the game correctly at first.

jlv 2020-04-21 21:20

Fun little game. My favourite part was the very low rez aesthetic, which was kept consistent throughout the game. I also loved how the camera dezoomed to reveal the stone cat ! While it probably was not the main goal, I enjoyed trying to discover new ways to getting killed...

Strenghts : - Consistent retro aesthetic - Lots of interactions

Possible improvements : - Provide a bit more guidance at the starts

Good job !

shanzhai 2020-04-22 13:13

@ethan-losten @joe-bustamante

This might be good to know for you guys as well: A Mac-using friend just told me the game fails to load on Safari with a “call_indirect to a null table entry […]”-error. The Problem seems to be on itch.ios side, since the exact same files run on github pages without any problems.

walkalope 2020-04-24 15:50

Hi there! I played your game on-stream last night. If you missed it, you can watch the VOD (my channel link is in my profile).

After a few experiments (and a few bad endings) I think I understood my goal. I personally like that not a lot of guidance was given at the beginning - I like that I was allowed to make mistakes - and I was rewarded (in a way) with learning that each time I had found a unique way to fail - complete with its own title and everything!

After that, it did begin to feel like each day I had to repeat the same tasks over and over again in order to proceed. I may have not experimented enough to understand that there were other things I could do, however. How many possible endings are there?

The visual style of the game was just lovely. It's such a neat and effective treatment to use two or three pixels alone to represent the characters - it lets the imagination fill in the rest. A very nostalgic experience.

Thanks for sharing!

shanzhai 2020-04-26 11:22

@walkalope yeah i just watched it and was amazed by how long you actually kept playing given the repetiveness of the task. watching you playing actually helped me a lot, since it gave me quite some ideas on how to make this better and more comprehensible aside from the often noted control-thingy. when i made it i just felt it fits the theme of not knowing what to do and the controls (left, right, space) would be easy enough to figure out. to un-boring the whole thing, i guess skipping the intro after the first death or even starting from the beginning of the season the player died in would've been a great way to get the player to a/the good end faster and then just let them explore all the ways to fail if they so wish.

all in all theres i think 8 ways to die: all diffenrent combinations of being sick/hungry/thirsty plus getting lost or jumping off the cliff. the last ones were intended to early on hint the player what the game is about which... yeah, kinda worked, it seems. some other things however didnt work: the water actually isnt poisonous in sommer which the palette change was intended to hint to - but seeing how you thought it was just a palette change because everything looked way brighter in summer, that didnt really work out after all. also i didn't notice the music is too quiet, just matched the volume to that of the speaking-sfx and didn't check how loud everything is in comparison to lets say a song or something. i'll remember to do this next time.

so all in all it was a great watch, i learned a lot for the next game, so: thank you very much for playing it and providing more feedback than i could ever have imagined. next time i definitely will sit down next to my test player(s) and watch them play instead of just letting them play by themself and provide feedback, theres so much to learn by just watching.

a final note on the endings: aside from the 8 bad endings, there are 1,5 good ones: on the first day of spring your uncle (i intended to work a zelda:alttp-joke in but didnt end up having the time left, so it just ended up being an obscure reference) will come back and say a few things on how everything is fine again and he is happy to see you well. fadeout, final scores. however, if the player manages to nail everything perfectly (healthy, no thirst, no hunger, tree level max) he'll also say how he is proud of you. a minor detail that doesn't even get it's own named ending, both are just "the end". theres a few more minor things going on there, but those are the major mechanics.

again: really happy to have been able to see you play the game, thanks a bunch!