matthewstott99 2023-10-01 19:43
Great game! Can definitely see this as a time waster game or something chill similar to minesweeper. The alert noise is a little piercing though but that's the only thing I'd change
Foon → Ludum Dare Explorer → LD54 → Space traffic controller
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 56 | 4.21 | 21 | |
| Fun | 86 | 4.07 | 21 | |
| Innovation | 46 | 4.28 | 21 | |
| Theme | 24 | 4.57 | 21 | |
| Mood | 570 | 3.52 | 21 |
Great game! Can definitely see this as a time waster game or something chill similar to minesweeper. The alert noise is a little piercing though but that's the only thing I'd change
Damn, I can't work at NASA
SPACE - here LIMITED - here imho - best game of the jam
its even writen in typescript!
I think this game is very cool! It's an interesting concept and I like the implementation, especially with how chaotic it gets at the end. However, I would say you probably would want to decrease the volume on the warning noise, as it was very grating
Fantastic idea!
This was way more fun than I initially expected!
I must say I'm a bad space traffic controller, but I did love the game.
Great job overall!
Cool game. The sound was a bit much though. Maybe you could also make it a bit more obvious which satellites are about to collide?
I'm really like this game, cool interpretation of theme and nice gameplay!
I agree with the above about the warning sound. It was a bad day to wear headphones haha. Cool concept that seems simple at first but quickly becomes unmanageable. I like the visual indicator showing what direction the satellite will be going after course correction. A little audio blip or something when a new satellite spawns would be nice, and perhaps a more obvious visual cue so you can see it better. A couple random ideas: different satellite shapes, asteroids (and laser satellites that can destroy asteroids automatically within a radius), a limited use / cooldown time stop ability to let you make multiple course corrections in very little in-game time, sine wave path for satellites.
Very cool game!
Your game has provided a fun and engaging challenge! Interestingly, I discovered a "highway" optimization technique (visible on the left of my screen), although the circles are more complex to set up correctly.
2023-10-04 21_38_32-Window.png
This mechanic is not only innovative but also aligns flawlessly with the themeโkudos for the brilliant simplicity and thematic coherence! ๐๐๐
A couple of technical aspects to perhaps refine:
- Webpage Background: May I suggest adopting a black background on the HTML page link to avoid a startling 'flashbang' effect? ๐ - Scrollbar Issue: I noticed a scrollbar on the Ludum page, slightly hindering the view, especially on screens with limited space.
Totally loved this - brilliant game idea well executed. I was panicking sometimes now knowing where the satellites were going to collide because it was happening in the margins, but a great game overall!
I love this game!! This game has a brilliant idea end fits with the theme. It's very fun and also challenging. The most interested part of the game was that you don't know where and which satellite can collide with another. Congratulations for the game!
Screenshot 2023-10-13 120300.png
Pretty cool mechanic, I figured the best way was to divide the circle and line patterns into two separate areas, one only has parallel lines (kinda like a highway) and one has circles all centered around the same point
My only problem was the collision warning sound, it's too loud and since the game has no other sounds it comes out of nowhere
Pretty good entry overall, nice work!
This is a great game! I really appreciate the time freezing when selecting a satellite. I think being able to de-select a satellite without changing anything (by using the right mouse button for example) might be a neat addition. But overall I liked this a lot!
I found it very innovative and different. It's fun, has a good difficulty curve until things really get very difficult. After the first playthrough it gets a little boring quickly, but it's very original and the noise from the collision signal plus the explosions is very good.
It's a simple game, but I really enjoy placing all of the satellites to avoid collisions.
I tried to stack a bunch of circular orbits thinking this way they would never hit each other but it turns out some of the satellites would still get too close too each other if left alone, so I still had to do some manual intervention to save them.
A few of my satellites crashed into each other right while I was taking and cropping a screenshot, lol
It would be nice to have some kind of objective or maybe levels with different hazards as opposed to just seeing how long I can survive.
orbits.png
Pretty fun! I wish there was more incentive to cross the linear paths of the satellites, the optimal strategy (concentric circles and parallel lines on opposite sides of the screen) is pretty immediately clear. Even considering that though, managing to get your satellites into that neat organization is a lot harder than it seems.
Super fun game that could use an additional wrinkle to increase chaos