FoonLudum Dare ExplorerLD59 → Rail Director

Rail Director

By perfectsquare

View on ldjam.com

CategoryRankScoreCount
Overall1153.5721
Fun723.6521
Innovation2003.0721
Theme894.0021
Graphics1803.3121
Audio1653.1320
Humor2.0315
Mood2292.9120

Comments

sthor726 2026-04-20 02:25

A simple concept with nice execution! Would've kept playing if there were more levels!

fassenberg 2026-04-20 02:36

Got stuck on the third level. The icons confused me a bit — I couldn’t really understand their logic.

I liked the sound effects (the “chuh-chuh-chuh” ones) and the collisions 🙂

Also really nice that the game runs directly in the browser on the page!

tasakasama 2026-04-20 22:58

The difficulty ramps up quite quickly, but it's a beautiful execution. It just goes to show that several of us had the same idea.

viktor-kovachev 2026-04-22 00:16

It turned out to be a really fun game. I spent about 5 minutes playing it. I really liked it at first there are like tutorial levels and after that go to a really difficult level it's like the games I played on my phone as a kid

derek-glennon 2026-04-22 00:18

Took a bit to realize that the black dot acted as a wild symbol and would affect any train type. Maybe a rainbow symbol would or something would help get that idea across? Regardless, a fun puzzle game to play through!

ruthiepee 2026-04-22 00:22

Wow, excellent puzzle design, especially for a game jam! The difficulty really ramps up fast at level 4 haha. I think I'm a bit too sleepy to figure it out, haha. Very cute sound design too.

boltdapikachu234 2026-04-22 12:09

really good puzzle game, although the black dot was a little confusing

stormsword 2026-04-22 16:12

Simple game that works perfectly :) SFX works very well too ! Just wanted to play a little more x) Otherwise, good job :D

fifut 2026-04-22 19:05

A really good puzzle game. A bit short. It needs more levels :slight_smile:

richard-baltrusch 2026-05-02 08:33

Hello fellow train game maker :) Loved the execution in this - it's smooth, it's satisfying, and the puzzles are well designed.

Last year I played a game called Train Valley 2 that was going for a similar routing idea, but the signalling was in real-time, not in advance. I would argue your approach places it firmly in puzzle game territory, while the other is a bit more chaotic (might be fun to check out anyways for some inspiration).

Well done!

deformhead 2026-05-06 12:25

Nice puzzle game!

I had difficulties to understand how signs worked sometimes, but it's a really good take on the theme, good job! :clap:

flightless 2026-05-07 17:28

You win! :v: Well executed! I did not figure out that I could change the black dot into a color until the last map. Nice puzzles!

jacobloon 2026-05-08 21:04

Love this concept, and I had fun playing through the few levels available. After discovering the color distinctions on each sign I definitely overthought the level I was on, ha. This may just be me, but I think this would be great with some extremely complicated levels. I can imagine the difficultly spiking exponentially the more trains and crossovers the tracks have.

infinitywhile 2026-05-11 23:00

The graphics, the concept, the puzzle were great! Sounds were also fitting but it definitely lacked some music. And also some animation or (particle?) effect when trains crash would be good too, to let you better feel the impact